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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-12 19:10:19 +01:00
Commit graph

100 Commits

Autor SHA1 Nachricht Datum
Tim203
53de9f4a31
Deploy the Cumulus changes for Geyser so Floodgate can use them 2022-01-26 12:10:15 +01:00
Tim203
3011d89db6
Update Geyser to use the latest features of Cumulus 1.1 2022-01-22 12:20:52 +01:00
Camotoy
f702fb45b4
Handle correct internal slot for swapping from inventory 2022-01-16 14:42:17 -05:00
Camotoy
8a93f6a116
Send the client render distance to the server
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
Camotoy
516d8e573e
Config option to disable Bedrock scaffolding/godbridging 2022-01-15 16:28:52 -05:00
David Choo
a39de7d7d2
Fix ArrayIndexOutOfBoundsException for worlds lower than -64 (#2759)
* Fix ArrayIndexOutOfBoundsException for worlds lower than -64

`chunkSize` is Java section count while `sectionCount` is the Bedrock section count

* Send biomes for air sections while also staying within limits

.-.

* Move protocol version check to variable
2022-01-14 14:57:59 -05:00
Camotoy
3b943f214c
Update comments 2022-01-13 20:03:38 -05:00
Camotoy
881352daaf
Recreate the death smoke particles to work around double death noises
Fixes #2363
2022-01-13 20:00:05 -05:00
Camotoy
1c11a2ef01
Partially revert previous commit and implement hotbar swap actions
1.16.5 does not cooperate well when an action is invalid, and this breaks hard when crafting.
2022-01-11 16:56:11 -05:00
Camotoy
a29e7731e8
Inventory fixes and state ID emulation
- Introduce a state ID incrementation emulation. This prevents the server from spamming back with tons of set content packets, and can instead reply with set slot packets.
- Fix what we were sending as a carried item in the ServerboundContainerClickPacket.
2022-01-10 22:55:27 -05:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy
d7eef7aaeb
Cache forms until the player has fully initialized 2021-12-29 14:20:34 -05:00
RednedEpic
7beedb46f8 Check for empty component in JavaSetTitleTextTranslator 2021-12-29 10:50:26 -06:00
Redned
c6c2ff99c3 Fix NPE and API contract breakage for Component deserialization 2021-12-29 10:29:48 -06:00
RednedEpic
61636f44aa Simulate Java chunk unloading by sending empty chunks
Closes #2725
2021-12-28 23:25:33 -06:00
RednedEpic
6742865bc5 Don't send UUID cape or ear requests if player is an NPC
Addresses #2722
2021-12-28 23:01:38 -06:00
Redned
b23275ff6c Fix /geyser reload 2021-12-28 22:36:08 -06:00
Camotoy
2037a924bd
Update languages submodule 2021-12-27 13:58:28 -05:00
Camotoy
5d7e564d95
Update mappings 2021-12-26 23:58:19 -05:00
Camotoy
830baf06ca
Merge branch 'master' of https://github.com/GeyserMC/Geyser into biome-redefinition-1.18 2021-12-26 19:50:46 -05:00
Camotoy
b70e2645c8
Allow dropping items from the creative menu in mobile
Fixes #2626
2021-12-26 12:07:38 -05:00
Camotoy
68c13c08fa
Fix some regressions in swim handling 2021-12-25 22:46:16 -05:00
Olivia
b134dd3b1c
fix: Return early in banner translation if tag is null (#2729) 2021-12-25 17:16:30 -05:00
David Choo
65aaa07493
Fix sneaking speed adjustment and bounding box (#2728)
* Fix sneaking speed adjustment and bounding box

Also remove redundant session variable in SessionPlayerEntity

* Add comment to valid field

* Hopefully fix crawling after swimming in water
2021-12-23 19:49:58 -05:00
Konicai
6cd8b3387c
Cleanup some ping passthrough stuff (#2726) 2021-12-22 23:05:56 -05:00
Camotoy
4c409f98f3 Properly implement piglin/hoglin dimension safety
Whether they shake or not is now controlled by the server, as implemented in Java Edition.
2021-12-20 22:54:34 -05:00
Camotoy
fd955a66af Fix stack trace when coordinate_scale isn't a DoubleTag 2021-12-20 21:31:19 -05:00
Camotoy
2420e33149 Allow some invalid decompression handling 2021-12-20 20:55:29 -05:00
Camotoy
6eb069cc13 Fix evoker fangs not being visible
Also implement sound when attacking
2021-12-20 19:59:12 -05:00
Camotoy
24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
Camotoy
15522aed52 Fix fishing rod behavior on Geyser players
Fixes #2716
2021-12-19 19:15:53 -05:00
Camotoy
71a975b805 Fix tooltip durability/NBT not being translated
Fixes #2706
2021-12-19 15:54:31 -05:00
Camotoy
222c9d7a24 Switch to master branch of mappings 2021-12-18 22:48:28 -05:00
Camotoy
d699e7d02b Update mappings
See #2710
2021-12-18 22:45:47 -05:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Carbuino
67945ea447
Update the Bedrock Biome map for 1.18 2021-12-17 17:03:10 -07:00
Camotoy
967ee4f58d
Fix command descriptions merging 2021-12-13 22:25:08 -05:00
Camotoy
25921e1d67
Hide out-of-range entity metadata IDs
The vanilla Java client gracefully ignores these.
2021-12-13 13:25:51 -05:00
Camotoy
117ebdd9c1
Remove extra semicolon 2021-12-13 13:24:58 -05:00
Camotoy
3d6dd6b8ac
Remove debug code 2021-12-11 16:06:47 -05:00
Camotoy
892855415b
Fix offset team colors
Fixes #2674
2021-12-11 16:05:12 -05:00
Camotoy
9d09a7e418
Display Java supported versions as list in dumps 2021-12-10 16:27:23 -05:00
Camotoy
1885a75d3c
Update version strings to indicate 1.18.1 support
Geyser 1.18 builds already support 1.18.1.
2021-12-10 11:15:12 -05:00
Luke
8c7a3d1822
Show the nether fog when using the nether height workaround (#2663) 2021-12-08 13:23:05 -05:00
Camotoy
046c93ffb0
Fix stonecutters for Bedrock 1.18 2021-12-08 09:23:23 -05:00
David Choo
ad5a98c859
Improve Statistics Form (#2667)
* Improve statistics form

Fix furnace minecart java identifier
Use clean Java identifier in times mined
Fix icons for statistic form

Show all generic statistics by initializing them to zero
Color every other line grey
Format numbers like on Java Edition

* Update for Java 16 and MCProtocolLib changes

* Sort all statistics alphabetically and color them.

* Update for MCProtocolLib changes

* Re-add clean java identifiers registry and properly fix block break statistics

Also translate before sorting >.>

* Use toLowerCase(Locale.ROOT)

* Use the format provided by MCProtocolLib

* Simplify condition

* Move statistics init and bump MCProtocolLib version
2021-12-07 20:05:44 -05:00
Camotoy
b0baf1670d
Don't send inventories to the client before initialization
Fixes #2677
2021-12-07 14:51:58 -05:00
Camotoy
2953ea9513
Fix NPE when hovering over ender dragon 2021-12-06 15:06:53 -05:00
Kenox
1840172c8d
Fix custom merchant inventory not opening (#2672) 2021-12-06 10:43:36 -05:00
Camotoy
70ec77b1e3
Revert this particular change since it wasn't quite ready yet 2021-12-05 19:07:51 -05:00