RednedEpic
a77c08b084
Relocate fastutil for velocity version to fix NoClassDefFoundError
2020-04-05 00:44:42 -05:00
Redned
c151e55664
Merge pull request #269 from SparklyPower/map-item
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Add map item translators
2020-04-05 00:38:36 -05:00
rtm516
845c914492
Moved loading and added default locale config option
2020-04-05 02:58:23 +01:00
rtm516
b5ce83bbe2
Missed changes
2020-04-05 02:37:39 +01:00
rtm516
7f1fb3d43c
Added new locale loading system
2020-04-05 02:36:25 +01:00
RednedEpic
e504d0f467
Don't minimize the jar for plugin versions (Actually fixes #265 )
2020-04-04 18:00:30 -05:00
RednedEpic
c13bbcda85
Fix null block entity console spam, which caused the world to be invisible
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This was a rare bug that only happened on very few servers, and from what I gathered, only 1.8 servers using ViaVersion.
2020-04-04 17:22:54 -05:00
MrPowerGamerBR
3094fedd54
Remove unused map info request translator
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This was used for debugging purposes, to check if the map was correctly remapped to the client because, if it wasn't, it would've returned -1 as the map ID
2020-04-04 17:28:59 -03:00
MrPowerGamerBR
de37046466
Add map item translators
2020-04-04 17:23:02 -03:00
rtm516
c1e00e3614
Moved to json file lang mapping
2020-04-04 19:39:14 +01:00
rtm516
7298e2ff3f
Added a few more lang string translations
2020-04-04 17:44:41 +01:00
rtm516
65277dc82a
Added java -> bedrock lang conversions
2020-04-04 17:25:38 +01:00
RednedEpic
392b0b5727
Merge branch 'master' into inventory
2020-04-04 03:12:23 -05:00
RednedEpic
7e54170473
Merge branch 'master' into inventory
2020-04-04 03:04:38 -05:00
RednedEpic
79906fae0a
Fix NPE if banner had no patterns
2020-04-04 02:45:51 -05:00
Redned
ad3ca436b9
Merge pull request #196 from AJ-Ferguson/chunk-fix
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Chunk fixes
2020-04-04 02:12:23 -05:00
RednedEpic
54fe7989cf
Nitpicks
2020-04-04 02:08:50 -05:00
RednedEpic
b6c2592b5c
Add missing import
2020-04-04 02:08:23 -05:00
Redned
ddf2f471ea
Merge branch 'master' into chunk-fix
2020-04-04 02:00:18 -05:00
RednedEpic
786f137e28
Add support for team prefixes, suffixes, and colors ( Fixes #150 )
2020-04-04 01:27:34 -05:00
RednedEpic
9b487d7d03
Fix combat by sending the animate packet after damage ( Closes #260 )
2020-04-03 17:20:14 -05:00
RednedEpic
3aa7b2ddad
Use IntSet for JAVA_RUNTIME_WOOL_IDS
2020-04-02 18:09:09 -05:00
RednedEpic
e76b67265a
Rebase
2020-04-02 17:53:45 -05:00
RednedEpic
be9396f585
Merge branch 'master' into inventory
2020-04-02 17:01:17 -05:00
Redned
4a8aeda677
Merge pull request #249 from endevrr/block-break-animations ( Closes #153 )
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Block breaking animations
2020-03-28 13:58:44 -05:00
William Johnstone
eb707a71df
Add requested changes
2020-03-28 16:03:09 +00:00
Redned
721761cc18
Merge pull request #248 from endevrr/inventory
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Fix waterlogged blocks
2020-03-27 22:01:25 -05:00
endevrr
20e6c7fcbf
Merge branch 'inventory' into block-break-animations
2020-03-28 00:04:53 +00:00
William Johnstone
0caee67e43
Finalise block breaking, (water calculations omitted because of no access to server api)
2020-03-27 23:39:53 +00:00
William Johnstone
a00cf75bc7
Fix waterlogged blocks
2020-03-27 23:23:26 +00:00
Redned
00b93c5527
Merge pull request #243 from DoctorMacc/inventory
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Implement bed colors (Closes #222 )
2020-03-27 15:20:00 -05:00
BuildTools
7cbb0388e2
Update mappings submodule
2020-03-27 16:16:33 -04:00
BuildTools
7b5bb22321
Rename BEDCOLORS to BED_COLORS
2020-03-27 14:21:34 -04:00
BuildTools
17258dcaf6
Remove debugging code
2020-03-27 13:09:40 -04:00
BuildTools
7a402c40b3
Use mappings to generate bed colors
2020-03-27 13:08:21 -04:00
RednedEpic
03e11df58b
Fix null potion type message in console (Addresses #227 )
2020-03-26 23:29:16 -05:00
RednedEpic
5222232e72
Add rest of fixes for operator bug
2020-03-26 23:00:52 -05:00
Redned
c21672e5eb
Merge pull request #228 from endevrr/inventory
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Fix issue with players being able to update their own gamemode
2020-03-26 22:59:04 -05:00
BuildTools
e5766ef96a
Store bed colors in Object2ByteOpenHashMap
2020-03-26 18:34:54 -04:00
BuildTools
22908c4de7
Remove whitespace
2020-03-26 10:31:57 -04:00
BuildTools
545ab0f268
Move bed-specific code to BedBlockEntityTranslator.java
2020-03-26 10:22:44 -04:00
BuildTools
5301c8c3f6
Implement bed colors
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Java Edition includes the bed color in the namespaced ID; in Bedrock edition it's one of the tag values as a block entity. This code involves creating a table between block states and bed color numbers and looking that up on chunk load or block update.
2020-03-25 22:03:46 -04:00
Redned
bb601daf26
Merge pull request #239 from e3ndr/master
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Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender
f8407eeb5a
Add requested changes to PR
2020-03-25 00:55:09 -05:00
Ender
ac8d1bf295
Automatically add loopback exemption to Windows
2020-03-24 02:56:04 -05:00
Ender
bbf6683bd8
Make all translators annotation based
2020-03-23 23:24:17 -05:00
Ender
13a58dc825
Begin making translators annotation based
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Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
Redned
ffa635d276
Merge pull request #236 from DoctorMacc/master
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Add switch for dealing with ChatColor.NONE
2020-03-23 14:19:53 -05:00
DoctorMacc
a821312f7e
Add switch for dealing with ChatColor.NONE
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In-game chat uses ChatColor.NONE for handling reset of text.
2020-03-23 15:13:45 -04:00
William Johnstone
60662ae06c
Moved break time checks to BlockUtils class, Created ItemUtils and added helper function to get enchantment levels on items, implemented a entity effect cache, added haste and mining fatigue check for block breaking animations, fixed block breaking animations for blocks with speeds that are not affected by tools.
2020-03-22 22:59:34 +00:00