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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-12-27 00:23:03 +01:00
Commit graph

156 Commits

Autor SHA1 Nachricht Datum
AJ Ferguson
1364eb1df7 Add ability to use items
Now able to use bows, eat food, throw ender pearls, etc.
2019-09-29 15:25:42 -08:00
WesleyVanNeck
c8404d15c1
fix that unknown Configuration crashes geyser 2019-09-29 20:05:41 +02:00
Redned
a18bbaf9ea
Break all the bedrock action switch cases 2019-09-27 18:04:58 -05:00
EOT3000
792adb3447 Block break supported. Ignore the exceptions 2019-09-27 17:38:52 -04:00
EOT3000
3d986c47fa Block place supported 2019-09-27 16:50:48 -04:00
Nicolas Znamenski
1d4837f5e0 Finished moving thread pool size to config 2019-09-22 18:15:27 -04:00
Nicolas Znamenski
550d94c4c3 Changed the thread pool size to be part of the config. 2019-09-22 18:08:12 -04:00
RednedEpic
0bcf4aa7ec Fix metrics, remove JSONSimple dependency 2019-09-21 11:00:13 -05:00
Redned
2a0d7eb73b Don't shade lombok into final jar
Lombok is just an annotation processor, it doesn't need to be included in the final jar; it just need to be available at compile time.
2019-09-21 10:14:46 -05:00
Tim203
069bb778ac Merge branch 'master' of https://github.com/GeyserMC/Geyser 2019-09-21 09:59:35 +02:00
Tim203
cbdf4f7633 Made paintings not crash the client, bugfixes and improvements 2019-09-21 09:42:44 +02:00
Redned
2502879bde Add difficulty translator 2019-09-20 23:11:17 -05:00
RednedEpic
b6d4bf5147 Fix most all metadatable items not showing up (for the most part)
The actual block data translation (like stair rotation) all needs to be done still, but this is a huge step toward getting that complete.
2019-09-17 21:15:34 -05:00
Tim203
30b9caf5fa Corrected some stuff 2019-09-17 00:45:39 +02:00
Tim203
1c74a6252a Some fixes, added playerlist. Entity spawning doesn't work yet 2019-09-17 00:28:29 +02:00
Redned
4b3dfc09f9 Fix gamemode changing 2019-09-15 20:34:57 -05:00
Redned
fac7093bff Add position checker to prevent false movements
Sometimes this caused bugs on servers and made anticheats go wild. This should resolve most of the movement issues regarding that.
2019-09-15 20:25:16 -05:00
Redned
ef7800a739 Move block translations to separate class
This is to be expanded upon further at a later date
2019-09-15 19:04:54 -05:00
Redned
5d87b7ccab Cleanup startup messages 2019-09-15 18:46:05 -05:00
Redned
7f051bd6bc Start work on a basic chunk cache and block collision detection 2019-09-15 18:34:14 -05:00
Tim203
0690b30c02 Made logging a bit more useful 2019-09-15 09:57:02 +02:00
Redned
21ddc83da8 Implement multi-block chunk updates 2019-09-14 23:23:14 -05:00
Redned
c606119c1d Fix entities glitching out and teleporting to the wrong location 2019-09-14 23:19:13 -05:00
EOT3000
3f45b21689 Block changes work (again) 2019-09-14 19:21:55 -04:00
EOT3000
074442aac9 Block changes work (again) 2019-09-14 11:33:58 -04:00
EOT3000
77c8acefdb Block changes work 2019-09-14 11:26:49 -04:00
EOT3000
eb00721f3d Merge remote-tracking branch 'origin/chunks' into chunks 2019-09-13 22:53:39 -04:00
EOT3000
26a043fd0a null is probably solid! Like dirt! 2019-09-13 22:53:16 -04:00
RednedEpic
061642f9ab Fix bug where player was spawned inside of a block upon joining 2019-09-13 20:22:00 -05:00
RednedEpic
1bf4e5289a Implement more player actions 2019-09-13 20:12:36 -05:00
RednedEpic
664723a768 Update default movement speed value 2019-09-13 19:38:06 -05:00
RednedEpic
a69aa8ebdb Implement player movement 2019-09-13 19:37:06 -05:00
RednedEpic
03bf12ee65 Implement more block mappings 2019-09-13 18:49:46 -05:00
SupremeMortal
c9be13d487
Fix AIOOBE and remove PlayerSession usage. 2019-09-13 15:45:55 +01:00
SupremeMortal
ab55050d11
Close remote java connection when bedrock player leaves. 2019-09-13 14:37:31 +01:00
SupremeMortal
9a9f67b45f
Get chunks working to some degree. 2019-09-13 11:49:18 +01:00
SupremeMortal
ed7213d7c7
Remove IntelliJ files @EOT3000 added... and more chunk changes. 2019-09-13 10:39:38 +01:00
SupremeMortal
d8388d0315
Merge remote-tracking branch 'upstream/chunks' into chunks
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/utils/ChunkUtils.java
2019-09-13 10:15:43 +01:00
SupremeMortal
7a6d3f4604
Various chunk tweaks. 2019-09-13 10:08:48 +01:00
Redned
7bda95cfb2
Set non-air blocks on the block layer 2019-09-11 22:22:46 -05:00
EOT3000
db864b7e51 try more chunk stuff 2019-09-11 18:54:51 -04:00
EOT3000
59e0aff289 Hybrid mode start + try fixing chunks (hashcodes, etc.) 2019-09-11 16:28:48 -04:00
RednedEpic
6cb80dea28 Minor cleanup upon initial block remap 2019-09-10 18:45:46 -05:00
SupremeMortal
72589fabcd
Rename palette to BitArray and fix various chunk issues.
No idea if this works since I have no Java Edition server to test on.
2019-09-10 22:50:34 +01:00
RednedEpic
383429d71b Fix a few chunk errors
This does not fix chunks on its own, they're still very much a work in progress, however this commit should hopefully resolve a few issues. The client might still crash due to some invalid mappings (most likely), but this should bring us one step closer.

With hardcoded values for the chunks, the client wouldn't crash (which leads me to the conclusion stated above) and on the occasions that it would not time out, the chunks were empty.

Co-authored-by: SupremeMortal <suprememortal@users.noreply.github.com>
2019-09-08 15:46:10 -05:00
RednedEpic
bd8a00b5eb Merge branch 'master' into chunks 2019-08-30 16:56:34 -05:00
RednedEpic
1c1785ac51 Start work on chunks
- There are probably many errors and issues with this code (some dumb ones probably). As of right now it crashes the client.
2019-08-30 16:47:33 -05:00
Redned
7aa4457f34
Uncomment disconnect code for downstream disconnect
- This should hopefully reduce spam in console when a java client is disconnected. The disconnect handler will be rewritten later to address the not being able to reconnect issue.
2019-08-23 22:49:48 -05:00
RednedEpic
b611f8facb Rewrite remapper 2019-08-09 22:16:34 -05:00
RednedEpic
f1c34a4ca5 Add respawn translator (Closes #23) 2019-08-09 19:15:06 -05:00