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Co-authored-by: chris <github@onechris.mozmail.com>
Dieser Commit ist enthalten in:
Ursprung
869f7a8966
Commit
3448c2fa9b
@ -68,7 +68,7 @@ public interface AdvancedConfig {
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@Comment("""
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@Comment("""
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Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
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Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
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a lot of scoreboard packets per second can cause serious lag.
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a lot of scoreboard packets per second, this can cause serious lag.
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This option allows you to specify after how many Scoreboard packets per seconds
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This option allows you to specify after how many Scoreboard packets per seconds
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the Scoreboard updates will be limited to four updates per second.""")
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the Scoreboard updates will be limited to four updates per second.""")
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@DefaultNumeric(20)
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@DefaultNumeric(20)
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@ -53,7 +53,7 @@ public interface GeyserConfig {
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@Comment("""
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@Comment("""
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For online mode authentication type only.
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For online mode authentication type only.
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Stores a list of Bedrock players that should have their Java Edition account saved after login.
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Stores a list of Bedrock player usernames that should have their Java Edition account saved after login.
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This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
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This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
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but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
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but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
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Removing a name from this list will delete its cached login information on the next Geyser startup.
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Removing a name from this list will delete its cached login information on the next Geyser startup.
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@ -281,7 +281,7 @@ public interface GeyserConfig {
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@Override
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@Override
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@Comment("""
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@Comment("""
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What type of authentication Bedrock players will be checked against when logging into the Java server.
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What type of authentication Bedrock players will be checked against when logging into the Java server.
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Can be floodgate (see https://wiki.geysermc.org/floodgate/), online, or offline.""")
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Can be "floodgate" (see https://wiki.geysermc.org/floodgate/), "online", or "offline".""")
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@NonNull
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@NonNull
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default AuthType authType() {
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default AuthType authType() {
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return AuthType.ONLINE;
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return AuthType.ONLINE;
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