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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-25 02:20:07 +01:00
Datei suchen
2014-02-01 08:21:59 -08:00
contrib/craftscripts Tie up lose ends with NmsBlock class loading. 2013-01-19 18:33:23 -05:00
src Let the handshake packet refresh the CUI protocol version (it happens that players join with another client before the previous session expires) and also send the current selection when receiving a handshake packet (for when the player joins and the previous session did not expire) 2014-02-01 08:21:59 -08:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Added '*-private.sh' to .gitignore. 2013-10-26 12:38:06 +02:00
.travis.yml No email notifications from Travis, please. 2012-10-19 21:19:49 -07:00
CHANGELOG.txt Updated changelog for 5.5.9 2013-09-21 09:24:10 -04:00
CONTRIBUTING.md Updated CONTRIBUTING.md's intro. 2012-10-28 11:08:31 -07:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
pom.xml Added 1.7.2 biomes and trees. 2013-12-24 18:31:45 -05:00
README.html Tabs -> spaces in README.html. 2012-10-20 00:58:33 -07:00
README.md Fixed CI link in readme. 2014-01-05 16:07:22 -05:00

WorldEdit

WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both single player and multiplayer, that lets you:

  • Change thousands of blocks in an area at once by selecting regions.
  • Use over 100 functions to modify the world or remove problems.
  • Remove large chunks of land as you wish.
  • Sculpt the world and build mountains with brushes.
  • Fix annoyances such as broken water, missing snow, raging fires, and more.

WorldEdit is open source and is available under the GNU General Public License v3.

Compiling

The project is written for Java 6 and our build process makes use of Maven. Detailed compilation information can be found on the wiki.

Dependencies are automatically handled by Maven.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.

We recommend following our mailing list, especially if you have some big ideas that you want to implement.