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When WorldEdit is reloaded within Bukkit, an additional log file is created. This is because the Logger's FileHandler wasn't closed and thus kept the log file locked. |
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craftscripts | ||
lib | ||
src/main | ||
build.xml | ||
CHANGELOG.txt | ||
LICENSE.txt | ||
NOTICE.txt | ||
pom.xml | ||
README.html | ||
README.md |
WorldEdit
WorldEdit is a voxel and block manipulation library for Minecraft. It is primarily a library but bindings to Bukkit (included) and SPC (external) are available.
Compiling
You need to have Maven installed (http://maven.apache.org). Once installed, simply run:
mvn clean package install
Maven will automatically download dependencies for you. Note: For that to work, be sure to add Maven to your "PATH".
Contributing
We happily accept contributions. The best way to do this is to fork WorldEdit on GitHub, add your changes, and then submit a pull request. We'll look at it, make comments, and merge it into WorldEdit if everything works out.
Your submissions have to be licensed under the GNU General Public License v3.
General Concepts
The entry point for all of WorldEdit is in com.sk89q.worldedit.WorldEdit
.
This is where all the events and chat commands are handled. The commands
themselves are found in the com.sk89q.worldedit.commands
package.
Each user has a session that stores session-related data, including
history and clipboard. The class that handles session data is
com.sk89q.worldedit.LocalSession
. A copy of it is created when needed
by the getSession
method of WorldEdit
and it's also stored on
WorldEdit
in a hash map. The history is merely a list of
com.sk89q.worldedit.EditSession
s, while the clipboard is a copy of
com.sk89q.worldedit.CuboidClipboard
.
Now, one of the most important classes in WorldEdit is
com.sk89q.worldedit.EditSession
. Nearly all block sets and gets are routed
through it because it automatically records a log of operations (for undo),
handles block placement order, and does a lot of magic to make sure things
come out the way it is intended. However, to make sure that block placement
order is adhered, remember to call EditSession.enableQueue()
and later
EditSession.flushQueue()
. Also, to actually an edit session in a player's
history, it has to be passed to LocalSession.remember(EditSession)
.
Blocks in WorldEdit are entirely abstracted. Block types and block data not
simply passed around; rather, because blocks can contain a lot more data
(such as with signs and such), all blocks are an instance of
com.sk89q.worldedit.blocks.BaseBlock
. For special block types, there's
a SignBlock
, a ChestBlock
, etc. Blocks are detached from the world,
meaning they don't know where they are. You can pass them around freely
if you want (this is why syntax like //set sign:3|Hi|there!
can work).
If you are making a command, you need to add the new command to plugin.yml
if you are using Bukkit. However,
com.sk89q.worldedit.dev.DocumentationPrinter
is a program that will
generate plugin.yml
by using Java reflection on the command classes.
Commands are given an edit session automatically (with queue
enabled) and so there's not much to set up. If you want to add a new class
altogether that contains commands, you need to update the constructor of
com.sk89q.worldedit.WorldEdit
load your class.
Core Routines
com.sk89q.worldedit.WorldEdit.getBlock
handles the block syntax
(such as sign:3|Hi|there!
).
com.sk89q.worldedit.WorldEdit.getBlockPattern
handles the pattern
syntax (such as 90%rock,10%brick
or #clipboard
).
Package Summary
WorldEdit is well organized and uses abstraction heavily to make adding new things easy. An explanation of WorldEdit's package layout is as follows:
com.sk89q.bukkit.migration
has classes to handle permissions for Bukkit plugins until Bukkit attains built-in permissions supportcom.sk89q.util
has some utility classescom.sk89q.util.commands
has some base command handling code (commands in WorldEdit are defined using Java annotations)com.sk89q.worldedit
has core WorldEdit classescom.sk89q.worldedit.bags
has support for block sources and sinks such as inventory (which allows blocks to be taken from a player's inventory)com.sk89q.worldedit.blocks
abstracts blocks from the game (such as chest blocks, etc.) and has support for all block datacom.sk89q.worldedit.bukkit
contains the implementation of WorldEdit for Bukkit as a plugincom.sk89q.worldedit.commands
has all of WorldEdit's chat commandscom.sk89q.worldedit.data
contains classes to read Minecraft's world files directly from diskcom.sk89q.worldedit.dev
contains a class to generate documentation and other development-related filescom.sk89q.worldedit.filters
contains filters used for the smoothing algorithmcom.sk89q.worldedit.patterns
contains the pattern support (such as for//set 90%rock,10%air
or//set #clipboard
)com.sk89q.worldedit.regions
contains the selection regions for WorldEdit; there's only one at the moment (a cuboid), but different region shapes can be added easilycom.sk89q.worldedit.scripting
contains scripting enginescom.sk89q.worldedit.snapshots
contains snapshot loading code (but actual world file reading code is incom.sk89q.worldedit.data
)com.sk89q.worldedit.superpickaxe
contains the code for the different super pickaxe modescom.sk89q.worldedit.superpickaxe.brush
contains the different brush shapes for the brush super pickaxe toolscom.sk89q.worldedit.util
has some utility classesorg.jnbt
is the JNBT library to read JNBT formatted files
Task Tutorials
How to Add a Command
- If you want to add your command to an existing category of commands
(check out the classes in
com.sk89q.worldedit.commands
) then you can just re-use one. If you want to create a new class, create a new class (it does not have to inherit or implement anything) and add it to the constructor ofcom.sk89q.worldedit.WorldEdit
. - Add a new method, named anything.
- Add the
@Command
annotation to signify that it is a command. Thealiases
property contains a list of command aliases and the first one in the list is the main alias.usage
contains parameter usage information.desc
is a short description.flags
is an optional string of flags (each flag is only one character long).min
is the minimum number of arguments.max
is the maximum number of arguments and it can be -1 to allow an unlimited number. - Adding
@CommandPermissions
causes permissions to be checked for the command. Only one permission needs to be satisfied in the list. - Write the command.
- If using Bukkit, update
plugin.yml
or runcom.sk89q.worldedit.dev.DocumentationPrinter
to generate it for you. - Compile and test!