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FastAsyncWorldEdit/COMPILING.md

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Compiling

You can (most easily) compile WorldEdit using one of the build scripts.

  • Maven is for compiling API, Bukkit, and Spout versions
  • Gradle is for the Forge version

The Java Development Kit is required.

WorldEdit is written and targetted for Java 6, though you can use newer versions (with warnings). If you plan on compiling for Forge, you need at least Java 7 to be your "default" Java. (You can install several versions of the JDK.)

Dependencies

Both build scripts will download dependencies automatically. If, for some reason, compilation fails due to a missing dependency, please notify us.

Folder Structure

Two source directories are required for compilation:

  • The main source files are src/main/java
  • Files marked for deprecation and future removal are in src/legacy/java

Otheriwse, files for each platform are available in different folders:

  • The Bukkit implementation is located in src/bukkit/java
  • The Spout implementation is located in src/spout/java
  • The Forge implementation is located in src/forge/java

Maven

Don't have Maven? Download Maven from the Maven website.

From WorldEdit's directory, execute the following command to compile a Bukkit version:

mvn clean package

Once done, the target/ folder will contain a .jar file and release .zip files.

Other Variations

  • mvn clean package -P !bukkit for just the API
  • mvn clean package -P !bukkit -Pspout for the Spout version

Gradle

Note: As mentioned previously, you need Java 7 (a recent version) to execute the following steps successfully. Your JAVA_HOME environment variable needs to be set to the path of JDK 7+.

Don't have Gradle? Replace gradle with gradlew below, which will automatically download a copy of Gradle for you.

From WorldEdit's directory, clean the cache first with the following command:

gradle cleancache --refresh-dependencies

Build WorldEdit for Forge with:

gradle build

Once complete, you will find the release .jar in the folder build/libs.

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