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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-09-07 00:22:51 +02:00
FastAsyncWorldEdit/worldedit-core
Jesse Boyd ad7fdd19fb
Vector and BlockVector should use the same hashCode
For example, the getChunks method returns a Set<Vector2D> which is
actually comprised of BlockVector2D, so using set.contains(some vector)
will always return false.

There's unlikely to be multiple entities on the same block, or above
y=256, so using the int coords is better.
2017-01-10 16:03:10 +11:00
..
src Vector and BlockVector should use the same hashCode 2017-01-10 16:03:10 +11:00
build.gradle Revert to Guava 17's firstNonNull. 2015-11-13 20:17:56 -05:00