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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 01:50:06 +01:00
Datei suchen
Jesse Boyd ad7fdd19fb
Vector and BlockVector should use the same hashCode
For example, the getChunks method returns a Set<Vector2D> which is
actually comprised of BlockVector2D, so using set.contains(some vector)
will always return false.

There's unlikely to be multiple entities on the same block, or above
y=256, so using the int coords is better.
2017-01-10 16:03:10 +11:00
config/checkstyle Additional cleanup for the Sponge implementation 2016-05-18 23:04:29 -04:00
contrib/craftscripts [maze.js] Added Height, Size, Thickness and Flags 2013-07-09 14:15:37 +02:00
gradle/wrapper [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
worldedit-bukkit Update 1.11 adapter with md_5's fix. 2016-12-02 15:27:56 -05:00
worldedit-core Vector and BlockVector should use the same hashCode 2017-01-10 16:03:10 +11:00
worldedit-forge [Forge] Release 6.1.6 for Forge 1.11. 2016-12-13 21:16:37 -05:00
worldedit-sponge Dev is always best when possible. 2016-12-29 12:15:55 -05:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Moved the impl classes over to a directory structure 2016-12-29 12:15:55 -05:00
.travis.yml Build against only oraclejdk8 until a better solution is found 2016-03-19 14:47:35 -04:00
build.gradle [Forge] Release 6.1.6 for Forge 1.11. 2016-12-13 21:16:37 -05:00
CHANGELOG.txt Update changelog. 2015-05-28 13:47:24 -07:00
COMPILING.md Update some notes in the compiling doc 2016-12-02 20:21:03 -08:00
CONTRIBUTING.md Update contributing doc 2016-12-02 20:27:46 -08:00
gradlew [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.html Tabs -> spaces in README.html. 2012-10-20 00:58:33 -07:00
README.md Issue tracker is back. 2017-01-08 00:53:36 -05:00
settings.gradle Initial work on WorldEdit Sponge 2016-02-02 01:28:27 -05:00

WorldEdit

WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both single player and multiplayer, that lets you:

  • Change thousands of blocks in an area at once by selecting regions.
  • Use over 100 functions to modify the world or remove problems.
  • Remove large chunks of land as you wish.
  • Sculpt the world and build mountains with brushes.
  • Fix annoyances such as broken water, missing snow, raging fires, and more.

WorldEdit is open source and is available under the GNU Lesser General Public License v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.