N0tMyFaultOG
9f232a9690
Enhance debugpaste information
2020-10-04 16:52:43 +02:00
dordsor21
88e64a0632
Simplify further as using ConcurrentHashMap
2020-10-01 17:08:29 +01:00
dordsor21
197e08a937
use ConcurrentHashMap
2020-10-01 16:48:02 +01:00
dordsor21
987ab7d2b6
reduce the amount of synchronisation/locks being used unneecessarily and add nullcheck
2020-10-01 14:33:34 +01:00
dordsor21
13cfd638d6
Fix incorrtect field references
2020-09-29 10:11:29 +01:00
Aurora
48cd763d3b
fix performance issues in BukkitPlayer permission ( #665 )
...
* fix performance issues in BukkitPlayer permission stuff
* Put PermissionAttachmentManager in seperate file
Co-authored-by: @weaondara
2020-09-28 19:11:28 +02:00
dordsor21
82bcc0e9a5
Allow "post processing" of chunks ( #658 )
...
* begin allowing "post processing" of chunks
- restores legacy capability to continue saving edits in the background after sending the chunks
- speeds up the edit clientside
- nail in the coffin of the terrible and staticly coded coreedit
- We should totally make IronGolem work so Core* is no longer used by anyone
* begin allowing background history saving
* Handle post processors in queues properly
* Use futures for postprocessing so we're not waiting for them needlessly
* better use of closed boolean
* Reword
2020-09-28 11:13:02 +01:00
Aurora
3b2fe2ffde
Fix toggle permission ( #644 )
...
* Fixes #529
* fix superperms perm toggling
Co-authored-by: @weaondara <wea_ondara@alpenblock.net>
2020-09-21 17:07:35 +02:00
dordsor21
218f570cb1
Fix LimitExtent and processing of Plot regions
...
Fixes #627
Fixes #609
2020-09-18 17:40:55 +01:00
dordsor21
8e8bd810b5
Relight after completing P2 operations
...
teporarily fix #629
2020-09-18 12:38:17 +01:00
N0tMyFaultOG
c7369e2cc0
Update plugin.yml
2020-09-16 16:12:20 +02:00
N0tMyFaultOG
371460a1ce
Relocate metrics
2020-09-16 16:10:00 +02:00
N0tMyFaultOG
241e85e491
Strip 1.14
2020-09-16 16:01:49 +02:00
IronApollo
a49ce02bd0
Delete DummyFawe on startup
2020-09-15 19:18:16 -04:00
IronApollo
cd5691b819
Fix styling
2020-09-15 19:07:52 -04:00
IronApollo
64a71600f9
Add DummyFawe detector
2020-09-14 22:10:37 -04:00
IronApollo
d741a8a905
Delete DummyFawe.src
2020-09-14 21:30:27 -04:00
IronApollo
4af36217b1
Merge branch '1.16' into vault-fix
2020-09-14 21:19:52 -04:00
IronApollo
9431f7c189
Fix Vault integration + remove DummyFAWE
2020-09-14 21:18:06 -04:00
dordsor21
3d2052b0c8
Better skylight handling and fix opacity on materials
2020-09-14 18:33:35 +01:00
dordsor21
d6c9a887ac
Fixlighting now also calculates heightmaps
...
Fixes #386 and #438 seems fixed, but that might be something else that fixed?
2020-09-14 14:19:23 +01:00
Matt
d00899e177
More support for 3D biomes ( #608 )
...
* More support for 3D biomes
* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
dordsor21
a8f53d6414
Use correct trustEdges value
2020-09-11 17:24:02 +01:00
N0tMyFaultOG
7baaed946e
1.16.3
2020-09-11 01:11:56 +02:00
wea_ondara
fec938dac2
just send PacketPlayOutChunkMap for chunk updates
2020-09-06 16:50:22 +02:00
N0tMyFaultOG
ec141ecb46
Merge branch '1.16' into update-adapters
2020-09-02 17:41:08 +02:00
N0tMyFaultOG
aa125b29d4
Update worldedit-adapters.jar
2020-09-02 17:31:27 +02:00
Octavia Togami
f7e1f70e19
Replace BlockStates reading with new 1.16 logic ( #1413 )
...
* Replace BlockStates reading with new 1.16 logic
* Account for running on older platforms
Splits out the new reading to AnvilChunk16, uses data version to detect
the appropriate version.
* Move data versions to Constants
Also fixes some logic hiccups that become obvious with the new names.
* Fix LegacyMapper DFU handling
* Fix factor indexing
(cherry picked from commit 8c171f0929e8530aab1731d122649adc58c5161f)
2020-09-02 11:25:50 -04:00
Aurora
dd85fc254f
actually do the file path stuff how it's supposed to work
2020-08-30 11:45:37 +02:00
NotMyFault
aa93f192c6
Merge pull request #587 from aurorasmiles/fixnms
...
improve performance of chunk updates for 1.16.2
2020-08-26 21:05:38 +02:00
wea_ondara
9515f3abfc
fix for spigot boooooooooooooooooooooooooooooooooooooooooooo
2020-08-26 20:46:48 +02:00
wea_ondara
b117c35580
improve performance of chunk updates for 1.16.2
2020-08-26 20:15:23 +02:00
NotMyFault
32ee30d593
Merge pull request #585 from aurorasmiles/fixnms
...
Fixes NMS on 1.16.2
2020-08-26 16:24:37 +02:00
Aurora
f969403b54
Fix NMS for Chunk Updates on 1.16.2
2020-08-26 16:05:22 +02:00
Aurora
add1d96313
Update WorldEditPlugin.java
2020-08-25 21:36:19 +02:00
Aurora
041029168f
Fix NMS in 1.16.2. Still not working properly.
2020-08-25 20:43:07 +02:00
Aurora
38007ed1d5
reimplement 1.16.1 support
2020-08-25 17:09:31 +02:00
N0tMyFaultOG
e1f53934fa
Fix nms
2020-08-25 15:19:33 +02:00
libraryaddict
87fe1a2a21
Fix builds for paper 1.16.2
2020-08-26 00:23:01 +12:00
MattBDev
48d9044366
Fix ItemTypes
2020-08-24 23:01:45 -04:00
MattBDev
02886b0387
Updated the WorldEdit license using find and replace
2020-08-24 21:31:47 -04:00
MattBDev
ce078aad70
Updated many exception classes
2020-08-24 21:29:34 -04:00
MattBDev
75a18b9d5b
Update BukkitImplLoader
2020-08-24 21:20:18 -04:00
MattBDev
fd8cf1ebba
Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.16
2020-08-24 21:17:53 -04:00
N0tMyFaultOG
91c7390734
Fix paperlib
2020-08-24 19:53:51 +02:00
MattBDev
525da53462
Update WorldEditPlugin
2020-08-24 12:54:22 -04:00
MattBDev
fd336feb46
Upstream merge of TranslationManager and ResourceLoader
2020-08-24 12:38:30 -04:00
Aurora
07c5e65166
fix critical error
2020-08-23 18:31:33 +02:00
Aurora
7cf88aff65
fix 1.16.2 support
2020-08-23 18:28:51 +02:00
N0tMyFaultOG
6cb8352686
1.16.2
...
- My IJ is broke but this should work. Dunno if I got all nms changes, but we will see.
2020-08-23 17:18:29 +02:00
NotMyFault
1e070b3a71
Merge pull request #518 from aurorasmiles/fixEntities
...
start reimplementing entities
2020-08-21 18:27:25 +02:00
aurorasmiles
7f0fd182bb
Add comment regarding createentitiy
2020-08-19 11:06:04 +02:00
MattBDev
49f1658f0b
Merge remote-tracking branch 'origin/1.16' into 1.16
2020-08-18 15:50:00 -04:00
MattBDev
79b5612311
Upstream merge of the region package and things that may have broken with it.
2020-08-18 15:48:31 -04:00
Aurora
3aa041aa7e
Merge remote-tracking branch 'upstream/1.16' into fixEntities
2020-08-16 17:01:45 +02:00
Aurora
313701a836
setup vault after loading
2020-08-15 15:34:40 +01:00
N0tMyFaultOG
bbff5c60b2
Fix metrics
2020-08-14 15:04:06 -04:00
wea_ondara
ae23794b43
fix //cut -e
2020-07-29 22:43:52 +02:00
Aurora
b411ea9af4
Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into fixEntities
2020-07-26 19:03:46 +02:00
wea_ondara
50971ee311
fix entity undo
2020-07-26 15:52:51 +02:00
dordsor21
72269e08e6
Force sync teleports with trySetPosition
...
Fixes #542
2020-07-24 20:29:08 +01:00
dordsor21
d3ff4131a3
Fix incorrect light array reference.
...
Possibly fixes #531 and #535
2020-07-24 20:21:05 +01:00
dordsor21
28837c7106
Fix P2 clear area
2020-07-24 11:42:33 +01:00
MattBDev
3bc692ff11
Part 1 of upstream merge and format
2020-07-13 22:50:59 -04:00
MattBDev
1e80c0429a
Merge remote-tracking branch 'origin/1.16' into 1.16
2020-07-13 13:09:55 -04:00
MattBDev
2a493ac9c6
Update trySetPosition
2020-07-13 13:09:03 -04:00
dordsor21
eb9ed098bb
use z not x
2020-07-11 12:41:33 +01:00
dordsor21
ef58cf567b
Clean up P2 v5 hook a little.
...
Should be a good step at removing any OOBs and incorrect-height-sets
2020-07-11 12:39:27 +01:00
Octavia Togami
4c299bc0b8
Replace setPosition with trySetPosition ( #1403 )
...
Allows cancellation information to be fed back into the ascend/descend
algorithms.
(cherry picked from commit 71e104bcb187a5313e88dda5df79059c8ffbc1fe)
2020-07-10 13:22:48 -04:00
dordsor21
33b2b634ac
Allow specific P2 queue hooks to be disabled
2020-07-09 22:14:24 +01:00
dordsor21
d92cded832
add biomes, and do it all at once using a clipboard. Crude, but eh
2020-07-04 12:45:00 +01:00
Aurora
bc45a112ee
Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into fixEntities
2020-07-03 19:54:08 +02:00
Aurora
94b1233d98
implement entities in paste -e
2020-07-03 19:52:55 +02:00
dordsor21
63bc151f6c
Hopefully allow for unloaded world to be referenced after GC.
...
Possibly fixes #504
2020-07-03 13:27:26 +01:00
dordsor21
f1d4104480
Bunch of changes to help masks
2020-07-02 22:09:12 +01:00
dordsor21
18c9da372c
GetBlocks should default to air not reserved
2020-07-02 18:16:15 +01:00
dordsor21
b58877a57b
Use BlockType not BlockState
2020-07-02 14:51:09 +01:00
dordsor21
d3afc9c65d
Update to p2 5.12.2 and implement clear pipeline
2020-07-02 14:34:05 +01:00
dordsor21
ce406e404b
We shouldn't be setting REGENERATIVE_CLEAR to false
2020-07-01 19:46:43 +01:00
Aurora
34298f7dee
Add back the getEntity Stuff since it seems to work fine
2020-07-01 19:28:38 +02:00
dordsor21
3e40f82d9a
fix error on loading for some versions
2020-07-01 15:05:38 +01:00
N0tMyFaultOG
fdbef4e12c
Update DummyFawe.src
2020-07-01 14:22:04 +02:00
dordsor21
6be429cc96
Lighting:
...
- bring fixes to 1.16
- Fix for all lighting where it only set sky lighting if not present, even if it was trying to set block lighting (unlikely to have caused issues as block lighting seems always to be present, but wrong nonetheless)
2020-07-01 12:55:58 +01:00
dordsor21
3b19738ea0
Merge branch '1.15' into 1.16
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/adapter/mc1_16_1/BukkitGetBlocks_1_16_1.java
# worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/wrapper/AsyncWorld.java
# worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/wrapper/state/AsyncDataContainer.java
2020-07-01 12:47:04 +01:00
dordsor21
3f3c49c0a8
Looks like working block setting and removal
2020-07-01 12:41:20 +01:00
dordsor21
4ca19acb48
implement 1.16 methods
2020-06-30 13:51:27 +01:00
dordsor21
f84958957c
Fix various lighting issues
...
fixes #496
possibly fixes #497
2020-06-30 13:44:26 +01:00
Octavia Togami
b59b95c282
Cherry-pick WNA, minor changes. 1.16 VERY WIP
...
First noticed incident of operations ruining ChunkSections. Do not build and use this unless you're testing.
Rushed some of the changes, gotta sleep. Would be nice to get a review of this one from @mattbdev and @dordsor21
2020-06-29 22:05:41 -04:00
Matthew Miller
82adab77b4
Additional work towards 1.16 compatibility
...
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.
Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
2020-06-26 22:14:19 -04:00
IronApollo
f2bc8d86fc
Work towards 1.16 compatibility
...
This commit will allow the branch to build properly but the plugin will not function properly due to the lack of a proper adapter implementation. Proceeding will require the implementation of the SideEffects system from upstream (865c3a24d2 (diff-8fd33296e427c87d0296ad7f3ccc050a)
).
2020-06-26 19:08:45 -04:00
MattBDev
aab10adb79
Fixed all but one remaining API changes in 1.16.1
...
No testing has been performed yet.
2020-06-25 20:57:06 -04:00
MattBDev
b7debce4d4
1.16.1 Prep work
2020-06-25 20:29:09 -04:00
wizjany
6d056847c1
Update adapter jar.
...
(cherry picked from commit 9e186225bd25f4805d09081f8b8ca717f61a73a4)
2020-06-25 15:41:49 -04:00
NotMyFault
ef704e23ad
Add a few disallowed blocks as example...
...
since people fail to use the proper syntax
2020-06-18 10:51:53 +02:00
IronApollo
238c56a3c6
Revert "Revert matt's changes"
...
This reverts commit bfcc6184ad
.
2020-06-13 14:41:36 -04:00
N0tMyFaultOG
bfcc6184ad
Revert matt's changes
...
Let's not break Fawe, thanks
2020-06-13 18:48:57 +02:00
MattBDev
7cc1994e20
Use StandardCharsets
2020-06-12 21:45:49 -04:00
Matthew Miller
33adba4a6f
Use a long to refer to the volume of a region to prevent overflow ( #1350 )
...
* Use a long to refer to the volume of a region, and rename the method to getVolume
* Fixed issues noted in review
* Forgot to floor
* Fixed review notes
* Can use a long here rather than BigDecimal
* Improve javadocs
* style
(cherry picked from commit 328030fd6281e58a4ea1d0cdd0a2e274da90afbe)
2020-06-12 21:45:49 -04:00
MattBDev
9f6e0ebd5c
Minor changes to NMS logic
2020-06-12 21:45:48 -04:00
aurorasmiles
6965fe2b90
Update PlotSquaredFeature.java
2020-05-30 10:46:05 +02:00
Aurora
5602b33b78
Fix a few links
2020-05-30 09:17:21 +02:00
dordsor21
75153d8da8
Fix getLightOpacity
2020-05-27 17:25:03 +01:00
dordsor21
bdc14c10c7
Fix relight and removelight ( #475 )
...
* Start work on lighting engine (does not build)
* Implement getLighting
* Setting, flushing light etc works. Getting light should be working..?
* Better queue/chunk handling
* Use correct location for lighting update
* Correct set location, remove debug
* cleanup a little
* Fix fixlight
* Apply to all versions for the numpties
* Remove lighting extent if not using
* Actually bitmask blocks when setting in chunks
* Initialise Maps and Dequeues with inital size
* format
* Documentation maybe
2020-05-27 11:45:08 +01:00
Aurora
1f898cd0d1
Negate "hasCollision" for isTranslucent() also for 1.15.0 and 1.14
2020-05-25 19:00:16 +01:00
Aurora
d9240c5626
Negate "hasCollision" for isTranslucent()
2020-05-25 19:00:16 +01:00
dordsor21
4e4b812fdd
dum
2020-05-20 09:47:57 +01:00
dordsor21
9085365165
Override P2's /plot set
2020-05-20 09:44:59 +01:00
dordsor21
a6514f8a78
Ultimately the Striped locks will have no affect, even if kinda cool.
2020-05-20 07:58:14 +01:00
dordsor21
fd3604beba
replace synchronisation with Striped access semaphore locks
2020-05-18 16:52:33 +01:00
dordsor21
31cc5e0b60
Synchronise on the nmsWorld so we're not attempting to load two chunks at the same time.
...
Possibly fixes #471
2020-05-18 16:04:10 +01:00
dordsor21
5be11c541b
Put the synchronisation higher up the food chain
2020-05-14 22:32:32 +01:00
dordsor21
3a7c23be45
Fix #443
...
Temp as it's performance-degrading, but works well enough for now
2020-05-14 22:10:09 +01:00
dordsor21
35169230ad
Sort of fix biome getting
...
It seems to want to put random blocks where the biome isn't
2020-05-14 16:27:24 +01:00
dordsor21
bdc129cf7b
Update to latest p2 v5
...
(implement FAWE biome setting)
2020-05-14 16:20:17 +01:00
dordsor21
5225099ec0
Fix biome setting in 1.15
2020-05-14 16:17:29 +01:00
dordsor21
be58cd42ac
Add option to disable ticking existing blocks when not fastmode
2020-05-11 16:09:31 +01:00
dordsor21
36faf107e6
Allow fastmode to be used in a lot more places
...
- Option to stop fastmode from bothering to fix existing ticking blocks
2020-05-11 15:36:52 +01:00
MattBDev
a813cbfcdf
Update world interface
2020-05-10 20:57:24 -04:00
dordsor21
0dee452e1a
Don't attempt to set field on null ChunkSection
2020-05-09 17:42:40 +01:00
dordsor21
56175ffe0f
Revert this so it compiles on the ci for now.
2020-05-09 16:30:28 +01:00
dordsor21
b1f1c0f4f0
Possible fix for #331
...
- Should ensure the server doesn't tick the chunksection while we're editing it
- Basically using the old issue with FAWE breaking block ticking by setting this to zero :)
2020-05-09 16:23:38 +01:00
dordsor21
8f60544aad
Override some methods in AsyncWorld
2020-05-09 15:11:40 +01:00
dordsor21
56c720914e
Settings.IMP is terrible. Don't initialise it thousands of times.
2020-05-08 18:17:47 +01:00
dordsor21
c757b01803
By default only allow existing blocks to tick.
...
- Revert back to default FAWE behaviour where placed blocks do not tick by default (until a restart, or another edit is done in the same chunksection without changing the block)
2020-05-08 16:16:08 +01:00
dordsor21
56972ee40b
Trim performance ( #451 )
...
* Increase performance slightly when trimming.
If the chunk section is all one blocks (common in plotworlds) it'll be a nice little boost.
* Cache whether blocks are ticking or not. Greatly reduces the time required to create a palette
* collapse 5 lines to 2.
* Also apply to 14 and 15 for the numpties
* Cleanup
Actually ignore the exception - remove my debug print.
Remove double semi-colon
* Apparently 1.14/15 matter too still.
2020-05-07 23:00:13 +01:00
IronApollo
65afa79c17
Remove WorldguardFlag.java
...
The main functionality of WorldguardFlag.java was ported to Worldguard.java. This *shouldn't* break functionality of either the Worldguard or WorldguardFlag features, but users should be cautious and provide prompt feedback if any unintended changes are found.
2020-05-03 19:45:04 -04:00
dordsor21
0ca81e9d67
Fix FAWE killing chunk ticks. Also allow ticking for set blocks. ( #439 )
...
* Fix FAWE killing chunk ticks. Also allow ticking for set blocks.
* Reduce for-loop to being one loop in createPalette
* set the value in the set array and break so we don't continue onwards in the set's ordinal switch statement
2020-05-03 17:50:09 +01:00
MattBDev
5fb18259d5
Merge remote-tracking branch 'origin/1.15' into 1.15
2020-04-30 16:27:08 -04:00
MattBDev
ef3642d521
Small spring cleaning
...
I changed really small bits and pieces of code. If you have questions just comment and I'll answer them.
2020-04-30 16:26:52 -04:00
dordsor21
9869cf09c6
Apply fda7d00747
to other versions so numpties that use old versions for no reason stop complaining too
2020-04-30 15:14:59 +01:00
Pierre Grimaud
f9a40599fb
Fix typos
2020-04-29 19:36:34 +02:00
dordsor21
fda7d00747
A more verbose fix to #329 and similar issues.
...
- Re-read chunksections the first time they're "loaded" for an operation
- Reset the chunksection if there are block changes when setting blocks via reflection
- These are maybe gonna affect performance a bit? Idk. Seems to be alright for me
- These are maybe gonna make more issues? Yeah maybe, but I couldn't find any
2020-04-29 18:17:21 +01:00
MattBDev
600a1a5daa
Implement previously unsupported methods in DelegateLock
2020-04-29 11:29:02 -04:00
MattBDev
3265a9e794
Remove unused regenerate method
2020-04-28 11:16:51 -04:00
MattBDev
491be025cc
Minor changes to urls and todo's
2020-04-27 17:35:04 -04:00
Josh Knight
915fa5f00c
Merge pull request #416 from Sauilitired/tile-entity
...
Properly remove tile entities in BukkitGetBlocks_1_15_2
2020-04-22 14:57:49 -04:00
dordsor21
8bde932354
Add p2 v4 compat.
...
Anyone that hasn't built FAWE before won't be able to build it again as the v4 repo doesn't exist - it relies on local gradle cache.
2020-04-22 08:10:17 +01:00
Alexander Söderberg
c478dbd249
Backport changes
2020-04-21 23:58:14 +02:00
Alexander Söderberg
8a19c4c38c
Don't mark the chunk as dirty.
2020-04-21 15:40:53 +02:00
Alexander Söderberg
2c85ff1673
Properly remove tile entities in BukkitGetBlocks_1_15_2
2020-04-21 15:23:23 +02:00
dordsor21
952aaf8b43
Fix p2 compatibility and replace empcraft.com/maven2
2020-04-21 11:39:42 +01:00
MattBDev
8d1efcfb21
Update Bukkit Interfaces to allow for compilation
2020-04-10 13:25:56 -04:00
IronApollo
16df4abd18
Reflection field name changes
...
Old ones were outdated. Brush visualization is still WIP and can result in client being kicked from the server for bad packets.
2020-04-01 00:20:25 -04:00
MattBDev
6e1cb4cfbc
Remove more useless messages
2020-03-31 19:39:37 -04:00
dordsor21
a6a4400317
Port fixed for #389 from 1.15.2 adapter to other adapters.
2020-03-31 10:26:23 +01:00
dordsor21
318e367cf0
Correctly unregister player on quit and close clipboard if using disk.
2020-03-30 17:41:41 +01:00
Marco
342da647d7
Fixing that the PlayerDropItemEvent was not fired
2020-03-29 11:53:31 +02:00
dordsor21
8ffdd8a9e9
Better reading of schematic biomes.
...
Use biomes in the P2 schematic handler and save as a .schem not .schematic (when it's enabled again)
2020-03-28 10:44:51 +00:00
MattBDev
8d61f84466
Stop messing with the PlotSquared queue system
...
Stops synchronized chunk loading on PlotSquared and our queue didn't really do anything better than what PlotSquared did.
2020-03-27 12:28:09 -04:00
IronApollo
46d24fff0f
Update AsyncWorld.java
2020-03-26 17:11:07 -04:00