Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
Sort of fix biome getting
It seems to want to put random blocks where the biome isn't
Dieser Commit ist enthalten in:
Ursprung
bdc129cf7b
Commit
35169230ad
@ -100,11 +100,11 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
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BiomeBase base = null;
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if (y == -1) {
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for (y = 0; y < FaweCache.IMP.WORLD_HEIGHT; y++) {
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base = index.getBiome(x, y, z);
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base = index.getBiome(x >> 2, y >> 2, z >> 2);
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if (base != null) break;
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}
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} else {
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base = index.getBiome(x, y, z);
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base = index.getBiome(x >> 2, y >> 2, z >> 2);
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}
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return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
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}
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@ -105,11 +105,11 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
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BiomeBase base = null;
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if (y == -1) {
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for (y = 0; y < FaweCache.IMP.WORLD_HEIGHT; y++) {
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base = index.getBiome(x, y, z);
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base = index.getBiome(x >> 2, y >> 2, z >> 2);
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if (base != null) break;
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}
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} else {
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base = index.getBiome(x, y, z);
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base = index.getBiome(x >> 2, y >> 2, z >> 2);
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}
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return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
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}
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