matt
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2407f9246f
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How did it compile locally?
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2019-04-03 00:21:42 -04:00 |
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matt
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122236f6c7
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Too lazy to write a commit message
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2019-04-02 23:36:32 -04:00 |
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matt
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29692f3fbe
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Migrate to SLF4J
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2019-04-02 18:21:02 -04:00 |
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matt
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47e66913e3
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Selective upstream merge
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2019-04-02 16:26:51 -04:00 |
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wizjany
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7ad364917f
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Ignore synthetic classes when loading BukkitImplAdapter.
(cherry picked from commit 319f2efe43 )
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2019-04-02 15:45:04 -04:00 |
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matt
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4af43eb84c
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WeatherTypes now matches upstream
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2019-04-02 15:43:40 -04:00 |
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matt
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6ccd0eb58e
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Fixed deleted code due to IDE glitch
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2019-04-02 15:22:54 -04:00 |
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matt
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1a19bc457f
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Added Nullable to BlockTypes
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2019-04-02 15:03:59 -04:00 |
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matt
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3419bb6f30
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Fixed stats issue.
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2019-04-01 22:09:59 -04:00 |
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Jesse Boyd
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c3a54c167d
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Merge pull request #89 from IntellectualSites/new-vector-system
New vector system
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2019-04-02 12:43:12 +11:00 |
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matt
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c997a2583c
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I like change
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2019-04-01 21:28:49 -04:00 |
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matt
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86ce762982
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Minor performance tweaks and cleaning of metrics
Why were metrics so messed up in the first place?
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2019-04-01 20:42:10 -04:00 |
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Jesse Boyd
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f87e31683e
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don't use origin as the region bounds
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2019-04-02 00:19:32 +11:00 |
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Jesse Boyd
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c9f1fed282
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Fixes #88
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2019-04-02 00:08:56 +11:00 |
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Jesse Boyd
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c820406e8c
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Fix binding order
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2019-04-01 23:55:15 +11:00 |
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Jesse Boyd
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64a134a9ee
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Merge remote-tracking branch 'refs/remotes/origin/master' into new-vector-system
# Conflicts:
# build.gradle
# worldedit-core/build.gradle
# worldedit-core/src/main/java/com/boydti/fawe/util/IncendoPaster.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/WorldEditCommands.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/clipboard/io/SpongeSchematicReader.java
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2019-04-01 23:50:16 +11:00 |
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Jesse Boyd
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bf53194650
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Again #47
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2019-04-01 21:41:44 +11:00 |
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Jesse Boyd
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ff67f6343f
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Binding improvements
WIP towards deprecating parsers and unifying the command bindings
Allow registering dynamic bindings
- Supports nesting bindings
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2019-04-01 21:35:55 +11:00 |
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Jesse Boyd
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6e6a3f9035
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Fix plotsquared schematic hook
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2019-04-01 21:30:21 +11:00 |
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Jesse Boyd
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49e3102779
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Fix lazy nbt reading for int/long arrays
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2019-04-01 21:29:41 +11:00 |
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Jesse Boyd
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a636a30e9f
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Dont try removing player entity
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2019-04-01 20:39:49 +11:00 |
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Jesse Boyd
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321ba326ed
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Fixes #47
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2019-04-01 20:10:23 +11:00 |
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Jesse Boyd
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8afd96f03b
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Fixes #87 oops
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2019-04-01 18:48:14 +11:00 |
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Jesse Boyd
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603df92f79
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Merge pull request #34 from Cygaan/master
Fix copying entities
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2019-04-01 13:42:59 +11:00 |
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Jesse Boyd
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a44c38c170
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Merge pull request #40 from Combustible/sponge_schematic_tweak
Fix sponge schematics not correctly setting dimensions if there are no entities
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2019-04-01 13:42:47 +11:00 |
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Jesse Boyd
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d1e51884de
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Merge pull request #86 from IntellectualSites/tile-entity-fix-extracted
Fix the tile entity deal-io only
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2019-04-01 13:42:13 +11:00 |
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Jesse Boyd
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49b2df1f2e
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remove redundant methods
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2019-04-01 05:06:03 +11:00 |
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Jesse Boyd
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92a7bd5e44
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minor tweak for mutable vectors
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2019-04-01 03:09:20 +11:00 |
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Jesse Boyd
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2165bb127f
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Merge branch 'new-vector-system' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into new-vector-system
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2019-03-31 22:36:49 +11:00 |
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Jesse Boyd
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7b5230ad08
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Fawe shouldn't default to have any dissallowed blocks
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2019-03-31 22:36:34 +11:00 |
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Sauilitired
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4137d0a91a
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Fix the tile entity deal-io only
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2019-03-31 10:45:42 +02:00 |
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Sauilitired
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6dd7190fc5
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Fix the tile entity deal-io only, and also took the liberty to make
sure that the splash file doesn't prevent building. xoxo.
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2019-03-31 10:39:52 +02:00 |
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wizjany
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961da1b93f
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Add BukkitPlayer constructor without plugin.
tbh I don't know why we even need to keep the plugin object around.
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2019-03-30 17:32:10 -04:00 |
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wizjany
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a80420d14b
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Add biome storage to BlockArrayClipboard.
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2019-03-30 00:42:28 -04:00 |
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wizjany
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4e66b9a336
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Revert 6b3426e1 .
Empty base blocks are always immutable. Fuzzy states don't have NBT.
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2019-03-30 00:41:47 -04:00 |
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wizjany
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42d0d6e79a
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Use getTag instead of requireTag in a few places.
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2019-03-29 23:44:18 -04:00 |
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NotMyFault
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b09eeb587a
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Update README.md
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2019-03-29 21:27:07 +01:00 |
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matt
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20098a78c8
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Lets show FAVS some love ❤️
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2019-03-28 21:19:40 -04:00 |
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matt
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7ae8d567f3
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Cleaned a class
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2019-03-28 20:41:16 -04:00 |
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matt
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699783ba72
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Another selective merge
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2019-03-28 15:02:37 -04:00 |
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wizjany
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d7d2d03ee8
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Clipboard offset pattern is now #copy@[x,y,z].
Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
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2019-03-27 23:36:59 -04:00 |
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matt
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acc8eb0a99
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Lambda's and References and Cleanups! Oh My!
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2019-03-27 12:17:05 -04:00 |
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matt
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1424998327
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Simplified switch statements and minor formatting
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2019-03-27 11:36:26 -04:00 |
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NotMyFault
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67fd0668ee
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ocd
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2019-03-27 15:40:53 +01:00 |
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NotMyFault
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8623dd0009
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Fixes #80
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2019-03-27 15:38:21 +01:00 |
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matt
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712479adbb
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Reverted incompatible EntityType upstream change
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2019-03-27 00:16:54 -04:00 |
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wizjany
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74bff83e38
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Don't let items types be null.
Better fail-fast if registry doesn't load? or why-ever else this happens
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2019-03-26 22:30:46 -04:00 |
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wizjany
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6b3426e1de
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BaseBlock is technically mutable so that technically shouldn't use it.
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2019-03-26 18:14:35 -04:00 |
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wizjany
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2a194b0434
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Add pattern that randomly chooses states.
Also works with fuzzy states.
Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
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2019-03-26 18:11:32 -04:00 |
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matt
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9fcf805148
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Pattern doesn't need to be deprecated
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2019-03-26 16:35:22 -04:00 |
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