wizjany
415cdc0ab2
Output to debug only if we have a valid DFU for schematics.
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Warn for backwards (since we can't DFU) and info for missing DFU
(since it might still be compatible).
Under normal circumstances, a DFU should be available so we'll only
log to debug (which is generally off).
2019-07-24 19:05:39 -04:00
wizjany
78488d9b76
Merge pull request #495 from EngineHub/hotfix/nav
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Pass through wall improvements
2019-07-23 22:17:15 -04:00
wizjany
4ee2d3b47c
Move isAllowedToFly and setFlying to AbstractPlayer, protect them.
2019-07-23 22:16:26 -04:00
wizjany
2cc6a367c6
Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying.
2019-07-23 22:16:26 -04:00
wizjany
8545417b3a
Fix error in /up when used out of bounds.
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Also reduce calls to Entity#getLocation() all over since it's
more expensive than it needs to be (adapts world/vector every time).
2019-07-23 22:16:26 -04:00
Wyatt Childers
917f8a1842
Pass through wall improvements
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This change simplifies the algorithm greatly.
Additionally, this fixes a bug where if standing in a non-solid block
i.e. a glass pane, //thru, and the nav wand would not work.
2019-07-23 12:53:10 -04:00
wizjany
edb2e919e7
Add more id conversions.
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Bukkit apparently lower cases these for us, but not Forge.
(And invalid block entities are fine - invalid keys are not).
2019-07-19 21:45:25 -04:00
Jesse Boyd
1d413cde76
BrushTool typo
2019-07-17 10:56:28 -04:00
wizjany
05cee0a30b
Don't overwrite history during changes.
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Fixes issues with some changes not being undone.
I mean, the sphere algorithm needs to not set blocks 20 times,
but other things can trigger this too.
Also allow radius 0 sphere via //sphere (because /br sphere allows it).
2019-07-16 21:43:14 -04:00
wizjany
f75104f2ac
Actually use fixed IDs in MCEdit reader.
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Fixes WORLDEDIT-3947.
2019-07-16 19:45:27 -04:00
Kenzie Togami
c1f4eecd77
Narrow timeout test exception type
2019-07-15 17:18:10 -07:00
Kenzie Togami
5c5c822f4b
Replace try-fail-catch-assert with assertThrows
2019-07-15 16:38:34 -07:00
Kenzie Togami
429d022752
Move Core to JUnit 5
2019-07-15 16:38:33 -07:00
Kenzie Togami
e98b99edcd
Properly acquire JUnit 4, drop json-simple
2019-07-15 16:38:33 -07:00
Kenzie Togami
5277f99bf2
Minor fixes for craftscripts in Forge
2019-07-12 13:49:45 -07:00
Kenzie Togami
3bdc1c1cf2
Fixup after shade rhino merge
2019-07-12 13:49:45 -07:00
Kenzie Togami
55100761a3
Migrate Core to Kotlin DSL
2019-07-12 13:49:45 -07:00
Kenzie Togami
19802e478c
Re-write root and libs to Kotlin DSL
2019-07-12 13:49:45 -07:00
Kenzie Togami
eccbad92e8
Move away from deprecation, move dependencies towards buildSrc
2019-07-12 13:49:45 -07:00
Kenzie Togami
4874c314d0
Merge pull request #501 from EngineHub/feature/gradle-5
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Update to Gradle 5
2019-07-11 22:01:09 -07:00
Kenzie Togami
9e7d46662c
Merge pull request #498 from EngineHub/feature/improved-chunk-batching
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Buffered extent improvements
2019-07-10 14:25:22 -07:00
Kenzie Togami
e87a5559d6
Ensure blocks are not moved below world boundary
2019-07-10 14:10:22 -07:00
Kenzie Togami
c5c6a091fd
Update to Gradle 5.5
2019-07-09 18:21:21 -07:00
Kenzie Togami
5a464142ae
Shade Rhino and truezip into Forge dist
2019-07-08 20:21:31 -07:00
Kenzie Togami
2ee71cc72f
Grav brush: move to bottom, not down one
2019-07-06 15:41:11 -07:00
Kenzie Togami
3ad80665d8
Fix gravity brush itself, not EditSession
2019-07-06 00:12:17 -07:00
wizjany
508ece9e0f
Use pagination for //distr and store results. ( #496 )
2019-07-04 19:33:37 -04:00
wizjany
a2b3aabbbf
Typo fixes and command clarifications/cleanup.
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Also re-disable the gradle daemon. It doesn't always play nice with
ForgeGradle and hogs ram.
2019-07-04 19:28:42 -04:00
Kenzie Togami
f2c47f3759
License for new class
2019-07-04 11:55:27 -07:00
Kenzie Togami
99ee32fe8e
Many fixes for buffered extents
2019-07-04 11:43:36 -07:00
Kenzie Togami
d27daefd3e
Implement getBlock for chunk batching extent
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Also improve speed of comparators, by using ::comparingX and bitwise
ops.
2019-07-03 21:11:36 -07:00
wizjany
625cbe5e3d
Make //count take a mask. Also doc updates, perm fixes.
2019-06-30 00:38:17 -04:00
wizjany
1d1c38887f
Added worldedit.setwand
permission required to change wand/navwand.
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Players without this perm will be stuck with the configuration-defined
default wand/navwand items.
2019-06-29 14:15:58 -04:00
wizjany
6be77451b6
Correct perms for nav wand binding.
2019-06-29 13:55:58 -04:00
wizjany
9cbf8178ea
Fix setting player heads with owner name.
2019-06-29 11:11:22 -04:00
wizjany
abbca2ea18
[Docs] Add a more visible tip about //help on the commands page.
2019-06-29 10:35:22 -04:00
wizjany
fae44ffaf2
Re-send type id for cuboid CUI.
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Works like poly CUI now.
CUI in general needs to cleanup :\
2019-06-29 07:49:09 -04:00
wizjany
b5e895c37e
Update info tool to components.
2019-06-28 18:02:06 -04:00
wizjany
9136139cfd
Fix pasting leashed entities. ( #494 )
2019-06-28 17:09:42 -04:00
wizjany
927ae6d076
Allow block replacer to copy TEs.
2019-06-28 16:29:21 -04:00
wizjany
2b0a4bab27
Change unknown selector to list to enable suggestions.
2019-06-28 16:23:24 -04:00
Brokkonaut
096a9e4f9f
Paintings are very special ( #492 )
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Fixes WORLDEDIT-3429
2019-06-28 16:11:24 -04:00
wizjany
c0f2557f15
Make the selection wand and navigation wand normal tools. ( #493 )
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This means users can bind and unbind them to any item, like other tools.
By default, the items in config will be automatically bound. After
setting a different item via `//selwand` or `//navwand`, that item will
subsequently be used for that user.
Also add -n to //wand to get a navwand.
Also various other tool-related cleanup.
2019-06-28 15:45:16 -04:00
wizjany
542f87b8f7
Fix infinite loop re-sizing block state internal ID array.
2019-06-28 15:18:53 -04:00
wizjany
79910c57d7
Add 1.14 blocks, items, entities, and tags. ( #490 )
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Should remain backwards compatible with 1.13. Removed blocks/items will
be forwarded to the "replacement" block/item. (e.g. BlockTypes.SIGN will
find OAK_SIGN on 1.14.)
2019-06-24 23:15:07 -04:00
wizjany
8fcc22c21d
Cleanup multiple batch usage for chunk deletion.
2019-06-22 15:01:00 -04:00
wizjany
d763ab374c
Re-add delchunks command ( #481 )
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The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.
2019-06-22 14:20:14 -04:00
wizjany
902754ce8a
Bit more cleanup for schematic handling.
2019-06-21 11:07:03 -04:00
wizjany
a3d23fdcea
Fix requirements of sponge schematic spec.
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Fixes WORLDEDIT-3929.
2019-06-20 18:51:29 -04:00
Kenzie Togami
c97071c0f4
Merge pull request #482 from EngineHub/forge-1.14
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Update to Forge 1.14.
2019-06-16 14:03:35 -07:00