Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
Pass through wall improvements
This change simplifies the algorithm greatly. Additionally, this fixes a bug where if standing in a non-solid block i.e. a glass pane, //thru, and the nav wand would not work.
Dieser Commit ist enthalten in:
Ursprung
a9b3fb1429
Commit
917f8a1842
@ -394,51 +394,62 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
|
||||
}
|
||||
}
|
||||
|
||||
private boolean canPassThroughBlock(Location curBlock) {
|
||||
BlockVector3 blockPos = curBlock.toVector().toBlockPoint();
|
||||
BlockState block = curBlock.getExtent().getBlock(blockPos);
|
||||
return !block.getBlockType().getMaterial().isMovementBlocker();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the player's view yaw.
|
||||
*
|
||||
* @return yaw
|
||||
* Advances the block target block until the current block is a wall
|
||||
* @return true if a wall is found
|
||||
*/
|
||||
|
||||
@Override
|
||||
public boolean passThroughForwardWall(int range) {
|
||||
int searchDist = 0;
|
||||
TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
|
||||
Extent world = getLocation().getExtent();
|
||||
Location block;
|
||||
boolean firstBlock = true;
|
||||
int freeToFind = 2;
|
||||
boolean inFree = false;
|
||||
|
||||
while ((block = hitBlox.getNextBlock()) != null) {
|
||||
boolean free = !world.getBlock(block.toVector().toBlockPoint()).getBlockType().getMaterial().isMovementBlocker();
|
||||
|
||||
if (firstBlock) {
|
||||
firstBlock = false;
|
||||
|
||||
if (!free) {
|
||||
--freeToFind;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
++searchDist;
|
||||
if (searchDist > 20) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (inFree != free) {
|
||||
if (free) {
|
||||
--freeToFind;
|
||||
}
|
||||
}
|
||||
|
||||
if (freeToFind == 0) {
|
||||
setOnGround(block);
|
||||
private boolean advanceToWall(TargetBlock hitBlox) {
|
||||
Location curBlock;
|
||||
while ((curBlock = hitBlox.getCurrentBlock()) != null) {
|
||||
if (!canPassThroughBlock(curBlock)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
inFree = free;
|
||||
hitBlox.getNextBlock();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Advances the block target block until the current block is a free
|
||||
* @return true if a free spot is found
|
||||
*/
|
||||
private boolean advanceToFree(TargetBlock hitBlox) {
|
||||
Location curBlock;
|
||||
while ((curBlock = hitBlox.getCurrentBlock()) != null) {
|
||||
if (canPassThroughBlock(curBlock)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
hitBlox.getNextBlock();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean passThroughForwardWall(int range) {
|
||||
TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
|
||||
|
||||
if (!advanceToWall(hitBlox)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!advanceToFree(hitBlox)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Location foundBlock = hitBlox.getCurrentBlock();
|
||||
if (foundBlock != null) {
|
||||
setOnGround(foundBlock);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren