3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-10 21:35:20 +01:00
Commit graph

767 Commits

Autor SHA1 Nachricht Datum
TomyLobo
df3062a68f Added cocoa plant to cycle/flip/rotate. 2012-08-14 01:20:50 +02:00
TomyLobo
3497d9e557 Added 1.3 stairs and wooden steps to cycle/flip/rotate. 2012-08-14 01:20:50 +02:00
TomyLobo
b07a084b8a Added cocoa plant to centralTopLimit. 2012-08-14 01:18:31 +02:00
TomyLobo
e8ea4e4ef1 Added 1.3 blocks to getBlockBagItem. 2012-08-14 00:35:24 +02:00
TomyLobo
082871f46d Added 1.3 blocks to isContainerBlock. 2012-08-13 23:59:37 +02:00
TomyLobo
c2d7ab5bff Added 1.3 blocks to isRedstoneBlock. 2012-08-13 23:57:53 +02:00
TomyLobo
0b0b39b025 Added 1.3 blocks to isRedstoneSource. 2012-08-13 23:57:12 +02:00
TomyLobo
7c4cf0494f Added 1.3 blocks to isNaturalTerrainBlock. 2012-08-13 23:56:20 +02:00
TomyLobo
22ed05576c Added 1.3 blocks to emitsLight. 2012-08-13 23:55:10 +02:00
TomyLobo
38a1d8fcc1 Added 1.3 blocks to isTranslucent. 2012-08-13 23:53:42 +02:00
TomyLobo
ad4213e1e3 Added leaves, piston extension, mobspawner, wooden/cobble stairs, chest and cactus to isTranslucent. 2012-08-13 23:52:47 +02:00
TomyLobo
ec4dbac165 Added 1.3 blocks to getAttachment. 2012-08-13 23:41:25 +02:00
TomyLobo
42a64f72a1 Added 1.3 blocks to shouldPlaceLast. 2012-08-13 23:28:36 +02:00
TomyLobo
d88691d450 Added 1.3 blocks to canPassThrough. 2012-08-13 23:26:28 +02:00
TomyLobo
69cf59565b Added 1.3 blocks to usesData. 2012-08-13 23:23:50 +02:00
TomyLobo
094909c7e1 Fixed for SpoutAPI changes. 2012-08-13 19:40:13 +02:00
TomyLobo
0e897778b0 Removed lily pad from canPassThrough. 2012-08-12 16:00:14 +02:00
TomyLobo
edcccfce5f Made findFreePosition and setOnGround respect half-blocks and such. 2012-08-12 16:00:14 +02:00
TomyLobo
aaa01eb608 meh 2012-08-12 16:00:13 +02:00
TomyLobo
b2e442e53d Added BlockType.centralTopLimit.
Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
2012-08-12 15:56:47 +02:00
Ammar Askar
d40ef103ba Update for 1.3 blocks 2012-08-12 14:41:50 +02:00
TomyLobo
499e73751d Fixed some warnings. 2012-08-11 04:35:01 +02:00
zml2008
880db5954e Update WorldEditCUIMessage for Message being an interface 2012-08-08 14:12:06 -07:00
zml2008
853bc53e21 /me is an idiot and forgot that WECUI packets don't have the string length in them (string length == packet length) 2012-08-07 14:14:40 -07:00
zml2008
fe445a7ec9 Remove chat-based WECUI protocol. Everybody running a modern (1.2.5 or newer) WECUI should be fine.
This has a bonus of allowing us to stay far far away from that smelly PlayerChatEvent guy who's always late (or early, or both).
2012-08-04 20:24:17 -07:00
TomyLobo
5183726c39 Fixed some warnings. 2012-08-03 14:09:13 +02:00
zml2008
d0684c7582 Add initial implementation of WECUI handling via Packet250 for Spout
Update for latest Spout changes
2012-08-02 19:26:19 -07:00
Zhuowei Zhang
b81fec1776 Various Spout fixes:
switched to VanillaMaterials from MaterialRegistry
use the Minecraft ID instead of the Spout ID
use the block coordinates from a Point to fix blocks' coordinates being off by 1
added a very rudimentary implementation of the tree generator; only standard small trees are generated
fixed some variables' names
2012-07-29 21:51:54 -07:00
zml2008
30f9fb16ac Updated for SpoutAPI changes 2012-07-29 00:03:34 -07:00
TomyLobo
bb5f3477c2 //chunk no longer switches from //sel extend to //sel cuboid. 2012-07-28 14:50:01 +02:00
TomyLobo
afb9052cc9 ExtendingCuboidRegionSelector's ctor now requires a LocalWorld. 2012-07-28 14:49:30 +02:00
TomyLobo
29393a808b Updated for SpoutAPI changes. 2012-07-28 14:48:38 +02:00
TomyLobo
6c413289be Added [g]closest(x,y,z,index,count,stride) to the expression parser.
This function reads <count> x/y/z triplets from [g]megabuf, starting at <index> and advancing <stride> elements each time.
It then finds the element closest to the given coordinates.
2012-07-13 17:29:21 +02:00
TomyLobo
613f3884d4 Reorganized megabuf a bit. 2012-07-13 12:24:14 +02:00
TomyLobo
fd4e94220f Fixed a NullPointerException in ifs without an else.
The NPE occured if the condition was not optimizable to a constant.
2012-07-13 12:20:33 +02:00
zml2008
9f2f2fc6c9 Move block ids over even if there isn't an AddBlocks tag in schematics 2012-07-12 16:31:35 -07:00
sk89q
b6fd8af242 Disable fast mode usage for snapshot restore. 2012-07-10 00:23:32 -07:00
sk89q
97380f28de Fixed snapshots not properly loading .mcr files, made snapshots use fast mode. 2012-07-09 23:56:30 -07:00
zml2008
0d279e7706 Added initial support for AddBlocks (4096 ids) in schematics 2012-07-08 04:05:24 -07:00
zml2008
ca6ee43f9d Update for ChatStyle changes in SpoutAPI 2012-07-08 04:05:24 -07:00
sk89q
dc17c8d064 Increased polygonal region point limit to 50. 2012-06-30 17:21:26 -07:00
zml2008
fd1b15c5da Updated for SpoutAPI changes 2012-06-30 16:54:31 -07:00
TomyLobo
7bc66b8247 Removed unused imports. 2012-06-22 02:10:15 +02:00
TomyLobo
b2aeb2e1f1 Added upside-down stairs to //cycle. 2012-06-15 00:11:28 +02:00
zml2008
3104b73682 Fix WECUI not working for players when rejoining the server. Closes #196. 2012-06-14 10:49:38 -07:00
TomyLobo
16a90d1b70 Updated for SpoutAPI changes. 2012-06-11 03:30:04 +02:00
TomyLobo
5a9bddd252 Added flip and rotate code for upside-down stairs and steps. 2012-06-07 12:55:58 +02:00
TomyLobo
d32bb79549 Updated for latest SpoutAPI. 2012-06-07 12:18:57 +02:00
TomyLobo
06ed8ecf97 Made Vector implement Comparable<Vector> instead of Comparable<BlockVector>. Oops 2012-06-07 12:18:22 +02:00
TomyLobo
e69ad4d08f Made Vector Comparable. 2012-06-06 15:54:44 +02:00
zml2008
b32668057f Updated SpoutPlayerBlockBag for Vanilla breakage 2012-06-03 22:12:33 -07:00
TomyLobo
50b7ef02c7 Updated for latest SpoutAPI/Vanilla version. 2012-05-28 03:20:10 +02:00
TomyLobo
30515a65f5 Fixed 2 warnings. 2012-05-27 20:30:17 +02:00
zml2008
379189f224 Update for SpoutAPI scheduler and lighting changes 2012-05-26 11:34:26 -07:00
zml2008
b22921ffa6 Give a better error when a schematic being loaded doesn't exist
Only require the schemaitc format to be provided once more schematic formats are added
2012-05-26 11:06:31 -07:00
zml2008
7b0570f714 Correctly nullcheck biome types in //setbiome
Biome changing is no longer supported in SpoutAPI, will reimplement when I have time
2012-05-26 10:55:14 -07:00
Socolin
5cab7900f6 Add missing break when writing IntArrayTag. 2012-05-22 10:29:27 +03:00
TomyLobo
f910fe4e66 Added //generate -c, which offsets the input coordinates from the selection center. 2012-05-17 12:17:41 +02:00
zml2008
3c00535d2e Update for latest SpoutAPI 2012-05-10 18:28:26 -07:00
zml2008
15977e85a5 Add a -f flag to //schem l to make it ignore format checks 2012-04-28 10:30:21 -07:00
zml2008
92523a2564 Set the expiration time to the current time plus the expriation grace by default 2012-04-28 10:30:20 -07:00
zml2008
0cb0358bd2 Make testPermission correctly check WEPIF/whatevermethodthecommandsmanagerisusing for permissions in the command 2012-04-28 10:30:20 -07:00
zml2008
b938aa0be3 Add isInitialized method to PermissionsResolverManager for an easy way to check if the PermissionsResolverManager has been initialized 2012-04-28 10:30:20 -07:00
aumgn
cd64ca459d Add config entries for polygonal region points limit 2012-04-23 11:39:09 +02:00
aumgn
d2a72579ae Fix typos in CuboidRegion minimum/maximumY methods 2012-04-22 08:29:49 +02:00
aumgn
ebbbc9f1a8 Clean up CylinderRegion center management & fix a minor issue with vertical contract 2012-04-22 08:29:45 +02:00
aumgn
d43e233a42 Slightly improve FlatRegion iteration 2012-04-16 08:48:24 +02:00
aumgn
a7b49ff793 Add minimum/maximumY to FlatRegion and fix a typo in Polygonal2DRegion 2012-04-16 08:45:53 +02:00
aumgn
6915244ab9 Add missing imports 2012-04-16 07:28:36 +02:00
zml2008
345cb5a690 Re-add painting spawning code (Still broken in Bukkit, need to look into
the issue more), have entity spawns use World.spawn instead of World.spawnCreature.
2012-04-15 18:33:28 -07:00
zml2008
af784c0ee2 Poke the Spout telporter so the correct packets are sent. Somebody should put together a better solution to this. 2012-04-15 18:33:28 -07:00
zml2008
7dafb50999 Added some permissions and improved //schem list output 2012-04-15 18:33:28 -07:00
zml2008
ff0f9073db Improved command help format a bit 2012-04-15 18:33:28 -07:00
TomyLobo
419e4a681d Fixed a warning. 2012-04-15 19:35:11 +02:00
aumgn
8c36047cbb Fix warnings 2012-04-10 13:12:24 +02:00
aumgn
e86dc2c90b Biome clean up & fixes
Change BiomeType to an interface.
Do not longer use invalid biomes of Bukkit Biome enum.
Add a common unknown biome type.
2012-04-10 13:09:47 +02:00
Jim Nordbø
2ed92dafad Added WECUI handshake option 2012-04-07 13:29:00 -07:00
zml2008
d81090c5d9 Updated for SpoutAPI changes 2012-04-07 10:34:22 -07:00
zml2008
43a54a7ee0 Show schematics where the format could not be detected.
Add permissions for //schem list and formats (worldedit.schematic.(list|formats)
and added .schematic. permissions for load and save.
Made //schem <list|formats> accessible via console and cleaned up a bit.
2012-04-07 10:34:21 -07:00
sk89q
6e24d981f6 Fixed WorldEdit.getBlock() not supporting custom blocks when they are returned by ServerInterface.resolveItem(). 2012-04-05 00:01:46 -07:00
aumgn
9a90702b2f Fix CombinedMask created with /(g)mask commands 2012-03-31 09:04:54 -07:00
aumgn
30ed049918 Implement InvertedMask & UnderOverlayMask as decorators 2012-03-31 09:04:54 -07:00
aumgn
eb14efd2df Add a dynamic region mask 2012-03-31 09:04:54 -07:00
aumgn
84c1492b3f Fix #region mask 2012-03-31 09:04:54 -07:00
aumgn
842c469285 Make regions Cloneable 2012-03-31 09:04:54 -07:00
zml2008
c580d6efc4 Aparrantly this isn't shaded into Bukkit 2012-03-30 09:17:43 -07:00
zml2008
15714dc78c Updated for SpoutAPI inventory changes 2012-03-30 09:17:21 -07:00
zml2008
c76f119fa4 Added basic entity handling with copy and paste.
Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
2012-03-29 21:18:14 -07:00
zml2008
03f7d4ecfb Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with 2012-03-29 21:14:45 -07:00
zml2008
3bfb12c051 Cleaned up ContainerBlock inventory reading from NBT
Changed ListTag's List parameter to List<? extends Tag>
2012-03-29 21:14:45 -07:00
zml2008
33752eb058 Added a command to list schematics and the abilitiy to autodetect schematic format 2012-03-28 13:04:09 -07:00
zml2008
7812dd6a09 Added support for multiple schematic formats 2012-03-28 11:05:52 -07:00
zml2008
1bd8764090 Corrected flag checks for biome commands 2012-03-28 11:04:59 -07:00
zml2008
5e8f50699d Added allFlags setting to Command to prevent it from restricting allowed flags 2012-03-28 11:04:34 -07:00
zml2008
73dbbbac9a Make sure all WorldEdit files are in the plugins/WorldEdit folder 2012-03-28 11:03:59 -07:00
zml2008
a4895cbd5d Added initial support for plugin channels with WECUI 2012-03-28 11:01:44 -07:00
aumgn
bbda908093 Remove error-prone redundancy in Polygonal2D min/max management 2012-03-26 07:44:04 +02:00
zml2008
f3ab90f72b Updated for SpoutVanilla changes 2012-03-25 18:04:44 -07:00
zml2008
90fb512a45 Added planks and sandstone to the usesData list 2012-03-25 18:02:49 -07:00
zml2008
54eed713ab Update for recent SpoutAPI changes 2012-03-23 21:37:59 -07:00
zml2008
97c370549f Handle Bukkit versions without Chest#getBlockInventory() 2012-03-23 21:07:05 -07:00
TomyLobo
4208ba33d6 Updated for latest SpoutAPI and fixed some warnings. 2012-03-21 11:06:32 +01:00
TomyLobo
a74a0a40e2 We don't really need deprecated private methods :) 2012-03-21 10:58:14 +01:00
zml2008
34c366d852 Added a command to set biomes. Currently requires a relog for the changes to be visible clientside and is not preserved between chunk regenerations 2012-03-20 23:40:35 -07:00
zml2008
0702a0f0ac Improved Spout biome handling and add LocalWorld method for setting biome 2012-03-20 22:45:48 -07:00
aumgn
a8eeacccd4 Add biome support
Add a BiomeTypes interface
Add methods in ServerInterface to retrieve the implemented BiomeTypes
Add a getBiome method to LocalWorld and subclasses
Add /biomeinfo & /biomelist commands
Add a BiomeTypeMask
Closes #181
2012-03-20 18:09:48 -07:00
zml2008
0bd3b346fc Added support for features added to Spout (now depends on Vanilla) 2012-03-20 17:53:48 -07:00
zml2008
86011a0d0d Fixed handling of double chests and cleaned WorldEditListener up a bit 2012-03-20 17:53:15 -07:00
zml2008
79f2d68e60 Handle empty damage values in WorldEdit.getBlock(). Fixes #921 2012-03-20 17:30:57 -07:00
TomyLobo
cfb19eba9b Made //undo and //redo disregard global masks. 2012-03-20 18:21:38 +01:00
Wizjany
4e081b8028 Forgot to git add this file, thanks Moo0 2012-03-18 09:20:08 -04:00
Wizjany
f11e2ba6d6 Added Falling sand/gravel entities to /remove command 2012-03-18 00:00:04 -04:00
zml2008
b6d1146427 Added support for new tree types to TreeGenerator and make adding more tree types later easier 2012-03-17 15:28:49 -07:00
zml2008
7f7178957a Whitespace fixes, reactivated command adjustments 2012-03-17 15:21:23 -07:00
zml2008
d2968b1976 Updated SpoutRawCommandExecutor for changes in SpoutAPI and register command permissions with the Spout commands system 2012-03-17 15:14:58 -07:00
zml2008
ba1d2c751b Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees 2012-03-17 15:09:37 -07:00
Nidan
2fbaa5a29f fixing search for bPermissions
Closes #182
2012-03-17 14:54:11 -07:00
TomyLobo
d3162f6695 Fixed for latest SpoutAPI. 2012-03-17 10:00:13 +01:00
aumgn
499f3ccda7 Add a -f (friendly) flag to butcher 2012-03-17 09:46:24 +01:00
aumgn
a23e9b857f Add FlatRegion interface and an associated iterator 2012-03-17 09:26:05 +01:00
Jadedwolf
b2eb2741eb Temporary solution to fix Golems being butchered. This includes Iron and snow golems. 2012-03-17 09:25:57 +01:00
aumgn
d82111a4fc Fix a NPE with brush using a global mask and no brush mask 2012-03-15 16:59:02 +01:00
TomyLobo
fcd792191a Fixed for latest SpoutAPI. 2012-03-15 10:34:30 +01:00
TomyLobo
4ad330a958 Fixed //shift not updating polygonal regions properly. 2012-03-15 09:05:47 +01:00
aumgn
857f721bb5 Add support for expand with reverse dir for Cylinder & Ellipsoid 2012-03-15 08:51:37 +01:00
aumgn
760f77e681 Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses. 2012-03-15 08:31:40 +01:00
aumgn
8506bb437e Deprecate expand/contract(Vector) in favor of varargs versions
This keeps things simpler by not dealing with redundant implementations
for single change and multiple changes.
This also let regions handle related changes in a more efficient way
(for example recalculates region components only when needed).
2012-03-15 08:31:39 +01:00
aumgn
1359a7fada Implement contract/expand(Vector...) for Cylinder & Ellipsoid 2012-03-15 08:31:30 +01:00
aumgn
0346228310 Add positive() to Vector and Vector2D 2012-03-15 08:29:27 +01:00
TomyLobo
85cdd49593 In WorldGuard, teleport/spawn location yaw/pitch should now work. 2012-03-12 16:40:02 +01:00
TomyLobo
b8e9f6bb77 Updated to new SpoutAPI version. 2012-03-12 10:23:02 +01:00
TomyLobo
255b04e13d Added a Location class and conversion utilities.
This is required for the latest WorldGuard version
2012-03-12 10:23:02 +01:00
TomyLobo
bc94f8f973 Removed an unused import. 2012-03-11 14:27:04 +01:00
zml2008
4328be282c Register command permissions, integrate with the Bukkit help API
Help API support requires a fix in Bukkit to work fully
Allow annotation-free registering of commands with other plugins
2012-03-09 23:16:50 -08:00
Wizjany
956b3dd02f Added Iron Golems and Ocelots to MobType. 2012-03-09 19:06:38 -05:00
SpectralEdge
94619e3fe4 Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals. 2012-03-06 16:07:18 -08:00
Meaglin
8aabfb0c67 Implemented new Anvil saving format, fixed old chunk saving format.
- Added 'Chunk' Interface.
 - Moved old 'Chunk' to 'OldChunk' and replaced dynamic world height reference with '128.
 - Added 'AnvilChunk' implementing the new anvil chunk format.
 - Added temp fixes to FileMcRegionChunkStore.java, TrueZipMcRegionChunkStore.java and ZippedMcRegionChunkStore.java too allow them to read .mca files.
 - Added the new 'IntArrayTag' since the new heightmap tag wasn't recognized.
 - Moved 'getChildTag' to 'NBTUtils'.
2012-03-06 22:41:49 +01:00
zml2008
3e60761326 Reduce excess casting 2012-03-03 16:47:22 -08:00
zml2008
40aa6aca60 Use the correct Map<String, Tag> when writing enchantments 2012-03-03 16:47:22 -08:00
TomyLobo
4e91f4e988 No longer using deprecated stuff. 2012-03-02 19:57:32 +01:00
md-5
f265a93913 Bukkit puts out EXACTLY the same message, therefore we don't have to. 2012-03-02 20:57:59 +11:00
zml2008
c58276354e Fix duplicate WEPIF message 2012-03-01 21:32:33 -08:00
zml2008
373e4b90c9 Clean up some stray 128 values and update the defaults 2012-03-01 20:47:19 -08:00
zml2008
87e40141c6 Remove a bit of trailing whitespace 2012-03-01 20:33:04 -08:00
zml2008
742b6b61fa Check for null in ItemStacks 2012-03-01 20:33:03 -08:00
zml2008
a62cf3a059 Updated for new 1.2 blocks 2012-03-01 20:33:03 -08:00
Meaglin
4afd2944db Fix Dispensers, Furnaces and remove redundant casts. 2012-03-01 20:33:03 -08:00
Meaglin
31e645d500 Fix restoring enchantments from snapshots/schematics. 2012-03-01 20:33:02 -08:00
sk89q
da75d0cef4 Made tree planter tool try 10 times to make the tree before giving up. 2012-03-01 20:15:39 -08:00
desht
29c1559f70 Feel free to shoot this down, but it looks like the replace() call in StringUtil.lookup() should really be replaceAll(). "[ _]" looks like a regular expression to me, and one that makes sense. 2012-02-21 10:25:14 +00:00