3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-09-19 22:30:05 +02:00

Vector changes.

- Clarified some javadocs
- Optimized toBlockPoint and made it return a BlockVector instead of a Vector.
- Changed some whitespace
Dieser Commit ist enthalten in:
TomyLobo 2012-01-05 16:08:53 +01:00
Ursprung 8c68cdf4a8
Commit e4d3f70594
2 geänderte Dateien mit 33 neuen und 23 gelöschten Zeilen

Datei anzeigen

@ -290,7 +290,7 @@ public class Vector {
}
/**
* Multiplies two points.
* Component-wise multiplication
*
* @param other
* @return New point
@ -300,7 +300,7 @@ public class Vector {
}
/**
* Multiply two points.
* Component-wise multiplication
*
* @param x
* @param y
@ -312,7 +312,7 @@ public class Vector {
}
/**
* Multiply two points.
* Component-wise multiplication
*
* @param x
* @param y
@ -324,7 +324,7 @@ public class Vector {
}
/**
* Multiply points.
* Component-wise multiplication
*
* @param others
* @return New point
@ -371,7 +371,7 @@ public class Vector {
}
/**
* Divide two points.
* Component-wise division
*
* @param other
* @return New point
@ -381,7 +381,7 @@ public class Vector {
}
/**
* Divide two points.
* Component-wise division
*
* @param x
* @param y
@ -393,7 +393,7 @@ public class Vector {
}
/**
* Divide two points.
* Component-wise division
*
* @param x
* @param y
@ -565,7 +565,9 @@ public class Vector {
}
/**
* Rounds all components to the closest integer.
* Rounds all components to the closest integer.<br>
*<br>
* Components < 0.5 are rounded down, otherwise up
*
* @return
*/
@ -606,10 +608,12 @@ public class Vector {
* @param z
* @return point
*/
public static Vector toBlockPoint(double x, double y, double z) {
return new Vector((int) Math.floor(x),
(int) Math.floor(y),
(int) Math.floor(z));
public static BlockVector toBlockPoint(double x, double y, double z) {
return new BlockVector(
Math.floor(x),
Math.floor(y),
Math.floor(z)
);
}
/**
@ -618,9 +622,11 @@ public class Vector {
* @return point
*/
public BlockVector toBlockPoint() {
return new BlockVector((int) Math.floor(x),
(int) Math.floor(y),
(int) Math.floor(z));
return new BlockVector(
Math.floor(x),
Math.floor(y),
Math.floor(z)
);
}
/**
@ -634,6 +640,7 @@ public class Vector {
if (!(obj instanceof Vector)) {
return false;
}
Vector other = (Vector) obj;
return other.getX() == this.x && other.getY() == this.y && other.getZ() == this.z;

Datei anzeigen

@ -246,7 +246,7 @@ public class Vector2D {
}
/**
* Multiplies two points.
* Component-wise multiplication
*
* @param other
* @return New point
@ -256,7 +256,7 @@ public class Vector2D {
}
/**
* Multiply two points.
* Component-wise multiplication
*
* @param x
* @param y
@ -268,7 +268,7 @@ public class Vector2D {
}
/**
* Multiply two points.
* Component-wise multiplication
*
* @param x
* @param y
@ -280,7 +280,7 @@ public class Vector2D {
}
/**
* Multiply points.
* Component-wise multiplication
*
* @param others
* @return New point
@ -326,7 +326,7 @@ public class Vector2D {
}
/**
* Divide two points.
* Component-wise division
*
* @param other
* @return New point
@ -336,7 +336,7 @@ public class Vector2D {
}
/**
* Divide two points.
* Component-wise division
*
* @param x
* @param y
@ -348,7 +348,7 @@ public class Vector2D {
}
/**
* Divide two points.
* Component-wise division
*
* @param x
* @param y
@ -491,7 +491,9 @@ public class Vector2D {
}
/**
* Rounds all components to the closest integer.
* Rounds all components to the closest integer.<br>
*<br>
* Components < 0.5 are rounded down, otherwise up
*
* @return
*/
@ -542,6 +544,7 @@ public class Vector2D {
if (!(obj instanceof Vector2D)) {
return false;
}
Vector2D other = (Vector2D) obj;
return other.x == this.x && other.z == this.z;