diff --git a/src/main/java/com/sk89q/worldedit/Vector.java b/src/main/java/com/sk89q/worldedit/Vector.java
index 7d18af90c..1c241ac7d 100644
--- a/src/main/java/com/sk89q/worldedit/Vector.java
+++ b/src/main/java/com/sk89q/worldedit/Vector.java
@@ -290,7 +290,7 @@ public class Vector {
}
/**
- * Multiplies two points.
+ * Component-wise multiplication
*
* @param other
* @return New point
@@ -300,7 +300,7 @@ public class Vector {
}
/**
- * Multiply two points.
+ * Component-wise multiplication
*
* @param x
* @param y
@@ -312,7 +312,7 @@ public class Vector {
}
/**
- * Multiply two points.
+ * Component-wise multiplication
*
* @param x
* @param y
@@ -324,7 +324,7 @@ public class Vector {
}
/**
- * Multiply points.
+ * Component-wise multiplication
*
* @param others
* @return New point
@@ -371,7 +371,7 @@ public class Vector {
}
/**
- * Divide two points.
+ * Component-wise division
*
* @param other
* @return New point
@@ -381,7 +381,7 @@ public class Vector {
}
/**
- * Divide two points.
+ * Component-wise division
*
* @param x
* @param y
@@ -393,7 +393,7 @@ public class Vector {
}
/**
- * Divide two points.
+ * Component-wise division
*
* @param x
* @param y
@@ -565,7 +565,9 @@ public class Vector {
}
/**
- * Rounds all components to the closest integer.
+ * Rounds all components to the closest integer.
+ *
+ * Components < 0.5 are rounded down, otherwise up
*
* @return
*/
@@ -606,10 +608,12 @@ public class Vector {
* @param z
* @return point
*/
- public static Vector toBlockPoint(double x, double y, double z) {
- return new Vector((int) Math.floor(x),
- (int) Math.floor(y),
- (int) Math.floor(z));
+ public static BlockVector toBlockPoint(double x, double y, double z) {
+ return new BlockVector(
+ Math.floor(x),
+ Math.floor(y),
+ Math.floor(z)
+ );
}
/**
@@ -618,9 +622,11 @@ public class Vector {
* @return point
*/
public BlockVector toBlockPoint() {
- return new BlockVector((int) Math.floor(x),
- (int) Math.floor(y),
- (int) Math.floor(z));
+ return new BlockVector(
+ Math.floor(x),
+ Math.floor(y),
+ Math.floor(z)
+ );
}
/**
@@ -634,6 +640,7 @@ public class Vector {
if (!(obj instanceof Vector)) {
return false;
}
+
Vector other = (Vector) obj;
return other.getX() == this.x && other.getY() == this.y && other.getZ() == this.z;
diff --git a/src/main/java/com/sk89q/worldedit/Vector2D.java b/src/main/java/com/sk89q/worldedit/Vector2D.java
index a00e3ba95..ea49fa2ec 100644
--- a/src/main/java/com/sk89q/worldedit/Vector2D.java
+++ b/src/main/java/com/sk89q/worldedit/Vector2D.java
@@ -246,7 +246,7 @@ public class Vector2D {
}
/**
- * Multiplies two points.
+ * Component-wise multiplication
*
* @param other
* @return New point
@@ -256,7 +256,7 @@ public class Vector2D {
}
/**
- * Multiply two points.
+ * Component-wise multiplication
*
* @param x
* @param y
@@ -268,7 +268,7 @@ public class Vector2D {
}
/**
- * Multiply two points.
+ * Component-wise multiplication
*
* @param x
* @param y
@@ -280,7 +280,7 @@ public class Vector2D {
}
/**
- * Multiply points.
+ * Component-wise multiplication
*
* @param others
* @return New point
@@ -326,7 +326,7 @@ public class Vector2D {
}
/**
- * Divide two points.
+ * Component-wise division
*
* @param other
* @return New point
@@ -336,7 +336,7 @@ public class Vector2D {
}
/**
- * Divide two points.
+ * Component-wise division
*
* @param x
* @param y
@@ -348,7 +348,7 @@ public class Vector2D {
}
/**
- * Divide two points.
+ * Component-wise division
*
* @param x
* @param y
@@ -491,7 +491,9 @@ public class Vector2D {
}
/**
- * Rounds all components to the closest integer.
+ * Rounds all components to the closest integer.
+ *
+ * Components < 0.5 are rounded down, otherwise up
*
* @return
*/
@@ -542,6 +544,7 @@ public class Vector2D {
if (!(obj instanceof Vector2D)) {
return false;
}
+
Vector2D other = (Vector2D) obj;
return other.x == this.x && other.z == this.z;