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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-04 18:40:06 +01:00

Merge pull request #569 from IntellectualSites/feature/better-noise

Feature/better noise
Dieser Commit ist enthalten in:
NotMyFault 2020-08-21 18:20:30 +02:00 committet von GitHub
Commit c8a9919c63
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GPG-Schlüssel-ID: 4AEE18F83AFDEB23
13 geänderte Dateien mit 274 neuen und 73 gelöschten Zeilen

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@ -5,12 +5,29 @@ import com.boydti.fawe.util.MathMan;
import java.util.ArrayList;
import java.util.Map;
import java.util.Optional;
public class FastRandomCollection<T> extends RandomCollection<T> {
private T[] values;
private final T[] values;
public FastRandomCollection(Map<T, Double> weights, SimpleRandom random) {
super(weights, random);
private FastRandomCollection(T[] values, SimpleRandom random) {
super(random);
this.values = values;
}
/**
* Create a new FastRandomCollection if the given values and weights match the criteria.
* The criteria may change at any point, so this method isn't guaranteed to return a
* non-empty Optional in any case.
*
* @param weights the weight of the values.
* @param random the random generator to use for this collection.
* @param <T> the value type.
* @return an {@link Optional} containing the new collection if it could
* be created, {@link Optional#empty()} otherwise.
* @see RandomCollection for API usage.
*/
public static <T> Optional<RandomCollection<T>> create(Map<T, Double> weights, SimpleRandom random) {
int max = 0;
int[] counts = new int[weights.size()];
Double[] weightDoubles = weights.values().toArray(new Double[0]);
@ -18,7 +35,7 @@ public class FastRandomCollection<T> extends RandomCollection<T> {
int weight = (int) (weightDoubles[i] * 100);
counts[i] = weight;
if (weight != (weightDoubles[i] * 100)) {
throw new IllegalArgumentException("Too small");
return Optional.empty();
}
if (weight > max) {
max = weight;
@ -26,7 +43,7 @@ public class FastRandomCollection<T> extends RandomCollection<T> {
}
int gcd = MathMan.gcd(counts);
if (max / gcd > 100000) {
throw new IllegalArgumentException("Too large");
return Optional.empty();
}
ArrayList<T> parsed = new ArrayList<>();
for (Map.Entry<T, Double> entry : weights.entrySet()) {
@ -35,11 +52,14 @@ public class FastRandomCollection<T> extends RandomCollection<T> {
parsed.add(entry.getKey());
}
}
this.values = (T[]) parsed.toArray();
@SuppressWarnings("unchecked")
T[] values = (T[]) parsed.toArray();
FastRandomCollection<T> fastRandomCollection = new FastRandomCollection<>(values, random);
return Optional.of(fastRandomCollection);
}
@Override
public T next(int x, int y, int z) {
return values[random.nextInt(x, y, z, values.length)];
return values[getRandom().nextInt(x, y, z, values.length)];
}
}

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@ -6,19 +6,33 @@ import java.util.Map;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A RandomCollection holds multiple values that can be accessed by using
* {@link RandomCollection#next(int, int, int)}. The returned value is
* determined by a given {@link SimpleRandom} implementation.
*
* @param <T> the type of values the collection holds.
*/
public abstract class RandomCollection<T> {
protected SimpleRandom random;
private SimpleRandom random;
public RandomCollection(Map<T, Double> weights, SimpleRandom random) {
protected RandomCollection(SimpleRandom random) {
this.random = random;
}
/**
* Return a new RandomCollection. The implementation may differ depending on the
* given arguments but there is no need to differ.
*
* @param weights the weighted map.
* @param random the random number generator.
* @param <T> the type the collection holds.
* @return a RandomCollection using the given weights and the RNG.
*/
public static <T> RandomCollection<T> of(Map<T, Double> weights, SimpleRandom random) {
try {
return new FastRandomCollection<>(weights, random);
} catch (IllegalArgumentException ignore) {
return new SimpleRandomCollection<>(weights, random);
}
checkNotNull(random);
return FastRandomCollection.create(weights, random)
.orElse(new SimpleRandomCollection<>(weights, random));
}
public void setRandom(SimpleRandom random) {

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@ -11,8 +11,16 @@ public class SimpleRandomCollection<E> extends RandomCollection<E> {
private final NavigableMap<Double, E> map = new TreeMap<>();
private double total = 0;
/**
* Create a {@link RandomCollection} from a weighted map and a RNG.
* It is recommended to use {@link RandomCollection#of(Map, SimpleRandom)}
* instead of this constructor.
*
* @param weights the weighted map.
* @param random the random number generator.
*/
public SimpleRandomCollection(Map<E, Double> weights, SimpleRandom random) {
super(weights, random);
super(random);
for (Map.Entry<E, Double> entry : weights.entrySet()) {
add(entry.getValue(), entry.getKey());
}
@ -24,7 +32,8 @@ public class SimpleRandomCollection<E> extends RandomCollection<E> {
map.put(total, result);
}
@Override
public E next(int x, int y, int z) {
return map.ceilingEntry(random.nextDouble(x, y, z)).getValue();
return map.ceilingEntry(getRandom().nextDouble(x, y, z)).getValue();
}
}

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@ -0,0 +1,34 @@
package com.boydti.fawe.object.random;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.noise.NoiseGenerator;
public class NoiseRandom implements SimpleRandom {
private final NoiseGenerator generator;
private final double scale;
/**
* Create a new NoiseRandom instance using a specific {@link NoiseGenerator} and a scale.
*
* @param generator The generator to use for the noise
* @param scale The scale of the noise
*/
public NoiseRandom(NoiseGenerator generator, double scale) {
this.generator = generator;
this.scale = scale;
}
@Override
public double nextDouble(int x, int y, int z) {
return cap(this.generator.noise(Vector3.at(x, y, z).multiply(this.scale)));
}
// workaround for noise generators returning [0, 1]
private double cap(double d) {
if (d >= 1.0) {
return 0x1.fffffffffffffp-1; // very close to 1 but less
}
return d;
}
}

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@ -2,10 +2,29 @@ package com.boydti.fawe.object.random;
public interface SimpleRandom {
/**
* Generate a random double from three integer components.
* The generated value is between 0 (inclusive) and 1 (exclusive).
*
* @param x the first component
* @param y the second component
* @param z the third component
* @return a double between 0 (inclusive) and 1 (exclusive)
*/
double nextDouble(int x, int y, int z);
default int nextInt(int x, int y, int z, int len) {
/**
* Generate a random integer from three integer components.
* The generated value is between 0 (inclusive) and 1 (exclusive)
*
* @param x the first component
* @param y the second component
* @param z the third component
* @param bound the upper bound (exclusive)
* @return a random integer between 0 (inclusive) and {@code bound} (exclusive)
*/
default int nextInt(int x, int y, int z, int bound) {
double val = nextDouble(x, y, z);
return (int) (val * len);
return (int) (val * bound);
}
}

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@ -1,14 +0,0 @@
package com.boydti.fawe.object.random;
public class SimplexRandom implements SimpleRandom {
private final double scale;
public SimplexRandom(double scale) {
this.scale = scale;
}
@Override
public double nextDouble(int x, int y, int z) {
return (SimplexNoise.noise(x * scale, y * scale, z * scale) + 1) * 0.5;
}
}

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@ -22,11 +22,14 @@ package com.sk89q.worldedit.extension.factory;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.factory.parser.pattern.BlockCategoryPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.ClipboardPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.PerlinPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.RandomPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.RandomStatePatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.RidgedMultiFractalPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.SimplexPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.SingleBlockPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.TypeOrStateApplyingPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.VoronoiPatternParser;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.registry.AbstractFactory;
@ -58,6 +61,9 @@ public final class PatternFactory extends AbstractFactory<Pattern> {
// FAWE
register(new SimplexPatternParser(worldEdit));
register(new VoronoiPatternParser(worldEdit));
register(new PerlinPatternParser(worldEdit));
register(new RidgedMultiFractalPatternParser(worldEdit));
}
}

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@ -0,0 +1,74 @@
package com.sk89q.worldedit.extension.factory.parser.pattern;
import com.boydti.fawe.object.random.NoiseRandom;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.factory.parser.RichParser;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.pattern.RandomPattern;
import com.sk89q.worldedit.math.noise.NoiseGenerator;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import org.jetbrains.annotations.NotNull;
import java.util.function.Supplier;
import java.util.stream.Stream;
public abstract class NoisePatternParser extends RichParser<Pattern> {
private final String name;
private final Supplier<NoiseGenerator> generatorSupplier;
/**
* Create a new noise parser with a defined name, e.g. {@code #simplex}.
*
* @param worldEdit the worldedit instance.
* @param name the name of this noise.
* @param generatorSupplier the supplier to get a {@link NoiseGenerator} instance from.
*/
protected NoisePatternParser(WorldEdit worldEdit, String name, Supplier<NoiseGenerator> generatorSupplier) {
super(worldEdit, '#' + name);
this.name = name;
this.generatorSupplier = generatorSupplier;
}
@Override
protected Stream<String> getSuggestions(String argumentInput, int index) {
if (index == 0) {
return suggestPositiveDoubles(argumentInput);
}
if (index == 1) {
return worldEdit.getPatternFactory().getSuggestions(argumentInput).stream();
}
return Stream.empty();
}
@Override
protected Pattern parseFromInput(@NotNull String[] arguments, ParserContext context) {
if (arguments.length != 2) {
throw new InputParseException(this.name + " requires a scale and a pattern, e.g. #"
+ this.name + "[5][dirt,stone]");
}
double scale = parseScale(arguments[0]);
Pattern inner = worldEdit.getPatternFactory().parseFromInput(arguments[1], context);
if (inner instanceof RandomPattern) {
return new RandomPattern(new NoiseRandom(this.generatorSupplier.get(), scale), (RandomPattern) inner);
} else if (inner instanceof BlockStateHolder) {
return inner; // single blocks won't have any impact on how a noise behaves
} else {
throw new InputParseException("Pattern " + inner.getClass().getSimpleName()
+ " cannot be used with #" + this.name);
}
}
/**
* Modifies the given argument to match the requirements of the noise generator.
*
* @param argument the parsed scale argument.
* @return the modified scale.
*/
protected double parseScale(String argument) {
double scale = Double.parseDouble(argument);
return 1d / Math.max(1, scale);
}
}

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@ -0,0 +1,17 @@
package com.sk89q.worldedit.extension.factory.parser.pattern;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.math.noise.PerlinNoise;
public class PerlinPatternParser extends NoisePatternParser {
private static final String PERLIN_NAME = "perlin";
/**
* Create a new perlin noise parser.
*
* @param worldEdit the worldedit instance.
*/
public PerlinPatternParser(WorldEdit worldEdit) {
super(worldEdit, PERLIN_NAME, PerlinNoise::new);
}
}

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@ -0,0 +1,18 @@
package com.sk89q.worldedit.extension.factory.parser.pattern;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.math.noise.RidgedMultiFractalNoise;
public class RidgedMultiFractalPatternParser extends NoisePatternParser {
private static final String RIDGED_MULTI_FRACTAL_NAME = "rmf";
/**
* Create a new ridged multi fractal noise parser.
*
* @param worldEdit the worldedit instance.
*/
public RidgedMultiFractalPatternParser(WorldEdit worldEdit) {
super(worldEdit, RIDGED_MULTI_FRACTAL_NAME, RidgedMultiFractalNoise::new);
}
}

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@ -1,49 +1,12 @@
package com.sk89q.worldedit.extension.factory.parser.pattern;
import com.boydti.fawe.object.random.SimplexRandom;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.factory.parser.RichParser;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.pattern.RandomPattern;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import org.jetbrains.annotations.NotNull;
import com.sk89q.worldedit.math.noise.SimplexNoiseGenerator;
import java.util.stream.Stream;
public class SimplexPatternParser extends RichParser<Pattern> {
private static final String SIMPLEX_PREFIX = "#simplex";
public class SimplexPatternParser extends NoisePatternParser {
private static final String SIMPLEX_NAME = "simplex";
public SimplexPatternParser(WorldEdit worldEdit) {
super(worldEdit, SIMPLEX_PREFIX);
}
@Override
protected Stream<String> getSuggestions(String argumentInput, int index) {
if (index == 0) {
return suggestPositiveDoubles(argumentInput);
}
if (index == 1) {
return worldEdit.getPatternFactory().getSuggestions(argumentInput).stream();
}
return Stream.empty();
}
@Override
protected Pattern parseFromInput(@NotNull String[] arguments, ParserContext context) {
if (arguments.length != 2) {
throw new InputParseException("Simplex requires a scale and a pattern, e.g. #simplex[5][dirt,stone]");
}
double scale = Double.parseDouble(arguments[0]);
scale = 1d / Math.max(1, scale);
Pattern inner = worldEdit.getPatternFactory().parseFromInput(arguments[1], context);
if (inner instanceof RandomPattern) {
return new RandomPattern(new SimplexRandom(scale), (RandomPattern) inner);
} else if (inner instanceof BlockStateHolder) {
return inner; // single blocks won't have any impact on how simplex behaves
} else {
throw new InputParseException("Pattern " + inner.getClass().getSimpleName() + " cannot be used with #simplex");
}
super(worldEdit, SIMPLEX_NAME, SimplexNoiseGenerator::new);
}
}

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@ -0,0 +1,18 @@
package com.sk89q.worldedit.extension.factory.parser.pattern;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.math.noise.VoronoiNoise;
public class VoronoiPatternParser extends NoisePatternParser {
private static final String VORONOI_NAME = "voronoi";
/**
* Create a new voronoi noise parser.
*
* @param worldEdit the worldedit instance.
*/
public VoronoiPatternParser(WorldEdit worldEdit) {
super(worldEdit, VORONOI_NAME, VoronoiNoise::new);
}
}

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@ -0,0 +1,23 @@
package com.sk89q.worldedit.math.noise;
import com.boydti.fawe.object.random.SimplexNoise;
import com.sk89q.worldedit.math.Vector2;
import com.sk89q.worldedit.math.Vector3;
public class SimplexNoiseGenerator implements NoiseGenerator {
@Override
public float noise(Vector2 position) {
return convert(SimplexNoise.noise(position.getX(), position.getZ()));
}
@Override
public float noise(Vector3 position) {
return convert(SimplexNoise.noise(position.getX(), position.getY(), position.getZ()));
}
private float convert(double d) {
// we need to go from [-1, 1] to [0, 1] and from double to float
return (float) ((d + 1) * 0.5);
}
}