Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-04 18:40:06 +01:00
Merge pull request #569 from IntellectualSites/feature/better-noise
Feature/better noise
Dieser Commit ist enthalten in:
Commit
c8a9919c63
@ -5,12 +5,29 @@ import com.boydti.fawe.util.MathMan;
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import java.util.ArrayList;
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import java.util.Map;
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import java.util.Optional;
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public class FastRandomCollection<T> extends RandomCollection<T> {
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private T[] values;
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private final T[] values;
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public FastRandomCollection(Map<T, Double> weights, SimpleRandom random) {
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super(weights, random);
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private FastRandomCollection(T[] values, SimpleRandom random) {
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super(random);
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this.values = values;
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}
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/**
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* Create a new FastRandomCollection if the given values and weights match the criteria.
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* The criteria may change at any point, so this method isn't guaranteed to return a
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* non-empty Optional in any case.
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*
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* @param weights the weight of the values.
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* @param random the random generator to use for this collection.
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* @param <T> the value type.
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* @return an {@link Optional} containing the new collection if it could
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* be created, {@link Optional#empty()} otherwise.
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* @see RandomCollection for API usage.
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*/
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public static <T> Optional<RandomCollection<T>> create(Map<T, Double> weights, SimpleRandom random) {
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int max = 0;
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int[] counts = new int[weights.size()];
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Double[] weightDoubles = weights.values().toArray(new Double[0]);
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@ -18,7 +35,7 @@ public class FastRandomCollection<T> extends RandomCollection<T> {
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int weight = (int) (weightDoubles[i] * 100);
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counts[i] = weight;
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if (weight != (weightDoubles[i] * 100)) {
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throw new IllegalArgumentException("Too small");
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return Optional.empty();
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}
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if (weight > max) {
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max = weight;
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@ -26,7 +43,7 @@ public class FastRandomCollection<T> extends RandomCollection<T> {
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}
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int gcd = MathMan.gcd(counts);
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if (max / gcd > 100000) {
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throw new IllegalArgumentException("Too large");
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return Optional.empty();
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}
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ArrayList<T> parsed = new ArrayList<>();
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for (Map.Entry<T, Double> entry : weights.entrySet()) {
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@ -35,11 +52,14 @@ public class FastRandomCollection<T> extends RandomCollection<T> {
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parsed.add(entry.getKey());
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}
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}
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this.values = (T[]) parsed.toArray();
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@SuppressWarnings("unchecked")
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T[] values = (T[]) parsed.toArray();
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FastRandomCollection<T> fastRandomCollection = new FastRandomCollection<>(values, random);
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return Optional.of(fastRandomCollection);
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}
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@Override
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public T next(int x, int y, int z) {
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return values[random.nextInt(x, y, z, values.length)];
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return values[getRandom().nextInt(x, y, z, values.length)];
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}
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}
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@ -6,19 +6,33 @@ import java.util.Map;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* A RandomCollection holds multiple values that can be accessed by using
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* {@link RandomCollection#next(int, int, int)}. The returned value is
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* determined by a given {@link SimpleRandom} implementation.
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*
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* @param <T> the type of values the collection holds.
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*/
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public abstract class RandomCollection<T> {
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protected SimpleRandom random;
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private SimpleRandom random;
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public RandomCollection(Map<T, Double> weights, SimpleRandom random) {
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protected RandomCollection(SimpleRandom random) {
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this.random = random;
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}
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/**
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* Return a new RandomCollection. The implementation may differ depending on the
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* given arguments but there is no need to differ.
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*
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* @param weights the weighted map.
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* @param random the random number generator.
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* @param <T> the type the collection holds.
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* @return a RandomCollection using the given weights and the RNG.
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*/
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public static <T> RandomCollection<T> of(Map<T, Double> weights, SimpleRandom random) {
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try {
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return new FastRandomCollection<>(weights, random);
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} catch (IllegalArgumentException ignore) {
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return new SimpleRandomCollection<>(weights, random);
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}
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checkNotNull(random);
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return FastRandomCollection.create(weights, random)
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.orElse(new SimpleRandomCollection<>(weights, random));
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}
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public void setRandom(SimpleRandom random) {
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@ -11,8 +11,16 @@ public class SimpleRandomCollection<E> extends RandomCollection<E> {
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private final NavigableMap<Double, E> map = new TreeMap<>();
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private double total = 0;
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/**
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* Create a {@link RandomCollection} from a weighted map and a RNG.
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* It is recommended to use {@link RandomCollection#of(Map, SimpleRandom)}
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* instead of this constructor.
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*
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* @param weights the weighted map.
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* @param random the random number generator.
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*/
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public SimpleRandomCollection(Map<E, Double> weights, SimpleRandom random) {
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super(weights, random);
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super(random);
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for (Map.Entry<E, Double> entry : weights.entrySet()) {
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add(entry.getValue(), entry.getKey());
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}
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@ -24,7 +32,8 @@ public class SimpleRandomCollection<E> extends RandomCollection<E> {
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map.put(total, result);
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}
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@Override
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public E next(int x, int y, int z) {
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return map.ceilingEntry(random.nextDouble(x, y, z)).getValue();
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return map.ceilingEntry(getRandom().nextDouble(x, y, z)).getValue();
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}
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}
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@ -0,0 +1,34 @@
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package com.boydti.fawe.object.random;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.noise.NoiseGenerator;
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public class NoiseRandom implements SimpleRandom {
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private final NoiseGenerator generator;
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private final double scale;
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/**
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* Create a new NoiseRandom instance using a specific {@link NoiseGenerator} and a scale.
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*
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* @param generator The generator to use for the noise
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* @param scale The scale of the noise
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*/
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public NoiseRandom(NoiseGenerator generator, double scale) {
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this.generator = generator;
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this.scale = scale;
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}
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@Override
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public double nextDouble(int x, int y, int z) {
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return cap(this.generator.noise(Vector3.at(x, y, z).multiply(this.scale)));
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}
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// workaround for noise generators returning [0, 1]
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private double cap(double d) {
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if (d >= 1.0) {
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return 0x1.fffffffffffffp-1; // very close to 1 but less
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}
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return d;
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}
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}
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@ -2,10 +2,29 @@ package com.boydti.fawe.object.random;
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public interface SimpleRandom {
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/**
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* Generate a random double from three integer components.
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* The generated value is between 0 (inclusive) and 1 (exclusive).
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*
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* @param x the first component
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* @param y the second component
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* @param z the third component
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* @return a double between 0 (inclusive) and 1 (exclusive)
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*/
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double nextDouble(int x, int y, int z);
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default int nextInt(int x, int y, int z, int len) {
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/**
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* Generate a random integer from three integer components.
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* The generated value is between 0 (inclusive) and 1 (exclusive)
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*
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* @param x the first component
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* @param y the second component
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* @param z the third component
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* @param bound the upper bound (exclusive)
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* @return a random integer between 0 (inclusive) and {@code bound} (exclusive)
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*/
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default int nextInt(int x, int y, int z, int bound) {
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double val = nextDouble(x, y, z);
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return (int) (val * len);
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return (int) (val * bound);
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}
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}
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@ -1,14 +0,0 @@
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package com.boydti.fawe.object.random;
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public class SimplexRandom implements SimpleRandom {
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private final double scale;
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public SimplexRandom(double scale) {
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this.scale = scale;
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}
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@Override
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public double nextDouble(int x, int y, int z) {
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return (SimplexNoise.noise(x * scale, y * scale, z * scale) + 1) * 0.5;
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}
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}
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@ -22,11 +22,14 @@ package com.sk89q.worldedit.extension.factory;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extension.factory.parser.pattern.BlockCategoryPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.ClipboardPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.PerlinPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.RandomPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.RandomStatePatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.RidgedMultiFractalPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.SimplexPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.SingleBlockPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.TypeOrStateApplyingPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.VoronoiPatternParser;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.internal.registry.AbstractFactory;
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@ -58,6 +61,9 @@ public final class PatternFactory extends AbstractFactory<Pattern> {
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// FAWE
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register(new SimplexPatternParser(worldEdit));
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register(new VoronoiPatternParser(worldEdit));
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register(new PerlinPatternParser(worldEdit));
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register(new RidgedMultiFractalPatternParser(worldEdit));
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}
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}
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@ -0,0 +1,74 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.boydti.fawe.object.random.NoiseRandom;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extension.factory.parser.RichParser;
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import com.sk89q.worldedit.extension.input.InputParseException;
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import com.sk89q.worldedit.extension.input.ParserContext;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.RandomPattern;
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import com.sk89q.worldedit.math.noise.NoiseGenerator;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import org.jetbrains.annotations.NotNull;
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import java.util.function.Supplier;
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import java.util.stream.Stream;
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public abstract class NoisePatternParser extends RichParser<Pattern> {
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private final String name;
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private final Supplier<NoiseGenerator> generatorSupplier;
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/**
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* Create a new noise parser with a defined name, e.g. {@code #simplex}.
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*
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* @param worldEdit the worldedit instance.
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* @param name the name of this noise.
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* @param generatorSupplier the supplier to get a {@link NoiseGenerator} instance from.
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*/
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protected NoisePatternParser(WorldEdit worldEdit, String name, Supplier<NoiseGenerator> generatorSupplier) {
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super(worldEdit, '#' + name);
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this.name = name;
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this.generatorSupplier = generatorSupplier;
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}
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@Override
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protected Stream<String> getSuggestions(String argumentInput, int index) {
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if (index == 0) {
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return suggestPositiveDoubles(argumentInput);
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}
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if (index == 1) {
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return worldEdit.getPatternFactory().getSuggestions(argumentInput).stream();
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}
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return Stream.empty();
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}
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@Override
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protected Pattern parseFromInput(@NotNull String[] arguments, ParserContext context) {
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if (arguments.length != 2) {
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throw new InputParseException(this.name + " requires a scale and a pattern, e.g. #"
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+ this.name + "[5][dirt,stone]");
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}
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double scale = parseScale(arguments[0]);
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Pattern inner = worldEdit.getPatternFactory().parseFromInput(arguments[1], context);
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if (inner instanceof RandomPattern) {
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return new RandomPattern(new NoiseRandom(this.generatorSupplier.get(), scale), (RandomPattern) inner);
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} else if (inner instanceof BlockStateHolder) {
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return inner; // single blocks won't have any impact on how a noise behaves
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} else {
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throw new InputParseException("Pattern " + inner.getClass().getSimpleName()
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+ " cannot be used with #" + this.name);
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}
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}
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/**
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* Modifies the given argument to match the requirements of the noise generator.
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*
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* @param argument the parsed scale argument.
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* @return the modified scale.
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*/
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protected double parseScale(String argument) {
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double scale = Double.parseDouble(argument);
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return 1d / Math.max(1, scale);
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}
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}
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@ -0,0 +1,17 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.math.noise.PerlinNoise;
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public class PerlinPatternParser extends NoisePatternParser {
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private static final String PERLIN_NAME = "perlin";
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/**
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* Create a new perlin noise parser.
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*
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* @param worldEdit the worldedit instance.
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*/
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public PerlinPatternParser(WorldEdit worldEdit) {
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super(worldEdit, PERLIN_NAME, PerlinNoise::new);
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}
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}
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@ -0,0 +1,18 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.math.noise.RidgedMultiFractalNoise;
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public class RidgedMultiFractalPatternParser extends NoisePatternParser {
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private static final String RIDGED_MULTI_FRACTAL_NAME = "rmf";
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/**
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* Create a new ridged multi fractal noise parser.
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*
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* @param worldEdit the worldedit instance.
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*/
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public RidgedMultiFractalPatternParser(WorldEdit worldEdit) {
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super(worldEdit, RIDGED_MULTI_FRACTAL_NAME, RidgedMultiFractalNoise::new);
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}
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}
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@ -1,49 +1,12 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.boydti.fawe.object.random.SimplexRandom;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extension.factory.parser.RichParser;
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import com.sk89q.worldedit.extension.input.InputParseException;
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import com.sk89q.worldedit.extension.input.ParserContext;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.RandomPattern;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import org.jetbrains.annotations.NotNull;
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import com.sk89q.worldedit.math.noise.SimplexNoiseGenerator;
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import java.util.stream.Stream;
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public class SimplexPatternParser extends RichParser<Pattern> {
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private static final String SIMPLEX_PREFIX = "#simplex";
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public class SimplexPatternParser extends NoisePatternParser {
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private static final String SIMPLEX_NAME = "simplex";
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public SimplexPatternParser(WorldEdit worldEdit) {
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super(worldEdit, SIMPLEX_PREFIX);
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}
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@Override
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protected Stream<String> getSuggestions(String argumentInput, int index) {
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if (index == 0) {
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return suggestPositiveDoubles(argumentInput);
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}
|
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if (index == 1) {
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return worldEdit.getPatternFactory().getSuggestions(argumentInput).stream();
|
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}
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return Stream.empty();
|
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}
|
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@Override
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protected Pattern parseFromInput(@NotNull String[] arguments, ParserContext context) {
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if (arguments.length != 2) {
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throw new InputParseException("Simplex requires a scale and a pattern, e.g. #simplex[5][dirt,stone]");
|
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}
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double scale = Double.parseDouble(arguments[0]);
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scale = 1d / Math.max(1, scale);
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Pattern inner = worldEdit.getPatternFactory().parseFromInput(arguments[1], context);
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if (inner instanceof RandomPattern) {
|
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return new RandomPattern(new SimplexRandom(scale), (RandomPattern) inner);
|
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} else if (inner instanceof BlockStateHolder) {
|
||||
return inner; // single blocks won't have any impact on how simplex behaves
|
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} else {
|
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throw new InputParseException("Pattern " + inner.getClass().getSimpleName() + " cannot be used with #simplex");
|
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}
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super(worldEdit, SIMPLEX_NAME, SimplexNoiseGenerator::new);
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}
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||||
}
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|
@ -0,0 +1,18 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.math.noise.VoronoiNoise;
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public class VoronoiPatternParser extends NoisePatternParser {
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||||
private static final String VORONOI_NAME = "voronoi";
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||||
/**
|
||||
* Create a new voronoi noise parser.
|
||||
*
|
||||
* @param worldEdit the worldedit instance.
|
||||
*/
|
||||
public VoronoiPatternParser(WorldEdit worldEdit) {
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||||
super(worldEdit, VORONOI_NAME, VoronoiNoise::new);
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||||
}
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}
|
@ -0,0 +1,23 @@
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package com.sk89q.worldedit.math.noise;
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||||
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||||
import com.boydti.fawe.object.random.SimplexNoise;
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||||
import com.sk89q.worldedit.math.Vector2;
|
||||
import com.sk89q.worldedit.math.Vector3;
|
||||
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||||
public class SimplexNoiseGenerator implements NoiseGenerator {
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||||
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||||
@Override
|
||||
public float noise(Vector2 position) {
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||||
return convert(SimplexNoise.noise(position.getX(), position.getZ()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public float noise(Vector3 position) {
|
||||
return convert(SimplexNoise.noise(position.getX(), position.getY(), position.getZ()));
|
||||
}
|
||||
|
||||
private float convert(double d) {
|
||||
// we need to go from [-1, 1] to [0, 1] and from double to float
|
||||
return (float) ((d + 1) * 0.5);
|
||||
}
|
||||
}
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren