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https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-24 18:10:08 +01:00
Point out API usage of RandomCollection
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da9d85e427
@ -17,11 +17,15 @@ public class FastRandomCollection<T> extends RandomCollection<T> {
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/**
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* Create a new FastRandomCollection if the given values and weights match the criteria.
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* The criteria may change at any point, so this method isn't guaranteed to return a
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* non-empty Optional in any case.
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*
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* @param weights the weight of the values.
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* @param random the random generator to use for this collection.
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* @param <T> the value type.
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* @return an {@link Optional} containing the new collection if it could
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* be created, {@link Optional#empty()} otherwise.
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* @see RandomCollection for API usage.
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*/
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public static <T> Optional<RandomCollection<T>> create(Map<T, Double> weights, SimpleRandom random) {
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int max = 0;
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@ -6,6 +6,13 @@ import java.util.Map;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* A RandomCollection holds multiple values that can be accessed by using
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* {@link RandomCollection#next(int, int, int)}. The returned value is
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* determined by a given {@link SimpleRandom} implementation.
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*
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* @param <T> the type of values the collection holds.
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*/
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public abstract class RandomCollection<T> {
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private SimpleRandom random;
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@ -13,6 +20,15 @@ public abstract class RandomCollection<T> {
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this.random = random;
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}
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/**
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* Return a new RandomCollection. The implementation may differ depending on the
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* given arguments but there is no need to differ.
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*
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* @param weights the weighted map.
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* @param random the random number generator.
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* @param <T> the type the collection holds.
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* @return a RandomCollection using the given weights and the RNG.
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*/
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public static <T> RandomCollection<T> of(Map<T, Double> weights, SimpleRandom random) {
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checkNotNull(random);
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return FastRandomCollection.create(weights, random)
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@ -11,6 +11,14 @@ public class SimpleRandomCollection<E> extends RandomCollection<E> {
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private final NavigableMap<Double, E> map = new TreeMap<>();
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private double total = 0;
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/**
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* Create a {@link RandomCollection} from a weighted map and a RNG.
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* It is recommended to use {@link RandomCollection#of(Map, SimpleRandom)}
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* instead of this constructor.
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*
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* @param weights the weighted map.
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* @param random the random number generator.
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*/
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public SimpleRandomCollection(Map<E, Double> weights, SimpleRandom random) {
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super(random);
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for (Map.Entry<E, Double> entry : weights.entrySet()) {
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