Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 02:50:06 +01:00
Added Actor, Player, Entity, BaseEntity.
Dieser Commit ist enthalten in:
Ursprung
db48f64585
Commit
bed5fa8fdc
@ -19,24 +19,23 @@
|
||||
|
||||
package com.sk89q.worldedit;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.blocks.BlockID;
|
||||
import com.sk89q.worldedit.blocks.BlockType;
|
||||
import com.sk89q.worldedit.blocks.ItemID;
|
||||
import com.sk89q.worldedit.entity.Entity;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
import com.sk89q.worldedit.internal.cui.CUIEvent;
|
||||
import com.sk89q.worldedit.util.TargetBlock;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author sk89q
|
||||
* Represents a player that uses WorldEdit. In the future, this type
|
||||
* will be completely replaced by {@link Actor}.
|
||||
*/
|
||||
public abstract class LocalPlayer {
|
||||
/**
|
||||
* Server.
|
||||
*/
|
||||
public abstract class LocalPlayer implements Actor, Entity {
|
||||
|
||||
protected ServerInterface server;
|
||||
|
||||
/**
|
||||
@ -48,11 +47,7 @@ public abstract class LocalPlayer {
|
||||
this.server = server;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the player is holding a pick axe.
|
||||
*
|
||||
* @return whether a pick axe is held
|
||||
*/
|
||||
@Override
|
||||
public boolean isHoldingPickAxe() {
|
||||
int item = getItemInHand();
|
||||
return item == ItemID.IRON_PICK
|
||||
@ -62,14 +57,7 @@ public abstract class LocalPlayer {
|
||||
|| item == ItemID.GOLD_PICKAXE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find a position for the player to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The player will be teleported to
|
||||
* that free position.
|
||||
*
|
||||
* @param searchPos search position
|
||||
*/
|
||||
@Override
|
||||
public void findFreePosition(WorldVector searchPos) {
|
||||
LocalWorld world = searchPos.getWorld();
|
||||
int x = searchPos.getBlockX();
|
||||
@ -101,11 +89,7 @@ public abstract class LocalPlayer {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the player on the ground.
|
||||
*
|
||||
* @param searchPos The location to start searching from
|
||||
*/
|
||||
@Override
|
||||
public void setOnGround(WorldVector searchPos) {
|
||||
LocalWorld world = searchPos.getWorld();
|
||||
int x = searchPos.getBlockX();
|
||||
@ -125,21 +109,12 @@ public abstract class LocalPlayer {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Find a position for the player to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The player will be teleported to
|
||||
* that free position.
|
||||
*/
|
||||
@Override
|
||||
public void findFreePosition() {
|
||||
findFreePosition(getBlockIn());
|
||||
}
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
@Override
|
||||
public boolean ascendLevel() {
|
||||
final WorldVector pos = getBlockIn();
|
||||
final int x = pos.getBlockX();
|
||||
@ -180,11 +155,7 @@ public abstract class LocalPlayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
@Override
|
||||
public boolean descendLevel() {
|
||||
final WorldVector pos = getBlockIn();
|
||||
final int x = pos.getBlockX();
|
||||
@ -229,23 +200,12 @@ public abstract class LocalPlayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
@Override
|
||||
public boolean ascendToCeiling(int clearance) {
|
||||
return ascendToCeiling(clearance, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
@Override
|
||||
public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
|
||||
Vector pos = getBlockIn();
|
||||
int x = pos.getBlockX();
|
||||
@ -273,23 +233,12 @@ public abstract class LocalPlayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
@Override
|
||||
public boolean ascendUpwards(int distance) {
|
||||
return ascendUpwards(distance, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
@Override
|
||||
public boolean ascendUpwards(int distance, boolean alwaysGlass) {
|
||||
final Vector pos = getBlockIn();
|
||||
final int x = pos.getBlockX();
|
||||
@ -315,94 +264,55 @@ public abstract class LocalPlayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make the player float in the given blocks.
|
||||
*
|
||||
* @param x The X coordinate of the block to float in
|
||||
* @param y The Y coordinate of the block to float in
|
||||
* @param z The Z coordinate of the block to float in
|
||||
*/
|
||||
@Override
|
||||
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
|
||||
getPosition().getWorld().setBlockType(new Vector(x, y - 1, z), BlockID.GLASS);
|
||||
setPosition(new Vector(x + 0.5, y, z + 0.5));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood in.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
@Override
|
||||
public WorldVector getBlockIn() {
|
||||
WorldVector pos = getPosition();
|
||||
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
|
||||
pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood upon.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
@Override
|
||||
public WorldVector getBlockOn() {
|
||||
WorldVector pos = getPosition();
|
||||
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
|
||||
pos.getY() - 1, pos.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
* Will return the farthest away air block if useLastBlock is true and no other block is found.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @param useLastBlock Try to return the last valid air block found.
|
||||
* @return point
|
||||
*/
|
||||
@Override
|
||||
public WorldVector getBlockTrace(int range, boolean useLastBlock) {
|
||||
TargetBlock tb = new TargetBlock(this, range, 0.2);
|
||||
return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock) {
|
||||
TargetBlock tb = new TargetBlock(this, range, 0.2);
|
||||
return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
@Override
|
||||
public WorldVector getBlockTrace(int range) {
|
||||
return getBlockTrace(range, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
@Override
|
||||
public WorldVector getSolidBlockTrace(int range) {
|
||||
TargetBlock tb = new TargetBlock(this, range, 0.2);
|
||||
return tb.getSolidTargetBlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.). May return null.
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
@Override
|
||||
public PlayerDirection getCardinalDirection() {
|
||||
return getCardinalDirection(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
|
||||
* @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
@Override
|
||||
public PlayerDirection getCardinalDirection(int yawOffset) {
|
||||
if (getPitch() > 67.5) {
|
||||
return PlayerDirection.DOWN;
|
||||
@ -449,18 +359,7 @@ public abstract class LocalPlayer {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the ID of the item that the player is holding.
|
||||
*
|
||||
* @return the item id of the item the player is holding
|
||||
*/
|
||||
public abstract int getItemInHand();
|
||||
|
||||
/**
|
||||
* Get the Block that the player is holding.
|
||||
*
|
||||
* @return the item id of the item the player is holding
|
||||
*/
|
||||
@Override
|
||||
public BaseBlock getBlockInHand() throws WorldEditException {
|
||||
final int typeId = getItemInHand();
|
||||
if (!getWorld().isValidBlockType(typeId)) {
|
||||
@ -469,65 +368,19 @@ public abstract class LocalPlayer {
|
||||
return new BaseBlock(typeId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the name of the player.
|
||||
*
|
||||
* @return String
|
||||
*/
|
||||
public abstract String getName();
|
||||
|
||||
/**
|
||||
* Get the player's position.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
public abstract WorldVector getPosition();
|
||||
|
||||
/**
|
||||
* Get the player's world.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
public abstract LocalWorld getWorld();
|
||||
|
||||
/**
|
||||
* Get the player's view pitch.
|
||||
*
|
||||
* @return pitch
|
||||
*/
|
||||
/**
|
||||
* Get the player's view pitch.
|
||||
*
|
||||
* @return pitch
|
||||
*/
|
||||
public abstract double getPitch();
|
||||
|
||||
/**
|
||||
* Get the player's view yaw.
|
||||
*
|
||||
* @return yaw
|
||||
*/
|
||||
/**
|
||||
* Get the player's view yaw.
|
||||
*
|
||||
* @return yaw
|
||||
*/
|
||||
public abstract double getYaw();
|
||||
|
||||
/**
|
||||
* Gives the player an item.
|
||||
*
|
||||
* @param type The item id of the item to be given to the player
|
||||
* @param amount How many items in the stack
|
||||
*/
|
||||
public abstract void giveItem(int type, int amount);
|
||||
|
||||
/**
|
||||
* Pass through the wall that you are looking at.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return whether the player was pass through
|
||||
*/
|
||||
@Override
|
||||
public boolean passThroughForwardWall(int range) {
|
||||
int searchDist = 0;
|
||||
TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
|
||||
@ -571,121 +424,32 @@ public abstract class LocalPlayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Print a message.
|
||||
*
|
||||
* @param msg The message text
|
||||
*/
|
||||
public abstract void printRaw(String msg);
|
||||
|
||||
/**
|
||||
* Print a WorldEdit message.
|
||||
*
|
||||
* @param msg The message text
|
||||
*/
|
||||
public abstract void printDebug(String msg);
|
||||
|
||||
/**
|
||||
* Print a WorldEdit message.
|
||||
*
|
||||
* @param msg The message text
|
||||
*/
|
||||
public abstract void print(String msg);
|
||||
|
||||
/**
|
||||
* Print a WorldEdit error.
|
||||
*
|
||||
* @param msg The error message text
|
||||
*/
|
||||
public abstract void printError(String msg);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos Where to move them
|
||||
* @param pitch The pitch (up/down) of the player's view
|
||||
* @param yaw The yaw (left/right) of the player's view
|
||||
*/
|
||||
public abstract void setPosition(Vector pos, float pitch, float yaw);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos Where to move them
|
||||
*/
|
||||
@Override
|
||||
public void setPosition(Vector pos) {
|
||||
setPosition(pos, (float) getPitch(), (float) getYaw());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a player's list of groups.
|
||||
*
|
||||
* @return an array containing a group name per entry
|
||||
*/
|
||||
public abstract String[] getGroups();
|
||||
|
||||
/**
|
||||
* Get this player's block bag.
|
||||
*
|
||||
* @return the player's block bag
|
||||
*/
|
||||
public abstract BlockBag getInventoryBlockBag();
|
||||
|
||||
/**
|
||||
* Checks if a player has permission.
|
||||
*
|
||||
* @param perm The permission to check
|
||||
* @return true if the player has that permission
|
||||
*/
|
||||
public abstract boolean hasPermission(String perm);
|
||||
|
||||
/**
|
||||
* Open a file open dialog.
|
||||
*
|
||||
* @param extensions null to allow all
|
||||
* @return the selected file or null if something went wrong
|
||||
*/
|
||||
@Override
|
||||
public File openFileOpenDialog(String[] extensions) {
|
||||
printError("File dialogs are not supported in your environment.");
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Open a file save dialog.
|
||||
*
|
||||
* @param extensions null to allow all
|
||||
* @return the selected file or null if something went wrong
|
||||
*/
|
||||
@Override
|
||||
public File openFileSaveDialog(String[] extensions) {
|
||||
printError("File dialogs are not supported in your environment.");
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the player can destroy bedrock.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public boolean canDestroyBedrock() {
|
||||
return hasPermission("worldedit.override.bedrock");
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a CUI event.
|
||||
*
|
||||
* @param event
|
||||
*/
|
||||
@Override
|
||||
public void dispatchCUIEvent(CUIEvent event) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the CUI handshake.
|
||||
* @deprecated Not used anymore; The CUI begins the handshake
|
||||
*/
|
||||
@Deprecated
|
||||
public void dispatchCUIHandshake() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object other) {
|
||||
if (!(other instanceof LocalPlayer)) {
|
||||
@ -700,16 +464,19 @@ public abstract class LocalPlayer {
|
||||
return getName().hashCode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void checkPermission(String permission) throws WorldEditPermissionException {
|
||||
if (!hasPermission(permission)) {
|
||||
throw new WorldEditPermissionException();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPlayer() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCreativeMode() {
|
||||
return false;
|
||||
}
|
||||
|
@ -314,7 +314,7 @@ public class WorldEdit {
|
||||
@Deprecated
|
||||
public BaseBlock getBlock(LocalPlayer player, String arg, boolean allAllowed, boolean allowNoData) throws WorldEditException {
|
||||
ParserContext context = new ParserContext();
|
||||
context.setPlayer(player);
|
||||
context.setActor(player);
|
||||
context.setWorld(player.getWorld());
|
||||
context.setSession(getSession(player));
|
||||
context.setRestricted(!allAllowed);
|
||||
@ -383,7 +383,7 @@ public class WorldEdit {
|
||||
@SuppressWarnings("deprecation")
|
||||
public Pattern getBlockPattern(LocalPlayer player, String input) throws WorldEditException {
|
||||
ParserContext context = new ParserContext();
|
||||
context.setPlayer(player);
|
||||
context.setActor(player);
|
||||
context.setWorld(player.getWorld());
|
||||
context.setSession(getSession(player));
|
||||
return Patterns.wrap(getPatternRegistry().parseFromInput(input, context));
|
||||
@ -396,7 +396,7 @@ public class WorldEdit {
|
||||
@SuppressWarnings("deprecation")
|
||||
public Mask getBlockMask(LocalPlayer player, LocalSession session, String input) throws WorldEditException {
|
||||
ParserContext context = new ParserContext();
|
||||
context.setPlayer(player);
|
||||
context.setActor(player);
|
||||
context.setWorld(player.getWorld());
|
||||
context.setSession(session);
|
||||
return Masks.wrap(getMaskRegistry().parseFromInput(input, context));
|
||||
|
26
src/main/java/com/sk89q/worldedit/entity/BaseEntity.java
Normale Datei
26
src/main/java/com/sk89q/worldedit/entity/BaseEntity.java
Normale Datei
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
/**
|
||||
* A snapshot of an entity that can be reused and passed around.
|
||||
*/
|
||||
public class BaseEntity {
|
||||
}
|
218
src/main/java/com/sk89q/worldedit/entity/Entity.java
Normale Datei
218
src/main/java/com/sk89q/worldedit/entity/Entity.java
Normale Datei
@ -0,0 +1,218 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
import com.sk89q.worldedit.PlayerDirection;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldVector;
|
||||
import com.sk89q.worldedit.WorldVectorFace;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
|
||||
/**
|
||||
* A reference to an instance of an entity that exists in an {@link Extent}
|
||||
* and thus would have position and similar details.
|
||||
* </p>
|
||||
* This object cannot be directly cloned because it represents a particular
|
||||
* instance of an entity, but a {@link BaseEntity} can be created from
|
||||
* this entity (or at least, it will be possible in the future), which
|
||||
* can then be used to spawn new instances of that particular entity
|
||||
* description.
|
||||
*/
|
||||
public interface Entity extends Player {
|
||||
|
||||
/**
|
||||
* Find a position for the actor to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The actor will be teleported to
|
||||
* that free position.
|
||||
*
|
||||
* @param searchPos search position
|
||||
*/
|
||||
void findFreePosition(WorldVector searchPos);
|
||||
|
||||
/**
|
||||
* Set the actor on the ground.
|
||||
*
|
||||
* @param searchPos The location to start searching from
|
||||
*/
|
||||
void setOnGround(WorldVector searchPos);
|
||||
|
||||
/**
|
||||
* Find a position for the player to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The player will be teleported to
|
||||
* that free position.
|
||||
*/
|
||||
void findFreePosition();
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
boolean ascendLevel();
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
boolean descendLevel();
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendToCeiling(int clearance);
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendToCeiling(int clearance, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendUpwards(int distance);
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendUpwards(int distance, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Make the player float in the given blocks.
|
||||
*
|
||||
* @param x The X coordinate of the block to float in
|
||||
* @param y The Y coordinate of the block to float in
|
||||
* @param z The Z coordinate of the block to float in
|
||||
*/
|
||||
void floatAt(int x, int y, int z, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood in.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockIn();
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood upon.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockOn();
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
* Will return the farthest away air block if useLastBlock is true and no other block is found.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @param useLastBlock Try to return the last valid air block found.
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockTrace(int range, boolean useLastBlock);
|
||||
|
||||
WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock);
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockTrace(int range);
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getSolidBlockTrace(int range);
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.). May return null.
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
PlayerDirection getCardinalDirection();
|
||||
|
||||
/**
|
||||
* Get the actor's position.
|
||||
* </p>
|
||||
* If the actor has no permission, then return a dummy location.
|
||||
*
|
||||
* @return the actor's position
|
||||
*/
|
||||
WorldVector getPosition();
|
||||
|
||||
/**
|
||||
* Get the player's view pitch.
|
||||
*
|
||||
* @return pitch
|
||||
*/
|
||||
double getPitch();
|
||||
|
||||
/**
|
||||
* Get the player's view yaw.
|
||||
*
|
||||
* @return yaw
|
||||
*/
|
||||
double getYaw();
|
||||
|
||||
/**
|
||||
* Pass through the wall that you are looking at.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return whether the player was pass through
|
||||
*/
|
||||
boolean passThroughForwardWall(int range);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos Where to move them
|
||||
* @param pitch The pitch (up/down) of the player's view
|
||||
* @param yaw The yaw (left/right) of the player's view
|
||||
*/
|
||||
void setPosition(Vector pos, float pitch, float yaw);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos Where to move them
|
||||
*/
|
||||
void setPosition(Vector pos);
|
||||
|
||||
}
|
83
src/main/java/com/sk89q/worldedit/entity/Player.java
Normale Datei
83
src/main/java/com/sk89q/worldedit/entity/Player.java
Normale Datei
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
import com.sk89q.worldedit.PlayerDirection;
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
|
||||
/**
|
||||
* A player.
|
||||
*/
|
||||
public interface Player {
|
||||
|
||||
/**
|
||||
* Returns true if the entity is holding a pick axe.
|
||||
*
|
||||
* @return whether a pick axe is held
|
||||
*/
|
||||
boolean isHoldingPickAxe();
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
|
||||
* @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
PlayerDirection getCardinalDirection(int yawOffset);
|
||||
|
||||
/**
|
||||
* Get the ID of the item that the player is holding.
|
||||
*
|
||||
* @return the item id of the item the player is holding
|
||||
*/
|
||||
int getItemInHand();
|
||||
|
||||
/**
|
||||
* Get the Block that the player is holding.
|
||||
*
|
||||
* @return the item id of the item the player is holding
|
||||
*/
|
||||
BaseBlock getBlockInHand() throws WorldEditException;
|
||||
|
||||
/**
|
||||
* Gives the player an item.
|
||||
*
|
||||
* @param type The item id of the item to be given to the player
|
||||
* @param amount How many items in the stack
|
||||
*/
|
||||
void giveItem(int type, int amount);
|
||||
|
||||
/**
|
||||
* Get this actor's block bag.
|
||||
*
|
||||
* @return the actor's block bag
|
||||
*/
|
||||
BlockBag getInventoryBlockBag();
|
||||
|
||||
/**
|
||||
* Return whether this actor has creative mode.
|
||||
*
|
||||
* @return true if creative mode is enabled
|
||||
*/
|
||||
boolean hasCreativeMode();
|
||||
|
||||
}
|
@ -20,11 +20,11 @@
|
||||
package com.sk89q.worldedit.event.extent;
|
||||
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.LocalPlayer;
|
||||
import com.sk89q.worldedit.LocalWorld;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.event.Event;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
@ -60,7 +60,7 @@ import static com.sk89q.worldedit.EditSession.Stage;
|
||||
public class EditSessionEvent extends Event {
|
||||
|
||||
private final LocalWorld world;
|
||||
private final LocalPlayer player;
|
||||
private final Actor actor;
|
||||
private final int maxBlocks;
|
||||
private final Stage stage;
|
||||
private Extent extent;
|
||||
@ -69,25 +69,25 @@ public class EditSessionEvent extends Event {
|
||||
* Create a new event.
|
||||
*
|
||||
* @param world the world
|
||||
* @param player the player, or null if not available
|
||||
* @param actor the actor, or null if there is no actor specified
|
||||
* @param maxBlocks the maximum number of block changes
|
||||
* @param stage the stage
|
||||
*/
|
||||
public EditSessionEvent(LocalWorld world, LocalPlayer player, int maxBlocks, Stage stage) {
|
||||
public EditSessionEvent(LocalWorld world, Actor actor, int maxBlocks, Stage stage) {
|
||||
checkNotNull(world);
|
||||
this.world = world;
|
||||
this.player = player;
|
||||
this.actor = actor;
|
||||
this.maxBlocks = maxBlocks;
|
||||
this.stage = stage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the player for this event.
|
||||
* Get the actor for this event.
|
||||
*
|
||||
* @return the player, which may be null if unavailable
|
||||
* @return the actor, which may be null if unavailable
|
||||
*/
|
||||
public @Nullable LocalPlayer getPlayer() {
|
||||
return player;
|
||||
public @Nullable Actor getActor() {
|
||||
return actor;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -144,7 +144,7 @@ public class EditSessionEvent extends Event {
|
||||
* @return a new event
|
||||
*/
|
||||
public EditSessionEvent clone(Stage stage) {
|
||||
return new EditSessionEvent(world, player, maxBlocks, stage);
|
||||
return new EditSessionEvent(world, actor, maxBlocks, stage);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ package com.sk89q.worldedit.extension.input;
|
||||
import com.sk89q.worldedit.LocalPlayer;
|
||||
import com.sk89q.worldedit.LocalSession;
|
||||
import com.sk89q.worldedit.LocalWorld;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
import com.sk89q.worldedit.extension.registry.MaskRegistry;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
|
||||
@ -38,7 +39,7 @@ public class ParserContext {
|
||||
private @Nullable Extent extent;
|
||||
private @Nullable LocalSession session;
|
||||
private @Nullable LocalWorld world;
|
||||
private @Nullable LocalPlayer player;
|
||||
private @Nullable Actor actor;
|
||||
private boolean restricted = true;
|
||||
private boolean preferringWildcard;
|
||||
|
||||
@ -97,21 +98,21 @@ public class ParserContext {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link LocalPlayer} set on this context.
|
||||
* Get the {@link Actor} set on this context.
|
||||
*
|
||||
* @return a player
|
||||
* @return an actor, or null
|
||||
*/
|
||||
public @Nullable LocalPlayer getPlayer() {
|
||||
return player;
|
||||
public @Nullable Actor getActor() {
|
||||
return actor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the player.
|
||||
* Set the actor.
|
||||
*
|
||||
* @param player a player, or null if none is available
|
||||
* @param actor an actor, or null if none is available
|
||||
*/
|
||||
public void setPlayer(@Nullable LocalPlayer player) {
|
||||
this.player = player;
|
||||
public void setActor(@Nullable Actor actor) {
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -157,17 +158,17 @@ public class ParserContext {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the {@link LocalPlayer} set on this context.
|
||||
* Get the {@link Actor} set on this context.
|
||||
*
|
||||
* @return a player
|
||||
* @return an actor
|
||||
* @throws InputParseException thrown if no {@link LocalPlayer} is set
|
||||
*/
|
||||
public LocalPlayer requirePlayer() throws InputParseException {
|
||||
LocalPlayer player = getPlayer();
|
||||
if (player == null) {
|
||||
throw new InputParseException("No player is known");
|
||||
public Actor requireActor() throws InputParseException {
|
||||
Actor actor = getActor();
|
||||
if (actor == null) {
|
||||
throw new InputParseException("No actor is known");
|
||||
}
|
||||
return player;
|
||||
return actor;
|
||||
}
|
||||
|
||||
/**
|
||||
|
136
src/main/java/com/sk89q/worldedit/extension/platform/Actor.java
Normale Datei
136
src/main/java/com/sk89q/worldedit/extension/platform/Actor.java
Normale Datei
@ -0,0 +1,136 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.extension.platform;
|
||||
|
||||
import com.sk89q.worldedit.LocalWorld;
|
||||
import com.sk89q.worldedit.WorldEditPermissionException;
|
||||
import com.sk89q.worldedit.internal.cui.CUIEvent;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
/**
|
||||
* An object that can perform actions in WorldEdit.
|
||||
*/
|
||||
public interface Actor {
|
||||
|
||||
/**
|
||||
* Get the name of the actor.
|
||||
*
|
||||
* @return String
|
||||
*/
|
||||
String getName();
|
||||
|
||||
/**
|
||||
* Get the actor's world.
|
||||
*
|
||||
* @return the world
|
||||
*/
|
||||
LocalWorld getWorld();
|
||||
|
||||
/**
|
||||
* Print a message.
|
||||
*
|
||||
* @param msg The message text
|
||||
*/
|
||||
void printRaw(String msg);
|
||||
|
||||
/**
|
||||
* Print a WorldEdit message.
|
||||
*
|
||||
* @param msg The message text
|
||||
*/
|
||||
void printDebug(String msg);
|
||||
|
||||
/**
|
||||
* Print a WorldEdit message.
|
||||
*
|
||||
* @param msg The message text
|
||||
*/
|
||||
void print(String msg);
|
||||
|
||||
/**
|
||||
* Print a WorldEdit error.
|
||||
*
|
||||
* @param msg The error message text
|
||||
*/
|
||||
void printError(String msg);
|
||||
|
||||
/**
|
||||
* Returns true if the actor can destroy bedrock.
|
||||
*
|
||||
* @return true if bedrock can be broken by the actor
|
||||
*/
|
||||
boolean canDestroyBedrock();
|
||||
|
||||
/**
|
||||
* Get a actor's list of groups.
|
||||
*
|
||||
* @return an array containing a group name per entry
|
||||
*/
|
||||
String[] getGroups();
|
||||
|
||||
/**
|
||||
* Checks if a player has permission.
|
||||
*
|
||||
* @param perm The permission to check
|
||||
* @return true if the player has that permission
|
||||
*/
|
||||
boolean hasPermission(String perm);
|
||||
|
||||
/**
|
||||
* Check whether this actor has the given permission, and throw an
|
||||
* exception if not.
|
||||
*
|
||||
* @param permission the permission
|
||||
* @throws WorldEditPermissionException thrown if permission is not availabe
|
||||
*/
|
||||
void checkPermission(String permission) throws WorldEditPermissionException;
|
||||
|
||||
/**
|
||||
* Return whether this actor is a player.
|
||||
*
|
||||
* @return true if a player
|
||||
*/
|
||||
boolean isPlayer();
|
||||
|
||||
/**
|
||||
* Open a file open dialog.
|
||||
*
|
||||
* @param extensions null to allow all
|
||||
* @return the selected file or null if something went wrong
|
||||
*/
|
||||
File openFileOpenDialog(String[] extensions);
|
||||
|
||||
/**
|
||||
* Open a file save dialog.
|
||||
*
|
||||
* @param extensions null to allow all
|
||||
* @return the selected file or null if something went wrong
|
||||
*/
|
||||
File openFileSaveDialog(String[] extensions);
|
||||
|
||||
/**
|
||||
* Send a CUI event.
|
||||
*
|
||||
* @param event the event
|
||||
*/
|
||||
void dispatchCUIEvent(CUIEvent event);
|
||||
|
||||
}
|
@ -21,10 +21,12 @@ package com.sk89q.worldedit.extension.registry;
|
||||
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.blocks.*;
|
||||
import com.sk89q.worldedit.entity.Player;
|
||||
import com.sk89q.worldedit.extension.input.DisallowedUsageException;
|
||||
import com.sk89q.worldedit.extension.input.ParserContext;
|
||||
import com.sk89q.worldedit.extension.input.InputParseException;
|
||||
import com.sk89q.worldedit.extension.input.NoMatchException;
|
||||
import com.sk89q.worldedit.extension.input.ParserContext;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
import com.sk89q.worldedit.internal.registry.InputParser;
|
||||
|
||||
/**
|
||||
@ -36,13 +38,17 @@ class DefaultBlockParser extends InputParser<BaseBlock> {
|
||||
super(worldEdit);
|
||||
}
|
||||
|
||||
private static BaseBlock getBlockInHand(LocalPlayer player) throws InputParseException {
|
||||
try {
|
||||
return player.getBlockInHand();
|
||||
} catch (NotABlockException e) {
|
||||
throw new InputParseException("You're not holding a block!");
|
||||
} catch (WorldEditException e) {
|
||||
throw new InputParseException("Unknown error occurred: " + e.getMessage(), e);
|
||||
private static BaseBlock getBlockInHand(Actor actor) throws InputParseException {
|
||||
if (actor instanceof Player) {
|
||||
try {
|
||||
return ((Player) actor).getBlockInHand();
|
||||
} catch (NotABlockException e) {
|
||||
throw new InputParseException("You're not holding a block!");
|
||||
} catch (WorldEditException e) {
|
||||
throw new InputParseException("Unknown error occurred: " + e.getMessage(), e);
|
||||
}
|
||||
} else {
|
||||
throw new InputParseException("The user is not a player!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,7 +69,7 @@ class DefaultBlockParser extends InputParser<BaseBlock> {
|
||||
|
||||
if ("hand".equalsIgnoreCase(testID)) {
|
||||
// Get the block type from the item in the user's hand.
|
||||
final BaseBlock blockInHand = getBlockInHand(context.requirePlayer());
|
||||
final BaseBlock blockInHand = getBlockInHand(context.requireActor());
|
||||
if (blockInHand.getClass() != BaseBlock.class) {
|
||||
return blockInHand;
|
||||
}
|
||||
@ -211,8 +217,8 @@ class DefaultBlockParser extends InputParser<BaseBlock> {
|
||||
}
|
||||
|
||||
// Check if the item is allowed
|
||||
LocalPlayer player = context.requirePlayer();
|
||||
if (context.isRestricted() && player != null && !player.hasPermission("worldedit.anyblock")
|
||||
Actor actor = context.requireActor();
|
||||
if (context.isRestricted() && actor != null && !actor.hasPermission("worldedit.anyblock")
|
||||
&& worldEdit.getConfiguration().disallowedBlocks.contains(blockId)) {
|
||||
throw new DisallowedUsageException("You are not allowed to use '" + input + "'");
|
||||
}
|
||||
|
@ -20,6 +20,8 @@
|
||||
package com.sk89q.worldedit.session;
|
||||
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.entity.Player;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.HashMap;
|
||||
@ -50,34 +52,34 @@ public class SessionManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get whether a session exists for the given player.
|
||||
* Get whether a session exists for the given actor.
|
||||
*
|
||||
* @param player the player
|
||||
* @param actor the actor
|
||||
* @return true if a session exists
|
||||
*/
|
||||
public synchronized boolean contains(LocalPlayer player) {
|
||||
checkNotNull(player);
|
||||
return sessions.containsKey(getKey(player));
|
||||
public synchronized boolean contains(Actor actor) {
|
||||
checkNotNull(actor);
|
||||
return sessions.containsKey(getKey(actor));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the session for a player and return it if it exists, otherwise
|
||||
* Gets the session for an actor and return it if it exists, otherwise
|
||||
* return <code>null</code>.
|
||||
*
|
||||
* @param player the player
|
||||
* @return the session for the player, if it exists
|
||||
* @param actor the actor
|
||||
* @return the session for the actor, if it exists
|
||||
*/
|
||||
public synchronized @Nullable LocalSession find(LocalPlayer player) {
|
||||
checkNotNull(player);
|
||||
return sessions.get(getKey(player));
|
||||
public synchronized @Nullable LocalSession find(Actor actor) {
|
||||
checkNotNull(actor);
|
||||
return sessions.get(getKey(actor));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the session for someone named by the given name and return it if
|
||||
* it exists, otherwise return <code>null</code>.
|
||||
*
|
||||
* @param name the player's name
|
||||
* @return the session for the player, if it exists
|
||||
* @param name the actor's name
|
||||
* @return the session for the actor, if it exists
|
||||
*/
|
||||
public synchronized @Nullable LocalSession findByName(String name) {
|
||||
checkNotNull(name);
|
||||
@ -85,32 +87,32 @@ public class SessionManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the session for a player and create one if one doesn't exist.
|
||||
* Get the session for an actor and create one if one doesn't exist.
|
||||
*
|
||||
* @param player the player
|
||||
* @param actor the actor
|
||||
* @return a session
|
||||
*/
|
||||
public synchronized LocalSession get(LocalPlayer player) {
|
||||
checkNotNull(player);
|
||||
public synchronized LocalSession get(Actor actor) {
|
||||
checkNotNull(actor);
|
||||
|
||||
LocalSession session;
|
||||
LocalConfiguration config = worldEdit.getConfiguration();
|
||||
|
||||
if (sessions.containsKey(player.getName())) {
|
||||
session = sessions.get(player.getName());
|
||||
if (sessions.containsKey(actor.getName())) {
|
||||
session = sessions.get(actor.getName());
|
||||
} else {
|
||||
session = new LocalSession(config);
|
||||
session.setBlockChangeLimit(config.defaultChangeLimit);
|
||||
// Remember the session
|
||||
sessions.put(player.getName(), session);
|
||||
sessions.put(actor.getName(), session);
|
||||
}
|
||||
|
||||
// Set the limit on the number of blocks that an operation can
|
||||
// change at once, or don't if the player has an override or there
|
||||
// change at once, or don't if the actor has an override or there
|
||||
// is no limit. There is also a default limit
|
||||
int currentChangeLimit = session.getBlockChangeLimit();
|
||||
|
||||
if (!player.hasPermission("worldedit.limit.unrestricted")
|
||||
if (!actor.hasPermission("worldedit.limit.unrestricted")
|
||||
&& config.maxChangeLimit > -1) {
|
||||
|
||||
// If the default limit is infinite but there is a maximum
|
||||
@ -128,47 +130,47 @@ public class SessionManager {
|
||||
}
|
||||
}
|
||||
|
||||
// Have the session use inventory if it's enabled and the player
|
||||
// Have the session use inventory if it's enabled and the actor
|
||||
// doesn't have an override
|
||||
session.setUseInventory(config.useInventory
|
||||
&& !(config.useInventoryOverride
|
||||
&& (player.hasPermission("worldedit.inventory.unrestricted")
|
||||
|| (config.useInventoryCreativeOverride && player.hasCreativeMode()))));
|
||||
&& (actor.hasPermission("worldedit.inventory.unrestricted")
|
||||
|| (config.useInventoryCreativeOverride && (!(actor instanceof Player) || ((Player) actor).hasCreativeMode())))));
|
||||
|
||||
return session;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the key to use in the map for a player.
|
||||
* Get the key to use in the map for an actor.
|
||||
*
|
||||
* @param player the player
|
||||
* @param actor the actor
|
||||
* @return the key object
|
||||
*/
|
||||
protected String getKey(LocalPlayer player) {
|
||||
return player.getName();
|
||||
protected String getKey(Actor actor) {
|
||||
return actor.getName();
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark for expiration.
|
||||
*
|
||||
* @param player the player
|
||||
* @param actor the actor
|
||||
*/
|
||||
public synchronized void markforExpiration(LocalPlayer player) {
|
||||
checkNotNull(player);
|
||||
LocalSession session = find(player);
|
||||
public synchronized void markforExpiration(Actor actor) {
|
||||
checkNotNull(actor);
|
||||
LocalSession session = find(actor);
|
||||
if (session != null) {
|
||||
session.update();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the session for the given player if one exists.
|
||||
* Remove the session for the given actor if one exists.
|
||||
*
|
||||
* @param player the player
|
||||
* @param actor the actor
|
||||
*/
|
||||
public synchronized void remove(LocalPlayer player) {
|
||||
checkNotNull(player);
|
||||
sessions.remove(player.getName());
|
||||
public synchronized void remove(Actor actor) {
|
||||
checkNotNull(actor);
|
||||
sessions.remove(actor.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren