From bed5fa8fdc7c9d533453a3bd1e31e7e1c528fa90 Mon Sep 17 00:00:00 2001
From: sk89q
Date: Fri, 4 Apr 2014 17:54:14 -0700
Subject: [PATCH] Added Actor, Player, Entity, BaseEntity.
---
.../java/com/sk89q/worldedit/LocalPlayer.java | 307 +++---------------
.../java/com/sk89q/worldedit/WorldEdit.java | 6 +-
.../sk89q/worldedit/entity/BaseEntity.java | 26 ++
.../com/sk89q/worldedit/entity/Entity.java | 218 +++++++++++++
.../com/sk89q/worldedit/entity/Player.java | 83 +++++
.../event/extent/EditSessionEvent.java | 20 +-
.../extension/input/ParserContext.java | 33 +-
.../worldedit/extension/platform/Actor.java | 136 ++++++++
.../registry/DefaultBlockParser.java | 28 +-
.../worldedit/session/SessionManager.java | 78 ++---
10 files changed, 587 insertions(+), 348 deletions(-)
create mode 100644 src/main/java/com/sk89q/worldedit/entity/BaseEntity.java
create mode 100644 src/main/java/com/sk89q/worldedit/entity/Entity.java
create mode 100644 src/main/java/com/sk89q/worldedit/entity/Player.java
create mode 100644 src/main/java/com/sk89q/worldedit/extension/platform/Actor.java
diff --git a/src/main/java/com/sk89q/worldedit/LocalPlayer.java b/src/main/java/com/sk89q/worldedit/LocalPlayer.java
index 8bf40eaaf..57a779f3b 100644
--- a/src/main/java/com/sk89q/worldedit/LocalPlayer.java
+++ b/src/main/java/com/sk89q/worldedit/LocalPlayer.java
@@ -19,24 +19,23 @@
package com.sk89q.worldedit;
-import java.io.File;
-
-import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.blocks.BlockType;
import com.sk89q.worldedit.blocks.ItemID;
+import com.sk89q.worldedit.entity.Entity;
+import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.util.TargetBlock;
+import java.io.File;
+
/**
- *
- * @author sk89q
+ * Represents a player that uses WorldEdit. In the future, this type
+ * will be completely replaced by {@link Actor}.
*/
-public abstract class LocalPlayer {
- /**
- * Server.
- */
+public abstract class LocalPlayer implements Actor, Entity {
+
protected ServerInterface server;
/**
@@ -48,11 +47,7 @@ public abstract class LocalPlayer {
this.server = server;
}
- /**
- * Returns true if the player is holding a pick axe.
- *
- * @return whether a pick axe is held
- */
+ @Override
public boolean isHoldingPickAxe() {
int item = getItemInHand();
return item == ItemID.IRON_PICK
@@ -62,14 +57,7 @@ public abstract class LocalPlayer {
|| item == ItemID.GOLD_PICKAXE;
}
- /**
- * Find a position for the player to stand that is not inside a block.
- * Blocks above the player will be iteratively tested until there is
- * a series of two free blocks. The player will be teleported to
- * that free position.
- *
- * @param searchPos search position
- */
+ @Override
public void findFreePosition(WorldVector searchPos) {
LocalWorld world = searchPos.getWorld();
int x = searchPos.getBlockX();
@@ -101,11 +89,7 @@ public abstract class LocalPlayer {
}
}
- /**
- * Set the player on the ground.
- *
- * @param searchPos The location to start searching from
- */
+ @Override
public void setOnGround(WorldVector searchPos) {
LocalWorld world = searchPos.getWorld();
int x = searchPos.getBlockX();
@@ -125,21 +109,12 @@ public abstract class LocalPlayer {
}
}
- /**
- * Find a position for the player to stand that is not inside a block.
- * Blocks above the player will be iteratively tested until there is
- * a series of two free blocks. The player will be teleported to
- * that free position.
- */
+ @Override
public void findFreePosition() {
findFreePosition(getBlockIn());
}
- /**
- * Go up one level to the next free space above.
- *
- * @return true if a spot was found
- */
+ @Override
public boolean ascendLevel() {
final WorldVector pos = getBlockIn();
final int x = pos.getBlockX();
@@ -180,11 +155,7 @@ public abstract class LocalPlayer {
return false;
}
- /**
- * Go up one level to the next free space above.
- *
- * @return true if a spot was found
- */
+ @Override
public boolean descendLevel() {
final WorldVector pos = getBlockIn();
final int x = pos.getBlockX();
@@ -229,23 +200,12 @@ public abstract class LocalPlayer {
return false;
}
- /**
- * Ascend to the ceiling above.
- *
- * @param clearance How many blocks to leave above the player's head
- * @return whether the player was moved
- */
+ @Override
public boolean ascendToCeiling(int clearance) {
return ascendToCeiling(clearance, true);
}
- /**
- * Ascend to the ceiling above.
- *
- * @param clearance How many blocks to leave above the player's head
- * @param alwaysGlass Always put glass under the player
- * @return whether the player was moved
- */
+ @Override
public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
Vector pos = getBlockIn();
int x = pos.getBlockX();
@@ -273,23 +233,12 @@ public abstract class LocalPlayer {
return false;
}
- /**
- * Just go up.
- *
- * @param distance How far up to teleport
- * @return whether the player was moved
- */
+ @Override
public boolean ascendUpwards(int distance) {
return ascendUpwards(distance, true);
}
- /**
- * Just go up.
- *
- * @param distance How far up to teleport
- * @param alwaysGlass Always put glass under the player
- * @return whether the player was moved
- */
+ @Override
public boolean ascendUpwards(int distance, boolean alwaysGlass) {
final Vector pos = getBlockIn();
final int x = pos.getBlockX();
@@ -315,94 +264,55 @@ public abstract class LocalPlayer {
return false;
}
- /**
- * Make the player float in the given blocks.
- *
- * @param x The X coordinate of the block to float in
- * @param y The Y coordinate of the block to float in
- * @param z The Z coordinate of the block to float in
- */
+ @Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
getPosition().getWorld().setBlockType(new Vector(x, y - 1, z), BlockID.GLASS);
setPosition(new Vector(x + 0.5, y, z + 0.5));
}
- /**
- * Get the point of the block that is being stood in.
- *
- * @return point
- */
+ @Override
public WorldVector getBlockIn() {
WorldVector pos = getPosition();
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
pos.getY(), pos.getZ());
}
- /**
- * Get the point of the block that is being stood upon.
- *
- * @return point
- */
+ @Override
public WorldVector getBlockOn() {
WorldVector pos = getPosition();
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
pos.getY() - 1, pos.getZ());
}
- /**
- * Get the point of the block being looked at. May return null.
- * Will return the farthest away air block if useLastBlock is true and no other block is found.
- *
- * @param range How far to checks for blocks
- * @param useLastBlock Try to return the last valid air block found.
- * @return point
- */
+ @Override
public WorldVector getBlockTrace(int range, boolean useLastBlock) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
}
+ @Override
public WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
}
- /**
- * Get the point of the block being looked at. May return null.
- *
- * @param range How far to checks for blocks
- * @return point
- */
+ @Override
public WorldVector getBlockTrace(int range) {
return getBlockTrace(range, false);
}
- /**
- * Get the point of the block being looked at. May return null.
- *
- * @param range How far to checks for blocks
- * @return point
- */
+ @Override
public WorldVector getSolidBlockTrace(int range) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
return tb.getSolidTargetBlock();
}
- /**
- * Get the player's cardinal direction (N, W, NW, etc.). May return null.
- *
- * @return the direction
- */
+ @Override
public PlayerDirection getCardinalDirection() {
return getCardinalDirection(0);
}
- /**
- * Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
- * @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
- *
- * @return the direction
- */
+ @Override
public PlayerDirection getCardinalDirection(int yawOffset) {
if (getPitch() > 67.5) {
return PlayerDirection.DOWN;
@@ -449,18 +359,7 @@ public abstract class LocalPlayer {
}
}
- /**
- * Get the ID of the item that the player is holding.
- *
- * @return the item id of the item the player is holding
- */
- public abstract int getItemInHand();
-
- /**
- * Get the Block that the player is holding.
- *
- * @return the item id of the item the player is holding
- */
+ @Override
public BaseBlock getBlockInHand() throws WorldEditException {
final int typeId = getItemInHand();
if (!getWorld().isValidBlockType(typeId)) {
@@ -469,65 +368,19 @@ public abstract class LocalPlayer {
return new BaseBlock(typeId);
}
- /**
- * Get the name of the player.
- *
- * @return String
- */
- public abstract String getName();
-
- /**
- * Get the player's position.
- *
- * @return point
- */
- public abstract WorldVector getPosition();
-
- /**
- * Get the player's world.
- *
- * @return point
- */
- public abstract LocalWorld getWorld();
-
/**
* Get the player's view pitch.
*
* @return pitch
*/
- /**
- * Get the player's view pitch.
- *
- * @return pitch
- */
- public abstract double getPitch();
/**
* Get the player's view yaw.
*
* @return yaw
*/
- /**
- * Get the player's view yaw.
- *
- * @return yaw
- */
- public abstract double getYaw();
- /**
- * Gives the player an item.
- *
- * @param type The item id of the item to be given to the player
- * @param amount How many items in the stack
- */
- public abstract void giveItem(int type, int amount);
-
- /**
- * Pass through the wall that you are looking at.
- *
- * @param range How far to checks for blocks
- * @return whether the player was pass through
- */
+ @Override
public boolean passThroughForwardWall(int range) {
int searchDist = 0;
TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
@@ -571,121 +424,32 @@ public abstract class LocalPlayer {
return false;
}
- /**
- * Print a message.
- *
- * @param msg The message text
- */
- public abstract void printRaw(String msg);
-
- /**
- * Print a WorldEdit message.
- *
- * @param msg The message text
- */
- public abstract void printDebug(String msg);
-
- /**
- * Print a WorldEdit message.
- *
- * @param msg The message text
- */
- public abstract void print(String msg);
-
- /**
- * Print a WorldEdit error.
- *
- * @param msg The error message text
- */
- public abstract void printError(String msg);
-
- /**
- * Move the player.
- *
- * @param pos Where to move them
- * @param pitch The pitch (up/down) of the player's view
- * @param yaw The yaw (left/right) of the player's view
- */
- public abstract void setPosition(Vector pos, float pitch, float yaw);
-
- /**
- * Move the player.
- *
- * @param pos Where to move them
- */
+ @Override
public void setPosition(Vector pos) {
setPosition(pos, (float) getPitch(), (float) getYaw());
}
- /**
- * Get a player's list of groups.
- *
- * @return an array containing a group name per entry
- */
- public abstract String[] getGroups();
-
- /**
- * Get this player's block bag.
- *
- * @return the player's block bag
- */
- public abstract BlockBag getInventoryBlockBag();
-
- /**
- * Checks if a player has permission.
- *
- * @param perm The permission to check
- * @return true if the player has that permission
- */
- public abstract boolean hasPermission(String perm);
-
- /**
- * Open a file open dialog.
- *
- * @param extensions null to allow all
- * @return the selected file or null if something went wrong
- */
+ @Override
public File openFileOpenDialog(String[] extensions) {
printError("File dialogs are not supported in your environment.");
return null;
}
- /**
- * Open a file save dialog.
- *
- * @param extensions null to allow all
- * @return the selected file or null if something went wrong
- */
+ @Override
public File openFileSaveDialog(String[] extensions) {
printError("File dialogs are not supported in your environment.");
return null;
}
- /**
- * Returns true if the player can destroy bedrock.
- *
- * @return
- */
+ @Override
public boolean canDestroyBedrock() {
return hasPermission("worldedit.override.bedrock");
}
- /**
- * Send a CUI event.
- *
- * @param event
- */
+ @Override
public void dispatchCUIEvent(CUIEvent event) {
}
- /**
- * Send the CUI handshake.
- * @deprecated Not used anymore; The CUI begins the handshake
- */
- @Deprecated
- public void dispatchCUIHandshake() {
- }
-
@Override
public boolean equals(Object other) {
if (!(other instanceof LocalPlayer)) {
@@ -700,16 +464,19 @@ public abstract class LocalPlayer {
return getName().hashCode();
}
+ @Override
public void checkPermission(String permission) throws WorldEditPermissionException {
if (!hasPermission(permission)) {
throw new WorldEditPermissionException();
}
}
+ @Override
public boolean isPlayer() {
return true;
}
+ @Override
public boolean hasCreativeMode() {
return false;
}
diff --git a/src/main/java/com/sk89q/worldedit/WorldEdit.java b/src/main/java/com/sk89q/worldedit/WorldEdit.java
index f3fbc5dfc..0240ad6a5 100644
--- a/src/main/java/com/sk89q/worldedit/WorldEdit.java
+++ b/src/main/java/com/sk89q/worldedit/WorldEdit.java
@@ -314,7 +314,7 @@ public class WorldEdit {
@Deprecated
public BaseBlock getBlock(LocalPlayer player, String arg, boolean allAllowed, boolean allowNoData) throws WorldEditException {
ParserContext context = new ParserContext();
- context.setPlayer(player);
+ context.setActor(player);
context.setWorld(player.getWorld());
context.setSession(getSession(player));
context.setRestricted(!allAllowed);
@@ -383,7 +383,7 @@ public class WorldEdit {
@SuppressWarnings("deprecation")
public Pattern getBlockPattern(LocalPlayer player, String input) throws WorldEditException {
ParserContext context = new ParserContext();
- context.setPlayer(player);
+ context.setActor(player);
context.setWorld(player.getWorld());
context.setSession(getSession(player));
return Patterns.wrap(getPatternRegistry().parseFromInput(input, context));
@@ -396,7 +396,7 @@ public class WorldEdit {
@SuppressWarnings("deprecation")
public Mask getBlockMask(LocalPlayer player, LocalSession session, String input) throws WorldEditException {
ParserContext context = new ParserContext();
- context.setPlayer(player);
+ context.setActor(player);
context.setWorld(player.getWorld());
context.setSession(session);
return Masks.wrap(getMaskRegistry().parseFromInput(input, context));
diff --git a/src/main/java/com/sk89q/worldedit/entity/BaseEntity.java b/src/main/java/com/sk89q/worldedit/entity/BaseEntity.java
new file mode 100644
index 000000000..f547929b3
--- /dev/null
+++ b/src/main/java/com/sk89q/worldedit/entity/BaseEntity.java
@@ -0,0 +1,26 @@
+/*
+ * WorldEdit, a Minecraft world manipulation toolkit
+ * Copyright (C) sk89q
+ * Copyright (C) WorldEdit team and contributors
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
+ * for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see .
+ */
+
+package com.sk89q.worldedit.entity;
+
+/**
+ * A snapshot of an entity that can be reused and passed around.
+ */
+public class BaseEntity {
+}
diff --git a/src/main/java/com/sk89q/worldedit/entity/Entity.java b/src/main/java/com/sk89q/worldedit/entity/Entity.java
new file mode 100644
index 000000000..960c8923e
--- /dev/null
+++ b/src/main/java/com/sk89q/worldedit/entity/Entity.java
@@ -0,0 +1,218 @@
+/*
+ * WorldEdit, a Minecraft world manipulation toolkit
+ * Copyright (C) sk89q
+ * Copyright (C) WorldEdit team and contributors
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
+ * for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see .
+ */
+
+package com.sk89q.worldedit.entity;
+
+import com.sk89q.worldedit.PlayerDirection;
+import com.sk89q.worldedit.Vector;
+import com.sk89q.worldedit.WorldVector;
+import com.sk89q.worldedit.WorldVectorFace;
+import com.sk89q.worldedit.extent.Extent;
+
+/**
+ * A reference to an instance of an entity that exists in an {@link Extent}
+ * and thus would have position and similar details.
+ *
+ * This object cannot be directly cloned because it represents a particular
+ * instance of an entity, but a {@link BaseEntity} can be created from
+ * this entity (or at least, it will be possible in the future), which
+ * can then be used to spawn new instances of that particular entity
+ * description.
+ */
+public interface Entity extends Player {
+
+ /**
+ * Find a position for the actor to stand that is not inside a block.
+ * Blocks above the player will be iteratively tested until there is
+ * a series of two free blocks. The actor will be teleported to
+ * that free position.
+ *
+ * @param searchPos search position
+ */
+ void findFreePosition(WorldVector searchPos);
+
+ /**
+ * Set the actor on the ground.
+ *
+ * @param searchPos The location to start searching from
+ */
+ void setOnGround(WorldVector searchPos);
+
+ /**
+ * Find a position for the player to stand that is not inside a block.
+ * Blocks above the player will be iteratively tested until there is
+ * a series of two free blocks. The player will be teleported to
+ * that free position.
+ */
+ void findFreePosition();
+
+ /**
+ * Go up one level to the next free space above.
+ *
+ * @return true if a spot was found
+ */
+ boolean ascendLevel();
+
+ /**
+ * Go up one level to the next free space above.
+ *
+ * @return true if a spot was found
+ */
+ boolean descendLevel();
+
+ /**
+ * Ascend to the ceiling above.
+ *
+ * @param clearance How many blocks to leave above the player's head
+ * @return whether the player was moved
+ */
+ boolean ascendToCeiling(int clearance);
+
+ /**
+ * Ascend to the ceiling above.
+ *
+ * @param clearance How many blocks to leave above the player's head
+ * @param alwaysGlass Always put glass under the player
+ * @return whether the player was moved
+ */
+ boolean ascendToCeiling(int clearance, boolean alwaysGlass);
+
+ /**
+ * Just go up.
+ *
+ * @param distance How far up to teleport
+ * @return whether the player was moved
+ */
+ boolean ascendUpwards(int distance);
+
+ /**
+ * Just go up.
+ *
+ * @param distance How far up to teleport
+ * @param alwaysGlass Always put glass under the player
+ * @return whether the player was moved
+ */
+ boolean ascendUpwards(int distance, boolean alwaysGlass);
+
+ /**
+ * Make the player float in the given blocks.
+ *
+ * @param x The X coordinate of the block to float in
+ * @param y The Y coordinate of the block to float in
+ * @param z The Z coordinate of the block to float in
+ */
+ void floatAt(int x, int y, int z, boolean alwaysGlass);
+
+ /**
+ * Get the point of the block that is being stood in.
+ *
+ * @return point
+ */
+ WorldVector getBlockIn();
+
+ /**
+ * Get the point of the block that is being stood upon.
+ *
+ * @return point
+ */
+ WorldVector getBlockOn();
+
+ /**
+ * Get the point of the block being looked at. May return null.
+ * Will return the farthest away air block if useLastBlock is true and no other block is found.
+ *
+ * @param range How far to checks for blocks
+ * @param useLastBlock Try to return the last valid air block found.
+ * @return point
+ */
+ WorldVector getBlockTrace(int range, boolean useLastBlock);
+
+ WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock);
+
+ /**
+ * Get the point of the block being looked at. May return null.
+ *
+ * @param range How far to checks for blocks
+ * @return point
+ */
+ WorldVector getBlockTrace(int range);
+
+ /**
+ * Get the point of the block being looked at. May return null.
+ *
+ * @param range How far to checks for blocks
+ * @return point
+ */
+ WorldVector getSolidBlockTrace(int range);
+
+ /**
+ * Get the player's cardinal direction (N, W, NW, etc.). May return null.
+ *
+ * @return the direction
+ */
+ PlayerDirection getCardinalDirection();
+
+ /**
+ * Get the actor's position.
+ *
+ * If the actor has no permission, then return a dummy location.
+ *
+ * @return the actor's position
+ */
+ WorldVector getPosition();
+
+ /**
+ * Get the player's view pitch.
+ *
+ * @return pitch
+ */
+ double getPitch();
+
+ /**
+ * Get the player's view yaw.
+ *
+ * @return yaw
+ */
+ double getYaw();
+
+ /**
+ * Pass through the wall that you are looking at.
+ *
+ * @param range How far to checks for blocks
+ * @return whether the player was pass through
+ */
+ boolean passThroughForwardWall(int range);
+
+ /**
+ * Move the player.
+ *
+ * @param pos Where to move them
+ * @param pitch The pitch (up/down) of the player's view
+ * @param yaw The yaw (left/right) of the player's view
+ */
+ void setPosition(Vector pos, float pitch, float yaw);
+
+ /**
+ * Move the player.
+ *
+ * @param pos Where to move them
+ */
+ void setPosition(Vector pos);
+
+}
diff --git a/src/main/java/com/sk89q/worldedit/entity/Player.java b/src/main/java/com/sk89q/worldedit/entity/Player.java
new file mode 100644
index 000000000..cad0865a8
--- /dev/null
+++ b/src/main/java/com/sk89q/worldedit/entity/Player.java
@@ -0,0 +1,83 @@
+/*
+ * WorldEdit, a Minecraft world manipulation toolkit
+ * Copyright (C) sk89q
+ * Copyright (C) WorldEdit team and contributors
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
+ * for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see .
+ */
+
+package com.sk89q.worldedit.entity;
+
+import com.sk89q.worldedit.PlayerDirection;
+import com.sk89q.worldedit.WorldEditException;
+import com.sk89q.worldedit.blocks.BaseBlock;
+import com.sk89q.worldedit.extent.inventory.BlockBag;
+
+/**
+ * A player.
+ */
+public interface Player {
+
+ /**
+ * Returns true if the entity is holding a pick axe.
+ *
+ * @return whether a pick axe is held
+ */
+ boolean isHoldingPickAxe();
+
+ /**
+ * Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
+ * @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
+ *
+ * @return the direction
+ */
+ PlayerDirection getCardinalDirection(int yawOffset);
+
+ /**
+ * Get the ID of the item that the player is holding.
+ *
+ * @return the item id of the item the player is holding
+ */
+ int getItemInHand();
+
+ /**
+ * Get the Block that the player is holding.
+ *
+ * @return the item id of the item the player is holding
+ */
+ BaseBlock getBlockInHand() throws WorldEditException;
+
+ /**
+ * Gives the player an item.
+ *
+ * @param type The item id of the item to be given to the player
+ * @param amount How many items in the stack
+ */
+ void giveItem(int type, int amount);
+
+ /**
+ * Get this actor's block bag.
+ *
+ * @return the actor's block bag
+ */
+ BlockBag getInventoryBlockBag();
+
+ /**
+ * Return whether this actor has creative mode.
+ *
+ * @return true if creative mode is enabled
+ */
+ boolean hasCreativeMode();
+
+}
diff --git a/src/main/java/com/sk89q/worldedit/event/extent/EditSessionEvent.java b/src/main/java/com/sk89q/worldedit/event/extent/EditSessionEvent.java
index 5a4c611b8..4b4ca0d26 100644
--- a/src/main/java/com/sk89q/worldedit/event/extent/EditSessionEvent.java
+++ b/src/main/java/com/sk89q/worldedit/event/extent/EditSessionEvent.java
@@ -20,11 +20,11 @@
package com.sk89q.worldedit.event.extent;
import com.sk89q.worldedit.EditSession;
-import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.event.Event;
+import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extent.Extent;
import javax.annotation.Nullable;
@@ -60,7 +60,7 @@ import static com.sk89q.worldedit.EditSession.Stage;
public class EditSessionEvent extends Event {
private final LocalWorld world;
- private final LocalPlayer player;
+ private final Actor actor;
private final int maxBlocks;
private final Stage stage;
private Extent extent;
@@ -69,25 +69,25 @@ public class EditSessionEvent extends Event {
* Create a new event.
*
* @param world the world
- * @param player the player, or null if not available
+ * @param actor the actor, or null if there is no actor specified
* @param maxBlocks the maximum number of block changes
* @param stage the stage
*/
- public EditSessionEvent(LocalWorld world, LocalPlayer player, int maxBlocks, Stage stage) {
+ public EditSessionEvent(LocalWorld world, Actor actor, int maxBlocks, Stage stage) {
checkNotNull(world);
this.world = world;
- this.player = player;
+ this.actor = actor;
this.maxBlocks = maxBlocks;
this.stage = stage;
}
/**
- * Get the player for this event.
+ * Get the actor for this event.
*
- * @return the player, which may be null if unavailable
+ * @return the actor, which may be null if unavailable
*/
- public @Nullable LocalPlayer getPlayer() {
- return player;
+ public @Nullable Actor getActor() {
+ return actor;
}
/**
@@ -144,7 +144,7 @@ public class EditSessionEvent extends Event {
* @return a new event
*/
public EditSessionEvent clone(Stage stage) {
- return new EditSessionEvent(world, player, maxBlocks, stage);
+ return new EditSessionEvent(world, actor, maxBlocks, stage);
}
}
diff --git a/src/main/java/com/sk89q/worldedit/extension/input/ParserContext.java b/src/main/java/com/sk89q/worldedit/extension/input/ParserContext.java
index 8b833ac67..cc79d96e1 100644
--- a/src/main/java/com/sk89q/worldedit/extension/input/ParserContext.java
+++ b/src/main/java/com/sk89q/worldedit/extension/input/ParserContext.java
@@ -22,6 +22,7 @@ package com.sk89q.worldedit.extension.input;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.LocalWorld;
+import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.registry.MaskRegistry;
import com.sk89q.worldedit.extent.Extent;
@@ -38,7 +39,7 @@ public class ParserContext {
private @Nullable Extent extent;
private @Nullable LocalSession session;
private @Nullable LocalWorld world;
- private @Nullable LocalPlayer player;
+ private @Nullable Actor actor;
private boolean restricted = true;
private boolean preferringWildcard;
@@ -97,21 +98,21 @@ public class ParserContext {
}
/**
- * Get the {@link LocalPlayer} set on this context.
+ * Get the {@link Actor} set on this context.
*
- * @return a player
+ * @return an actor, or null
*/
- public @Nullable LocalPlayer getPlayer() {
- return player;
+ public @Nullable Actor getActor() {
+ return actor;
}
/**
- * Set the player.
+ * Set the actor.
*
- * @param player a player, or null if none is available
+ * @param actor an actor, or null if none is available
*/
- public void setPlayer(@Nullable LocalPlayer player) {
- this.player = player;
+ public void setActor(@Nullable Actor actor) {
+ this.actor = actor;
}
/**
@@ -157,17 +158,17 @@ public class ParserContext {
}
/**
- * Get the {@link LocalPlayer} set on this context.
+ * Get the {@link Actor} set on this context.
*
- * @return a player
+ * @return an actor
* @throws InputParseException thrown if no {@link LocalPlayer} is set
*/
- public LocalPlayer requirePlayer() throws InputParseException {
- LocalPlayer player = getPlayer();
- if (player == null) {
- throw new InputParseException("No player is known");
+ public Actor requireActor() throws InputParseException {
+ Actor actor = getActor();
+ if (actor == null) {
+ throw new InputParseException("No actor is known");
}
- return player;
+ return actor;
}
/**
diff --git a/src/main/java/com/sk89q/worldedit/extension/platform/Actor.java b/src/main/java/com/sk89q/worldedit/extension/platform/Actor.java
new file mode 100644
index 000000000..f31094962
--- /dev/null
+++ b/src/main/java/com/sk89q/worldedit/extension/platform/Actor.java
@@ -0,0 +1,136 @@
+/*
+ * WorldEdit, a Minecraft world manipulation toolkit
+ * Copyright (C) sk89q
+ * Copyright (C) WorldEdit team and contributors
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
+ * for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see .
+ */
+
+package com.sk89q.worldedit.extension.platform;
+
+import com.sk89q.worldedit.LocalWorld;
+import com.sk89q.worldedit.WorldEditPermissionException;
+import com.sk89q.worldedit.internal.cui.CUIEvent;
+
+import java.io.File;
+
+/**
+ * An object that can perform actions in WorldEdit.
+ */
+public interface Actor {
+
+ /**
+ * Get the name of the actor.
+ *
+ * @return String
+ */
+ String getName();
+
+ /**
+ * Get the actor's world.
+ *
+ * @return the world
+ */
+ LocalWorld getWorld();
+
+ /**
+ * Print a message.
+ *
+ * @param msg The message text
+ */
+ void printRaw(String msg);
+
+ /**
+ * Print a WorldEdit message.
+ *
+ * @param msg The message text
+ */
+ void printDebug(String msg);
+
+ /**
+ * Print a WorldEdit message.
+ *
+ * @param msg The message text
+ */
+ void print(String msg);
+
+ /**
+ * Print a WorldEdit error.
+ *
+ * @param msg The error message text
+ */
+ void printError(String msg);
+
+ /**
+ * Returns true if the actor can destroy bedrock.
+ *
+ * @return true if bedrock can be broken by the actor
+ */
+ boolean canDestroyBedrock();
+
+ /**
+ * Get a actor's list of groups.
+ *
+ * @return an array containing a group name per entry
+ */
+ String[] getGroups();
+
+ /**
+ * Checks if a player has permission.
+ *
+ * @param perm The permission to check
+ * @return true if the player has that permission
+ */
+ boolean hasPermission(String perm);
+
+ /**
+ * Check whether this actor has the given permission, and throw an
+ * exception if not.
+ *
+ * @param permission the permission
+ * @throws WorldEditPermissionException thrown if permission is not availabe
+ */
+ void checkPermission(String permission) throws WorldEditPermissionException;
+
+ /**
+ * Return whether this actor is a player.
+ *
+ * @return true if a player
+ */
+ boolean isPlayer();
+
+ /**
+ * Open a file open dialog.
+ *
+ * @param extensions null to allow all
+ * @return the selected file or null if something went wrong
+ */
+ File openFileOpenDialog(String[] extensions);
+
+ /**
+ * Open a file save dialog.
+ *
+ * @param extensions null to allow all
+ * @return the selected file or null if something went wrong
+ */
+ File openFileSaveDialog(String[] extensions);
+
+ /**
+ * Send a CUI event.
+ *
+ * @param event the event
+ */
+ void dispatchCUIEvent(CUIEvent event);
+
+}
diff --git a/src/main/java/com/sk89q/worldedit/extension/registry/DefaultBlockParser.java b/src/main/java/com/sk89q/worldedit/extension/registry/DefaultBlockParser.java
index 841d0a752..c26489a02 100644
--- a/src/main/java/com/sk89q/worldedit/extension/registry/DefaultBlockParser.java
+++ b/src/main/java/com/sk89q/worldedit/extension/registry/DefaultBlockParser.java
@@ -21,10 +21,12 @@ package com.sk89q.worldedit.extension.registry;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.*;
+import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.input.DisallowedUsageException;
-import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.NoMatchException;
+import com.sk89q.worldedit.extension.input.ParserContext;
+import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.internal.registry.InputParser;
/**
@@ -36,13 +38,17 @@ class DefaultBlockParser extends InputParser {
super(worldEdit);
}
- private static BaseBlock getBlockInHand(LocalPlayer player) throws InputParseException {
- try {
- return player.getBlockInHand();
- } catch (NotABlockException e) {
- throw new InputParseException("You're not holding a block!");
- } catch (WorldEditException e) {
- throw new InputParseException("Unknown error occurred: " + e.getMessage(), e);
+ private static BaseBlock getBlockInHand(Actor actor) throws InputParseException {
+ if (actor instanceof Player) {
+ try {
+ return ((Player) actor).getBlockInHand();
+ } catch (NotABlockException e) {
+ throw new InputParseException("You're not holding a block!");
+ } catch (WorldEditException e) {
+ throw new InputParseException("Unknown error occurred: " + e.getMessage(), e);
+ }
+ } else {
+ throw new InputParseException("The user is not a player!");
}
}
@@ -63,7 +69,7 @@ class DefaultBlockParser extends InputParser {
if ("hand".equalsIgnoreCase(testID)) {
// Get the block type from the item in the user's hand.
- final BaseBlock blockInHand = getBlockInHand(context.requirePlayer());
+ final BaseBlock blockInHand = getBlockInHand(context.requireActor());
if (blockInHand.getClass() != BaseBlock.class) {
return blockInHand;
}
@@ -211,8 +217,8 @@ class DefaultBlockParser extends InputParser {
}
// Check if the item is allowed
- LocalPlayer player = context.requirePlayer();
- if (context.isRestricted() && player != null && !player.hasPermission("worldedit.anyblock")
+ Actor actor = context.requireActor();
+ if (context.isRestricted() && actor != null && !actor.hasPermission("worldedit.anyblock")
&& worldEdit.getConfiguration().disallowedBlocks.contains(blockId)) {
throw new DisallowedUsageException("You are not allowed to use '" + input + "'");
}
diff --git a/src/main/java/com/sk89q/worldedit/session/SessionManager.java b/src/main/java/com/sk89q/worldedit/session/SessionManager.java
index 50895c97b..562bdc757 100644
--- a/src/main/java/com/sk89q/worldedit/session/SessionManager.java
+++ b/src/main/java/com/sk89q/worldedit/session/SessionManager.java
@@ -20,6 +20,8 @@
package com.sk89q.worldedit.session;
import com.sk89q.worldedit.*;
+import com.sk89q.worldedit.entity.Player;
+import com.sk89q.worldedit.extension.platform.Actor;
import javax.annotation.Nullable;
import java.util.HashMap;
@@ -50,34 +52,34 @@ public class SessionManager {
}
/**
- * Get whether a session exists for the given player.
+ * Get whether a session exists for the given actor.
*
- * @param player the player
+ * @param actor the actor
* @return true if a session exists
*/
- public synchronized boolean contains(LocalPlayer player) {
- checkNotNull(player);
- return sessions.containsKey(getKey(player));
+ public synchronized boolean contains(Actor actor) {
+ checkNotNull(actor);
+ return sessions.containsKey(getKey(actor));
}
/**
- * Gets the session for a player and return it if it exists, otherwise
+ * Gets the session for an actor and return it if it exists, otherwise
* return null
.
*
- * @param player the player
- * @return the session for the player, if it exists
+ * @param actor the actor
+ * @return the session for the actor, if it exists
*/
- public synchronized @Nullable LocalSession find(LocalPlayer player) {
- checkNotNull(player);
- return sessions.get(getKey(player));
+ public synchronized @Nullable LocalSession find(Actor actor) {
+ checkNotNull(actor);
+ return sessions.get(getKey(actor));
}
/**
* Gets the session for someone named by the given name and return it if
* it exists, otherwise return null
.
*
- * @param name the player's name
- * @return the session for the player, if it exists
+ * @param name the actor's name
+ * @return the session for the actor, if it exists
*/
public synchronized @Nullable LocalSession findByName(String name) {
checkNotNull(name);
@@ -85,32 +87,32 @@ public class SessionManager {
}
/**
- * Get the session for a player and create one if one doesn't exist.
+ * Get the session for an actor and create one if one doesn't exist.
*
- * @param player the player
+ * @param actor the actor
* @return a session
*/
- public synchronized LocalSession get(LocalPlayer player) {
- checkNotNull(player);
+ public synchronized LocalSession get(Actor actor) {
+ checkNotNull(actor);
LocalSession session;
LocalConfiguration config = worldEdit.getConfiguration();
- if (sessions.containsKey(player.getName())) {
- session = sessions.get(player.getName());
+ if (sessions.containsKey(actor.getName())) {
+ session = sessions.get(actor.getName());
} else {
session = new LocalSession(config);
session.setBlockChangeLimit(config.defaultChangeLimit);
// Remember the session
- sessions.put(player.getName(), session);
+ sessions.put(actor.getName(), session);
}
// Set the limit on the number of blocks that an operation can
- // change at once, or don't if the player has an override or there
+ // change at once, or don't if the actor has an override or there
// is no limit. There is also a default limit
int currentChangeLimit = session.getBlockChangeLimit();
- if (!player.hasPermission("worldedit.limit.unrestricted")
+ if (!actor.hasPermission("worldedit.limit.unrestricted")
&& config.maxChangeLimit > -1) {
// If the default limit is infinite but there is a maximum
@@ -128,47 +130,47 @@ public class SessionManager {
}
}
- // Have the session use inventory if it's enabled and the player
+ // Have the session use inventory if it's enabled and the actor
// doesn't have an override
session.setUseInventory(config.useInventory
&& !(config.useInventoryOverride
- && (player.hasPermission("worldedit.inventory.unrestricted")
- || (config.useInventoryCreativeOverride && player.hasCreativeMode()))));
+ && (actor.hasPermission("worldedit.inventory.unrestricted")
+ || (config.useInventoryCreativeOverride && (!(actor instanceof Player) || ((Player) actor).hasCreativeMode())))));
return session;
}
/**
- * Get the key to use in the map for a player.
+ * Get the key to use in the map for an actor.
*
- * @param player the player
+ * @param actor the actor
* @return the key object
*/
- protected String getKey(LocalPlayer player) {
- return player.getName();
+ protected String getKey(Actor actor) {
+ return actor.getName();
}
/**
* Mark for expiration.
*
- * @param player the player
+ * @param actor the actor
*/
- public synchronized void markforExpiration(LocalPlayer player) {
- checkNotNull(player);
- LocalSession session = find(player);
+ public synchronized void markforExpiration(Actor actor) {
+ checkNotNull(actor);
+ LocalSession session = find(actor);
if (session != null) {
session.update();
}
}
/**
- * Remove the session for the given player if one exists.
+ * Remove the session for the given actor if one exists.
*
- * @param player the player
+ * @param actor the actor
*/
- public synchronized void remove(LocalPlayer player) {
- checkNotNull(player);
- sessions.remove(player.getName());
+ public synchronized void remove(Actor actor) {
+ checkNotNull(actor);
+ sessions.remove(actor.getName());
}
/**