Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-20 01:40:06 +01:00
Implement more noise patterns
Dieser Commit ist enthalten in:
Ursprung
4041b2aa1d
Commit
bb05bd24d9
@ -0,0 +1,34 @@
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package com.boydti.fawe.object.random;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.noise.NoiseGenerator;
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public class NoiseRandom implements SimpleRandom {
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private final NoiseGenerator generator;
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private final double scale;
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/**
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* Create a new NoiseRandom instance using a specific {@link NoiseGenerator} and a scale.
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*
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* @param generator The generator to use for the noise
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* @param scale The scale of the noise
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*/
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public NoiseRandom(NoiseGenerator generator, double scale) {
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this.generator = generator;
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this.scale = scale;
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}
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@Override
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public double nextDouble(int x, int y, int z) {
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return cap(this.generator.noise(Vector3.at(x, y, z).multiply(this.scale)));
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}
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// workaround for noise generators returning [0, 1]
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private double cap(double d) {
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if (d >= 1.0) {
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return 0x1.fffffffffffffp-1; // very close to 1 but less
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}
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return d;
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}
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}
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@ -2,10 +2,29 @@ package com.boydti.fawe.object.random;
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public interface SimpleRandom {
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/**
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* Generate a random double from three integer components.
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* The generated value is between 0 (inclusive) and 1 (exclusive).
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*
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* @param x the first component
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* @param y the second component
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* @param z the third component
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* @return a double between 0 (inclusive) and 1 (exclusive)
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*/
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double nextDouble(int x, int y, int z);
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default int nextInt(int x, int y, int z, int len) {
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/**
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* Generate a random integer from three integer components.
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* The generated value is between 0 (inclusive) and 1 (exclusive)
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*
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* @param x the first component
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* @param y the second component
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* @param z the third component
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* @param bound the upper bound (exclusive)
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* @return a random integer between 0 (inclusive) and {@code bound} (exclusive)
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*/
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default int nextInt(int x, int y, int z, int bound) {
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double val = nextDouble(x, y, z);
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return (int) (val * len);
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return (int) (val * bound);
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}
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}
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@ -1,14 +0,0 @@
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package com.boydti.fawe.object.random;
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public class SimplexRandom implements SimpleRandom {
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private final double scale;
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public SimplexRandom(double scale) {
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this.scale = scale;
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}
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@Override
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public double nextDouble(int x, int y, int z) {
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return (SimplexNoise.noise(x * scale, y * scale, z * scale) + 1) * 0.5;
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}
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}
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@ -22,11 +22,14 @@ package com.sk89q.worldedit.extension.factory;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extension.factory.parser.pattern.BlockCategoryPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.ClipboardPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.PerlinPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.RandomPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.RandomStatePatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.RidgedMultiFractalPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.SimplexPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.SingleBlockPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.TypeOrStateApplyingPatternParser;
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import com.sk89q.worldedit.extension.factory.parser.pattern.VoronoiPatternParser;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.internal.registry.AbstractFactory;
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@ -58,6 +61,9 @@ public final class PatternFactory extends AbstractFactory<Pattern> {
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// FAWE
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register(new SimplexPatternParser(worldEdit));
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register(new VoronoiPatternParser(worldEdit));
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register(new PerlinPatternParser(worldEdit));
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register(new RidgedMultiFractalPatternParser(worldEdit));
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}
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}
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@ -0,0 +1,74 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.boydti.fawe.object.random.NoiseRandom;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extension.factory.parser.RichParser;
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import com.sk89q.worldedit.extension.input.InputParseException;
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import com.sk89q.worldedit.extension.input.ParserContext;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.RandomPattern;
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import com.sk89q.worldedit.math.noise.NoiseGenerator;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import org.jetbrains.annotations.NotNull;
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import java.util.function.Supplier;
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import java.util.stream.Stream;
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public abstract class NoisePatternParser extends RichParser<Pattern> {
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private final String name;
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private final Supplier<NoiseGenerator> generatorSupplier;
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/**
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* Create a new noise parser with a defined name, e.g. {@code #simplex}.
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*
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* @param worldEdit the worldedit instance.
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* @param name the name of this noise.
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* @param generatorSupplier the supplier to get a {@link NoiseGenerator} instance from.
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*/
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protected NoisePatternParser(WorldEdit worldEdit, String name, Supplier<NoiseGenerator> generatorSupplier) {
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super(worldEdit, '#' + name);
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this.name = name;
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this.generatorSupplier = generatorSupplier;
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}
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@Override
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protected Stream<String> getSuggestions(String argumentInput, int index) {
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if (index == 0) {
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return suggestPositiveDoubles(argumentInput);
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}
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if (index == 1) {
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return worldEdit.getPatternFactory().getSuggestions(argumentInput).stream();
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}
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return Stream.empty();
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}
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@Override
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protected Pattern parseFromInput(@NotNull String[] arguments, ParserContext context) {
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if (arguments.length != 2) {
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throw new InputParseException(this.name + " requires a scale and a pattern, e.g. #"
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+ this.name + "[5][dirt,stone]");
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}
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double scale = parseScale(arguments[0]);
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Pattern inner = worldEdit.getPatternFactory().parseFromInput(arguments[1], context);
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if (inner instanceof RandomPattern) {
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return new RandomPattern(new NoiseRandom(this.generatorSupplier.get(), scale), (RandomPattern) inner);
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} else if (inner instanceof BlockStateHolder) {
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return inner; // single blocks won't have any impact on how a noise behaves
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} else {
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throw new InputParseException("Pattern " + inner.getClass().getSimpleName()
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+ " cannot be used with #" + this.name);
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}
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}
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/**
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* Modifies the given argument to match the requirements of the noise generator.
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*
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* @param argument the parsed scale argument.
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* @return the modified scale.
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*/
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protected double parseScale(String argument) {
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double scale = Double.parseDouble(argument);
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return 1d / Math.max(1, scale);
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}
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}
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@ -0,0 +1,17 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.math.noise.PerlinNoise;
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public class PerlinPatternParser extends NoisePatternParser {
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private static final String PERLIN_NAME = "perlin";
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/**
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* Create a new perlin noise parser.
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*
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* @param worldEdit the worldedit instance.
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*/
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public PerlinPatternParser(WorldEdit worldEdit) {
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super(worldEdit, PERLIN_NAME, PerlinNoise::new);
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}
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}
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@ -0,0 +1,18 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.math.noise.RidgedMultiFractalNoise;
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public class RidgedMultiFractalPatternParser extends NoisePatternParser {
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private static final String RIDGED_MULTI_FRACTAL_NAME = "rmf";
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/**
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* Create a new ridged multi fractal noise parser.
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*
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* @param worldEdit the worldedit instance.
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*/
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public RidgedMultiFractalPatternParser(WorldEdit worldEdit) {
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super(worldEdit, RIDGED_MULTI_FRACTAL_NAME, RidgedMultiFractalNoise::new);
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}
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}
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@ -1,49 +1,12 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.boydti.fawe.object.random.SimplexRandom;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extension.factory.parser.RichParser;
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import com.sk89q.worldedit.extension.input.InputParseException;
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import com.sk89q.worldedit.extension.input.ParserContext;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.RandomPattern;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import org.jetbrains.annotations.NotNull;
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import com.sk89q.worldedit.math.noise.SimplexNoiseGenerator;
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import java.util.stream.Stream;
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public class SimplexPatternParser extends RichParser<Pattern> {
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private static final String SIMPLEX_PREFIX = "#simplex";
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public class SimplexPatternParser extends NoisePatternParser {
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private static final String SIMPLEX_NAME = "simplex";
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public SimplexPatternParser(WorldEdit worldEdit) {
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super(worldEdit, SIMPLEX_PREFIX);
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}
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@Override
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protected Stream<String> getSuggestions(String argumentInput, int index) {
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if (index == 0) {
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return suggestPositiveDoubles(argumentInput);
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}
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if (index == 1) {
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return worldEdit.getPatternFactory().getSuggestions(argumentInput).stream();
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}
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return Stream.empty();
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}
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@Override
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protected Pattern parseFromInput(@NotNull String[] arguments, ParserContext context) {
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if (arguments.length != 2) {
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throw new InputParseException("Simplex requires a scale and a pattern, e.g. #simplex[5][dirt,stone]");
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}
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double scale = Double.parseDouble(arguments[0]);
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scale = 1d / Math.max(1, scale);
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Pattern inner = worldEdit.getPatternFactory().parseFromInput(arguments[1], context);
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if (inner instanceof RandomPattern) {
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return new RandomPattern(new SimplexRandom(scale), (RandomPattern) inner);
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} else if (inner instanceof BlockStateHolder) {
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return inner; // single blocks won't have any impact on how simplex behaves
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} else {
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throw new InputParseException("Pattern " + inner.getClass().getSimpleName() + " cannot be used with #simplex");
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}
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super(worldEdit, SIMPLEX_NAME, SimplexNoiseGenerator::new);
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}
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}
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@ -0,0 +1,18 @@
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package com.sk89q.worldedit.extension.factory.parser.pattern;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.math.noise.VoronoiNoise;
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public class VoronoiPatternParser extends NoisePatternParser {
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private static final String VORONOI_NAME = "voronoi";
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/**
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* Create a new voronoi noise parser.
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*
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* @param worldEdit the worldedit instance.
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*/
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public VoronoiPatternParser(WorldEdit worldEdit) {
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super(worldEdit, VORONOI_NAME, VoronoiNoise::new);
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}
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}
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@ -0,0 +1,23 @@
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package com.sk89q.worldedit.math.noise;
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import com.boydti.fawe.object.random.SimplexNoise;
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import com.sk89q.worldedit.math.Vector2;
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import com.sk89q.worldedit.math.Vector3;
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public class SimplexNoiseGenerator implements NoiseGenerator {
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@Override
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public float noise(Vector2 position) {
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return convert(SimplexNoise.noise(position.getX(), position.getZ()));
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}
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@Override
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public float noise(Vector3 position) {
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return convert(SimplexNoise.noise(position.getX(), position.getY(), position.getZ()));
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}
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private float convert(double d) {
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// we need to go from [-1, 1] to [0, 1] and from double to float
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return (float) ((d + 1) * 0.5);
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}
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}
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