Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 11:00:04 +01:00
Make HeightmapProcessor more efficient
Dieser Commit ist enthalten in:
Ursprung
f4acc5d28a
Commit
9ec9c56377
@ -8,6 +8,8 @@ import com.boydti.fawe.beta.implementation.lighting.HeightMapType;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
import com.sk89q.worldedit.world.block.BlockState;
|
||||
import com.sk89q.worldedit.world.block.BlockType;
|
||||
import com.sk89q.worldedit.world.block.BlockTypes;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.BitSet;
|
||||
@ -15,7 +17,10 @@ import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
public class HeightmapProcessor implements IBatchProcessor {
|
||||
private static final HeightMapType[] types = HeightMapType.values();
|
||||
private static final HeightMapType[] TYPES = HeightMapType.values();
|
||||
private static final BlockType RESERVED = BlockTypes.__RESERVED__;
|
||||
private static final int SECTION_SIDE_LENGTH = 16;
|
||||
private static final int BLOCKS_PER_Y_LEVEL = SECTION_SIDE_LENGTH * SECTION_SIDE_LENGTH;
|
||||
|
||||
private final World world;
|
||||
|
||||
@ -27,49 +32,53 @@ public class HeightmapProcessor implements IBatchProcessor {
|
||||
public IChunkSet processSet(IChunk chunk, IChunkGet get, IChunkSet set) {
|
||||
int max = world.getMaxY();
|
||||
int min = world.getMinY();
|
||||
int[][] heightmaps = new int[types.length][256];
|
||||
BitSet[] bitSets = new BitSet[types.length];
|
||||
for (int i = 0; i < bitSets.length; i++) {
|
||||
bitSets[i] = new BitSet(256);
|
||||
// each heightmap gets one 16*16 array
|
||||
int[][] heightmaps = new int[TYPES.length][BLOCKS_PER_Y_LEVEL];
|
||||
BitSet[] updated = new BitSet[TYPES.length];
|
||||
for (int i = 0; i < updated.length; i++) {
|
||||
updated[i] = new BitSet(BLOCKS_PER_Y_LEVEL);
|
||||
}
|
||||
boolean[] skip = new boolean[types.length];
|
||||
yLoop:
|
||||
int skip = 0;
|
||||
int allSkipped = (1 << TYPES.length) - 1; // lowest types.length bits are set
|
||||
for (int y = max; y >= min; y--) {
|
||||
if (!(set.hasSection(y >> 4) || get.hasSection(y >> 4))) {
|
||||
y -= 16;
|
||||
y -= (SECTION_SIDE_LENGTH - 1); // - 1, as we do y-- in the loop head
|
||||
continue;
|
||||
}
|
||||
for (int z = 0; z < 16; z++) {
|
||||
for (int x = 0; x < 16; x++) {
|
||||
BlockState block;
|
||||
for (int z = 0; z < SECTION_SIDE_LENGTH; z++) {
|
||||
for (int x = 0; x < SECTION_SIDE_LENGTH; x++) {
|
||||
BlockState block = null;
|
||||
if (set.hasSection(y >> 4)) {
|
||||
block = set.getBlock(x, y, z);
|
||||
} else {
|
||||
}
|
||||
if (block == null || block.getBlockType() == RESERVED) {
|
||||
block = get.getBlock(x, y, z);
|
||||
}
|
||||
for (int i = 0; i < types.length; i++) {
|
||||
if (skip[i]) continue;
|
||||
HeightMapType type = types[i];
|
||||
// fast skip if block isn't relevant for any height map
|
||||
if (block.isAir()) continue;
|
||||
for (int i = 0; i < TYPES.length; i++) {
|
||||
if ((skip & (1 << i)) != 0) continue; // skip finished height map
|
||||
HeightMapType type = TYPES[i];
|
||||
int index = (z << 4) | x;
|
||||
if (heightmaps[i][index] == 0 && type.blocks(block)) {
|
||||
heightmaps[i][index] = y + 1;
|
||||
bitSets[i].set(index);
|
||||
if (!updated[i].get(index) // ignore if that position was already set
|
||||
&& type.blocks(block)) {
|
||||
heightmaps[i][index] = y + 1; // mc requires + 1
|
||||
updated[i].set(index); // mark as updated
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < bitSets.length; i++) {
|
||||
if (bitSets[i].cardinality() == 256) {
|
||||
skip[i] = true;
|
||||
for (int i = 0; i < updated.length; i++) {
|
||||
if ((skip & (1 << i)) == 0 // if already true, skip cardinality calculation
|
||||
&& updated[i].cardinality() == BLOCKS_PER_Y_LEVEL) {
|
||||
skip |= 1 << i;
|
||||
}
|
||||
}
|
||||
for (boolean skipIt : skip) {
|
||||
if (!skipIt) continue yLoop;
|
||||
}
|
||||
break;
|
||||
if (skip != allSkipped) continue;
|
||||
break; // all maps are processed
|
||||
}
|
||||
for (int i = 0; i < types.length; i++) {
|
||||
set.setHeightMap(types[i], heightmaps[i]);
|
||||
for (int i = 0; i < TYPES.length; i++) {
|
||||
set.setHeightMap(TYPES[i], heightmaps[i]);
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren