Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 11:00:05 +01:00
[Forge] Fixed switch() fall-through on handling of block interaction.
Dieser Commit ist enthalten in:
Ursprung
fc50831cc0
Commit
92204ba623
@ -146,6 +146,8 @@ public class ForgeWorldEdit {
|
||||
if (we.handleArmSwing(player)) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RIGHT_CLICK_BLOCK: {
|
||||
WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), event.x, event.y, event.z);
|
||||
@ -157,11 +159,15 @@ public class ForgeWorldEdit {
|
||||
if (we.handleRightClick(player)) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RIGHT_CLICK_AIR: {
|
||||
if (we.handleRightClick(player)) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren