Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 02:50:06 +01:00
Changed right click to use the event as well.
Dieser Commit ist enthalten in:
Ursprung
ff7d5aad1a
Commit
fc50831cc0
@ -23,7 +23,9 @@ import com.sk89q.minecraft.util.commands.CommandsManager;
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import com.sk89q.worldedit.CuboidClipboard.FlipDirection;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.command.tool.*;
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import com.sk89q.worldedit.command.tool.DoubleActionTraceTool;
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import com.sk89q.worldedit.command.tool.Tool;
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import com.sk89q.worldedit.command.tool.TraceTool;
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import com.sk89q.worldedit.event.actor.BlockInteractEvent;
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import com.sk89q.worldedit.event.extent.EditSessionEvent;
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import com.sk89q.worldedit.event.platform.CommandEvent;
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@ -38,7 +40,6 @@ import com.sk89q.worldedit.function.mask.Masks;
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import com.sk89q.worldedit.function.pattern.Patterns;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.scripting.CraftScriptContext;
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import com.sk89q.worldedit.scripting.CraftScriptEngine;
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import com.sk89q.worldedit.scripting.RhinoCraftScriptEngine;
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@ -57,6 +58,7 @@ import java.util.logging.Logger;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.event.actor.InteractionType.PRIMARY_INPUT;
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import static com.sk89q.worldedit.event.actor.InteractionType.SECONDARY_INPUT;
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/**
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* The entry point and container for a working implementation of WorldEdit.
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@ -795,34 +797,9 @@ public class WorldEdit {
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* @return false if you want the action to go through
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*/
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public boolean handleBlockRightClick(LocalPlayer player, WorldVector clicked) {
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LocalSession session = getSession(player);
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if (player.getItemInHand() == getConfiguration().wandItem) {
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if (!session.isToolControlEnabled()) {
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return false;
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}
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if (!player.hasPermission("worldedit.selection.pos")) {
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return false;
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}
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RegionSelector selector = session.getRegionSelector(player.getWorld());
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if (selector.selectSecondary(clicked)) {
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selector.explainSecondarySelection(player, session, clicked);
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}
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return true;
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}
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Tool tool = session.getTool(player.getItemInHand());
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if (tool != null && tool instanceof BlockTool) {
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if (tool.canUse(player)) {
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((BlockTool) tool).actPrimary(getServer(), getConfiguration(), player, session, clicked);
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return true;
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}
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}
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return false;
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BlockInteractEvent event = new BlockInteractEvent(player, clicked.toLocation(), SECONDARY_INPUT);
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getEventBus().post(event);
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return event.isCancelled();
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}
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/**
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@ -210,10 +210,10 @@ public class PlatformManager {
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// At this time, only handle interaction from players
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if (actor instanceof Player) {
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if (event.getType() == InteractionType.PRIMARY_INPUT) {
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Player player = (Player) actor;
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LocalSession session = worldEdit.getSessionManager().get(actor);
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Player player = (Player) actor;
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LocalSession session = worldEdit.getSessionManager().get(actor);
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if (event.getType() == InteractionType.PRIMARY_INPUT) {
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if (player.getItemInHand() == getConfiguration().wandItem) {
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if (!session.isToolControlEnabled()) {
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return;
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@ -253,6 +253,38 @@ public class PlatformManager {
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}
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}
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}
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} else if (event.getType() == InteractionType.SECONDARY_INPUT) {
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if (player.getItemInHand() == getConfiguration().wandItem) {
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if (!session.isToolControlEnabled()) {
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return;
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}
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if (!actor.hasPermission("worldedit.selection.pos")) {
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return;
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}
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RegionSelector selector = session.getRegionSelector(player.getWorld());
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if (selector.selectSecondary(vector)) {
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selector.explainSecondarySelection(actor, session, vector);
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}
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event.setCancelled(true);
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return;
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}
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if (player instanceof LocalPlayer) { // Temporary workaround
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LocalPlayer localPlayer = (LocalPlayer) player;
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WorldVector worldVector = new WorldVector(location);
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Tool tool = session.getTool(player.getItemInHand());
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if (tool != null && tool instanceof BlockTool) {
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if (tool.canUse(localPlayer)) {
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((BlockTool) tool).actPrimary(getServerInterface(), getConfiguration(), localPlayer, session, worldVector);
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event.setCancelled(true);
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}
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}
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}
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}
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}
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}
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