3
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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-07 03:50:06 +01:00
Dieser Commit ist enthalten in:
Erik Broes 2010-11-21 22:58:05 +01:00
Ursprung 493ec4818d
Commit 7acd006b2b
6 geänderte Dateien mit 441 neuen und 0 gelöschten Zeilen

40
src/EditSession.java Normale Datei → Ausführbare Datei
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@ -1856,4 +1856,44 @@ public class EditSession {
return distribution;
}
/**
* Returns the highest solid 'terrain' block which can occur naturally.
* Looks at: 1, 2, 3, 7, 12, 13, 14, 15, 16, 56, 73, 74, 87, 88, 89
*
* @param x
* @param z
* @param minY minimal height
* @param maxY maximal height
* @return height of highest block found or 'minY'
*/
public int getHighestTerrainBlock( int x , int z, int minY, int maxY) {
for (int y = maxY; y >= minY; y--) {
Vector pt = new Vector(x, y, z);
int id = getBlock(pt).getID();
if (id == 1 // stone
|| id == 2 // grass
|| id == 3 // dirt
|| id == 7 // bedrock
|| id == 12 // sand
|| id == 13 // gravel
// hell
|| id == 87 // netherstone
|| id == 88 // slowsand
|| id == 89 // lightstone
// ores
|| id == 14 // coal ore
|| id == 15 // iron ore
|| id == 16 // gold ore
|| id == 56 // diamond ore
|| id == 73 // redstone ore
|| id == 74 // redstone ore (active)
) {
return y;
}
}
return minY;
}
}

165
src/HeightMap.java Ausführbare Datei
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@ -0,0 +1,165 @@
// $Id$
/*
* WorldEditLibrary
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.filters.HeightMapFilter;
import com.sk89q.worldedit.regions.Region;
/**
* Allows applications of Kernels onto the region's heightmap.
* Currently only used for smoothing (with a GaussianKernel).
*
* @author Grum
*/
public class HeightMap {
private int[] data;
private int width;
private int height;
private Region region;
private EditSession session;
/**
* Constructs the HeightMap
*
* @param session
* @param region
*/
public HeightMap(EditSession session, Region region) {
this.session = session;
this.region = region;
this.width = region.getWidth();
this.height = region.getLength();
int minX = region.getMinimumPoint().getBlockX();
int minY = region.getMinimumPoint().getBlockY();
int minZ = region.getMinimumPoint().getBlockZ();
int maxY = region.getMaximumPoint().getBlockY();
// Store current heightmap data
data = new int[width * height];
for (int z = 0; z < height; z++) {
for (int x = 0; x < width; x++) {
data[z * width + x] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY);
}
}
}
/**
* Apply the filter 'iterations' amount times.
*
* @param filter
* @param iterations
* @return number of blocks affected
* @throws MaxChangedBlocksException
*/
public int applyFilter(HeightMapFilter filter, int iterations) throws MaxChangedBlocksException {
int[] newData = new int[data.length];
System.arraycopy(data, 0, newData, 0, data.length);
for (int i = 0; i < iterations; i++)
newData = filter.filter(newData, width, height);
return apply(newData);
}
/**
* Apply a raw heightmap to the region
*
* @param data
* @return number of blocks affected
* @throws MaxChangedBlocksException
*/
public int apply(int[] data) throws MaxChangedBlocksException {
Vector minY = region.getMinimumPoint();
int originX = minY.getBlockX();
int originY = minY.getBlockY();
int originZ = minY.getBlockZ();
int maxY = region.getMaximumPoint().getBlockY();
BaseBlock fillerAir = new BaseBlock(0);
int blocksChanged = 0;
// Apply heightmap
for (int z = 0; z < height; z++) {
for (int x = 0; x < width; x++) {
int index = z * width + x;
int curHeight = this.data[index];
// Clamp newHeight within the selection area
int newHeight = Math.min(maxY, data[index]);
// Offset x,z to be 'real' coordinates
int X = x + originX;
int Z = z + originZ;
// We are keeping the topmost blocks so take that in account for
// the scale
double scale = (double) (curHeight - originY) / (double) (newHeight - originY);
// Depending on growing or shrinking we need to start at the
// bottom or top
if (newHeight > curHeight) {
// Set the top block of the column to be the same type (this
// might go wrong with rounding)
session.setBlock(new Vector(X, newHeight, Z), session.getBlock(new Vector(X, curHeight, Z)));
blocksChanged++;
// Grow -- start from 1 below top replacing airblocks
for (int y = newHeight - 1 - originY; y >= 0; y--) {
int copyFrom = (int) (y * scale);
session.setBlock(new Vector(X, originY + y, Z), session.getBlock(new Vector(X, originY + copyFrom, Z)));
blocksChanged++;
}
} else if (curHeight > newHeight) {
// Shrink -- start from bottom
for (int y = 0; y < newHeight - originY; y++) {
int copyFrom = (int) (y * scale);
session.setBlock(new Vector(X, originY + y, Z), session.getBlock(new Vector(X, originY + copyFrom, Z)));
blocksChanged++;
}
// Set the top block of the column to be the same type (this
// might go wrong with rounding)
session.setBlock(new Vector(X, newHeight, Z), session.getBlock(new Vector(X, curHeight, Z)));
blocksChanged++;
// Fill rest with air
for (int y = newHeight + 1; y <= curHeight; y++) {
session.setBlock(new Vector(X, y, Z), fillerAir);
blocksChanged++;
}
}
}
}
// Drop trees to the floor -- TODO
return blocksChanged;
}
}

17
src/WorldEditListener.java Normale Datei → Ausführbare Datei
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@ -31,6 +31,7 @@ import java.io.*;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.*;
import com.sk89q.worldedit.data.*;
import com.sk89q.worldedit.filters.*;
import com.sk89q.worldedit.snapshots.*;
import com.sk89q.worldedit.regions.*;
import com.sk89q.worldedit.patterns.*;
@ -165,6 +166,7 @@ public class WorldEditListener extends PluginListener {
commands.put("/butcher", "<Radius> - Kill nearby mobs");
commands.put("//use", "[SnapshotID] - Use a particular snapshot");
commands.put("//restore", "<SnapshotID> - Restore a particular snapshot");
commands.put("//smooth", "<Iterations> <Sigma> - Smooth an area's heightmap");
}
/**
@ -937,6 +939,21 @@ public class WorldEditListener extends PluginListener {
return true;
// Smooth the heightmap of a region
} else if (split[0].equalsIgnoreCase("//smooth")) {
checkArgs(split, 0, 1, split[0]);
int iterations = 1;
if (split.length >= 2)
iterations = Integer.parseInt(split[1]);
HeightMap heightMap = new HeightMap(editSession, session.getRegion());
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
int affected = heightMap.applyFilter(filter, iterations);
player.print("Terrain's heightmap has been smoothed. " + affected + " block(s) have been changed.");
return true;
// Set the outline of a region
} else if(split[0].equalsIgnoreCase("//outline")) {
checkArgs(split, 1, 1, split[0]);

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@ -0,0 +1,57 @@
// $Id$
/*
* WorldEditLibrary
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.filters;
import java.awt.image.Kernel;
/**
* A Gaussian Kernel generator (2D bellcurve)
*
* @author Grum
*/
public class GaussianKernel extends Kernel {
/**
* Constructor of the kernel
*
* @param radius the resulting diameter will be radius * 2 + 1
* @param sigma controls 'flatness'
*/
public GaussianKernel(int radius, double sigma) {
super(radius * 2 + 1, radius * 2 + 1, createKernel(radius, sigma));
}
private static float[] createKernel(int radius, double sigma) {
int diameter = radius * 2 + 1;
float[] data = new float[diameter*diameter];
double sigma22 = 2 * sigma * sigma;
double constant = Math.PI * sigma22;
for (int y = -radius; y <= radius; y++) {
for (int x = -radius; x <= radius; x++) {
data[(y+radius) * diameter + x+radius] = (float) (Math.exp(-(x * x + y * y) / sigma22) / constant);
}
}
return data;
}
}

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@ -0,0 +1,118 @@
// $Id$
/*
* WorldEditLibrary
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.filters;
import java.awt.image.Kernel;
/**
* Allows applications of Kernels onto the region's heightmap.
* Only used for smoothing (with a GaussianKernel).
*
* @author Grum
*/
public class HeightMapFilter {
private Kernel kernel;
/**
* Construct the HeightMapFilter object.
*
* @param kernel
*/
public HeightMapFilter(Kernel kernel) {
this.kernel = kernel;
}
/**
* Construct the HeightMapFilter object.
*
* @param kernelWidth
* @param kernelHeight
* @param kernelData
*/
public HeightMapFilter(int kernelWidth, int kernelHeight, float[] kernelData) {
this.kernel = new Kernel(kernelWidth, kernelHeight, kernelData);
}
/**
* @return the kernel
*/
public Kernel getKernel() {
return kernel;
}
/**
* Set Kernel
*
* @param kernel
*/
public void setKernel(Kernel kernel) {
this.kernel = kernel;
}
/**
* Filter with a 2D kernel
*
* @param inData
* @param width
* @param height
* @return the modified heightmap
*/
public int[] filter(int[] inData, int width, int height ) {
int index = 0;
float[] matrix = kernel.getKernelData(null);
int[] outData = new int[inData.length];
int kh = kernel.getHeight();
int kw = kernel.getWidth();
int kox = kernel.getXOrigin();
int koy = kernel.getYOrigin();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
float z = 0;
for (int ky = 0; ky < kh; ky++) {
int offsetY = y + ky - koy;
// Clamp coordinates inside data
if (offsetY < 0 || offsetY >= height)
offsetY = y;
offsetY *= width;
int matrixOffset = ky * kw;
for (int kx = 0; kx < kw; kx++) {
float f = matrix[matrixOffset + kx];
if (f == 0) continue;
int offsetX = x + kx - kox;
// Clamp coordinates inside data
if (offsetX < 0 || offsetX >= width)
offsetX = x;
z += f * inData[offsetY + offsetX];
}
}
outData[index++] = (int) (z + 0.5);
}
}
return outData;
}
}

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@ -0,0 +1,44 @@
// $Id$
/*
* WorldEditLibrary
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.filters;
import java.awt.image.Kernel;
/**
* A linear Kernel generator (all cells weight the same)
*
* @author Grum
*/
public class LinearKernel extends Kernel {
public LinearKernel(int radius) {
super(radius * 2 + 1, radius * 2 + 1, createKernel(radius));
}
private static float[] createKernel(int radius) {
int diameter = radius * 2 + 1;
float[] data = new float[diameter*diameter];
for (int i = 0; i < data.length; data[i++] = 1.0f/data.length) ;
return data;
}
}