Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
Updated for 2.1.
Dieser Commit ist enthalten in:
Ursprung
fd5a7abb1c
Commit
493ec4818d
@ -1,3 +1,21 @@
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2.1:
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- Switched usage of HashMaps to double ArrayLists in the history function,
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increasing the speed of everything by up to 20x.
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- The data values of blocks that use them won't be set anymore, decreasing
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the packet spam generated.
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- Added //fillr that recursively fills (it's //fill except it will
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fill nooks and crannies).
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- Fixed /unstuck lifting you when you weren't stuck.
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- Added a filename character whitelist to schematic saving/loading
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routines. (regex: ^[A-Za-z0-9_\- \./\\'\$@~!%\^\*\(\)\[\]\+\{\},\?]+$)
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- Expanded the character whitelist for snapshot names (to the same as the
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one for schematic saving/loading).
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- .schematics now save original copy offset.
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- Added //count that counts the number of blocks in a region.
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- Added //distr that prints the distribution of blocks in a region.
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- Added /butcher to kill all/nearby mobs.
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- Added mob killing to the super pickaxe.
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2.0.2:
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- Fixed issues with /listsnapshot and //restore not working.
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- Fixed help for //expand and //contract.
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Manifest-Version: 1.0
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Class-Path: jnbt.jar truezip.jar ant.jar
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WorldEdit-Version: 2.0.2
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WorldEdit-Version: 2.1
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