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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-07 03:50:06 +01:00

Updated for 2.1.

Dieser Commit ist enthalten in:
sk89q 2010-11-16 23:33:58 -08:00
Ursprung fd5a7abb1c
Commit 493ec4818d
2 geänderte Dateien mit 19 neuen und 1 gelöschten Zeilen

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2.1:
- Switched usage of HashMaps to double ArrayLists in the history function,
increasing the speed of everything by up to 20x.
- The data values of blocks that use them won't be set anymore, decreasing
the packet spam generated.
- Added //fillr that recursively fills (it's //fill except it will
fill nooks and crannies).
- Fixed /unstuck lifting you when you weren't stuck.
- Added a filename character whitelist to schematic saving/loading
routines. (regex: ^[A-Za-z0-9_\- \./\\'\$@~!%\^\*\(\)\[\]\+\{\},\?]+$)
- Expanded the character whitelist for snapshot names (to the same as the
one for schematic saving/loading).
- .schematics now save original copy offset.
- Added //count that counts the number of blocks in a region.
- Added //distr that prints the distribution of blocks in a region.
- Added /butcher to kill all/nearby mobs.
- Added mob killing to the super pickaxe.
2.0.2:
- Fixed issues with /listsnapshot and //restore not working.
- Fixed help for //expand and //contract.

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Manifest-Version: 1.0
Class-Path: jnbt.jar truezip.jar ant.jar
WorldEdit-Version: 2.0.2
WorldEdit-Version: 2.1