3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-05 02:50:05 +01:00

Some code tidying.

Dieser Commit ist enthalten in:
Jeremy Koletar 2011-07-07 14:05:03 -05:00
Ursprung 6b9dbe349a
Commit 7717223686

Datei anzeigen

@ -57,26 +57,23 @@ public class NavigationCommands {
public static void ascend(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (args.argsLength() == 0) {
if (player.ascendLevel()) {
player.print("Ascended a level.");
int levelsToAscend = 0;
if (args.argsLength() == 0) {
levelsToAscend = 1;
} else {
player.printError("No free spot above you found.");
levelsToAscend = args.getInteger(0);
}
} else {
Boolean ascentDone = false;
int ascentLevels = 1;
int levelsToAscend = args.getInteger(0);
while (player.ascendLevel() && levelsToAscend != ascentLevels) {
ascentLevels++;
}
if (ascentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Ascended " + Integer.toString(ascentLevels) + " levels.");
player.print((ascentLevels != 1) ? "Ascended " + Integer.toString(ascentLevels) + " levels." : "Ascended a level.");
}
}
}
@Command(
aliases = {"descend"},
@ -89,25 +86,23 @@ public class NavigationCommands {
public static void descend(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (args.argsLength() == 0) {
if (player.descendLevel()) {
player.print("Descended a level.");
} else {
player.printError("No free spot above you found.");
}
int levelsToDescend = 0;
if (args.argsLength() == 0) {
levelsToDescend = 1;
} else {
int descentLevels = 1;
int levelsToDescend = args.getInteger(0);
while (player.descendLevel() && levelsToDescend != descentLevels) {
descentLevels++;
}
if (descentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Descended " + Integer.toString(descentLevels) + " levels.");
}
levelsToDescend = args.getInteger(0);
}
int descentLevels = 1;
while (player.descendLevel() && levelsToDescend != descentLevels) {
descentLevels++;
}
if (descentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print((descentLevels != 1) ? "Descended " + Integer.toString(descentLevels) + " levels." : "Descended a level.");
}
}
@Command(