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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 18:10:08 +01:00

Changes tabs to spaces, also removed extra boolean.

Dieser Commit ist enthalten in:
Jeremy Koletar 2011-07-07 12:35:08 -05:00
Ursprung fce942e130
Commit 6b9dbe349a

Datei anzeigen

@ -57,28 +57,24 @@ public class NavigationCommands {
public static void ascend(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (args.argsLength() == 0) {
if (player.ascendLevel()) {
player.print("Ascended a level.");
} else {
player.printError("No free spot above you found.");
}
if (args.argsLength() == 0) {
if (player.ascendLevel()) {
player.print("Ascended a level.");
} else {
player.printError("No free spot above you found.");
}
} else {
Boolean ascentDone = false;
int ascentLevels = 1;
int levelsToAscend = args.getInteger(0);
while (!ascentDone) {
if (player.ascendLevel() && levelsToAscend != ascentLevels) {
ascentLevels++;
} else {
ascentDone = true;
}
}
if (ascentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Ascended " + Integer.toString(ascentLevels) + " levels.");
}
Boolean ascentDone = false;
int ascentLevels = 1;
int levelsToAscend = args.getInteger(0);
while (player.ascendLevel() && levelsToAscend != ascentLevels) {
ascentLevels++;
}
if (ascentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Ascended " + Integer.toString(ascentLevels) + " levels.");
}
}
}
@ -94,28 +90,23 @@ public class NavigationCommands {
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (args.argsLength() == 0) {
if (player.descendLevel()) {
player.print("Descended a level.");
} else {
player.printError("No free spot above you found.");
}
if (args.argsLength() == 0) {
if (player.descendLevel()) {
player.print("Descended a level.");
} else {
player.printError("No free spot above you found.");
}
} else {
Boolean descentDone = false;
int descentLevels = 1;
int levelsToDescend = args.getInteger(0);
while (!descentDone) {
if (player.descendLevel() && levelsToDescend != descentLevels) {
descentLevels++;
} else {
descentDone = true;
}
}
if (descentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Descended " + Integer.toString(descentLevels) + " levels.");
}
int descentLevels = 1;
int levelsToDescend = args.getInteger(0);
while (player.descendLevel() && levelsToDescend != descentLevels) {
descentLevels++;
}
if (descentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Descended " + Integer.toString(descentLevels) + " levels.");
}
}
}