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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-26 02:50:06 +01:00

Added a ConvexPolyhedralRegion and selector

Dieser Commit ist enthalten in:
TomyLobo 2013-07-31 10:33:10 +02:00 committet von wizjany
Ursprung 22798f49c8
Commit 731c8a0ce7
5 geänderte Dateien mit 755 neuen und 0 gelöschten Zeilen

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.cui;
public class SelectionPolygonEvent implements CUIEvent {
protected final int[] vertices;
public SelectionPolygonEvent(int... vertices) {
this.vertices = vertices;
}
public String getTypeId() {
return "poly";
}
public String[] getParameters() {
final String[] ret = new String[vertices.length];
int i = 0;
for (int vertex : vertices) {
ret[i++] = String.valueOf(vertex);
}
return ret;
}
}

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Set;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.regions.polyhedron.Edge;
import com.sk89q.worldedit.regions.polyhedron.Triangle;
public class ConvexPolyhedralRegion extends AbstractRegion {
/**
* Vertices that are contained in the convex hull.
*/
private final Set<Vector> vertices = new HashSet<Vector>();
/**
* Triangles that form the convex hull.
*/
private final List<Triangle> triangles = new ArrayList<Triangle>();
/**
* Vertices that are coplanar to the first 3 vertices.
*/
private final Set<Vector> vertexBacklog = new HashSet<Vector>();
/**
* Minimum point of the axis-aligned bounding box.
*/
private Vector minimumPoint;
/**
* Maximum point of the axis-aligned bounding box.
*/
private Vector maximumPoint;
/**
* Accumulator for the barycenter of the polyhedron. Divide by vertices.size() to get the actual center.
*/
private Vector centerAccum = Vector.ZERO;
/**
* The last triangle that caused a {@link #contains(Vector)} to classify a point as "outside". Used for optimization.
*/
private Triangle lastTriangle;
/**
* Constructs an empty mesh, containing no vertices or triangles.
*
* @param world
*/
public ConvexPolyhedralRegion(LocalWorld world) {
super(world);
}
/**
* Constructs an independent copy of the given region.
*
* @param world
*/
public ConvexPolyhedralRegion(ConvexPolyhedralRegion region) {
this(region.world);
vertices.addAll(region.vertices);
triangles.addAll(region.triangles);
vertexBacklog.addAll(region.vertexBacklog);
minimumPoint = region.minimumPoint;
maximumPoint = region.maximumPoint;
centerAccum = region.centerAccum;
lastTriangle = region.lastTriangle;
}
/**
* Clears the region, removing all vertices and triangles.
*/
public void clear() {
vertices.clear();
triangles.clear();
vertexBacklog.clear();
minimumPoint = null;
maximumPoint = null;
centerAccum = Vector.ZERO;
lastTriangle = null;
}
/**
* Add a vertex to the region.
*
* @param vertex
* @return true, if something changed.
*/
public boolean addVertex(Vector vertex) {
lastTriangle = null; // Probably not necessary
if (vertices.contains(vertex)) {
return false;
}
if (vertices.size() == 3) {
if (vertexBacklog.contains(vertex)) {
return false;
}
if (containsRaw(vertex)) {
return vertexBacklog.add(vertex);
}
}
vertices.add(vertex);
centerAccum = centerAccum.add(vertex);
/*if (contains(vertex)) {
return true;
}*/
lastTriangle = null;
if (minimumPoint == null) {
minimumPoint = maximumPoint = vertex;
} else {
minimumPoint = Vector.getMinimum(minimumPoint, vertex);
maximumPoint = Vector.getMaximum(maximumPoint, vertex);
}
switch (vertices.size()) {
case 0:
case 1:
case 2:
// Incomplete, can't make a mesh yet
return true;
case 3:
// Generate minimal mesh to start from
final Vector[] v = vertices.toArray(new Vector[vertices.size()]);
triangles.add((new Triangle(v[0], v[1], v[2])));
triangles.add((new Triangle(v[0], v[2], v[1])));
return true;
}
// Look for triangles that face the vertex and remove them
final Set<Edge> borderEdges = new LinkedHashSet<Edge>();
for (Iterator<Triangle> it = triangles.iterator(); it.hasNext(); ) {
final Triangle triangle = it.next();
// If the triangle can't be seen, it's not relevant
if (!triangle.above(vertex)) {
continue;
}
// Remove the triangle from the mesh
it.remove();
// ...and remember its edges
for (int i = 0; i < 3; ++i) {
final Edge edge = triangle.getEdge(i);
if (borderEdges.remove(edge)) {
continue;
}
borderEdges.add(edge);
}
}
// Add triangles between the remembered edges and the new vertex.
for (Edge edge : borderEdges) {
triangles.add(edge.createTriangle(vertex));
}
if (!vertexBacklog.isEmpty()) {
final List<Vector> vertexBacklog2 = new ArrayList<Vector>(vertexBacklog);
vertexBacklog.clear();
for (Vector vertex2 : vertexBacklog2) {
addVertex(vertex2);
}
}
return true;
}
public boolean isDefined() {
return !triangles.isEmpty();
}
@Override
public Vector getMinimumPoint() {
return minimumPoint;
}
@Override
public Vector getMaximumPoint() {
return maximumPoint;
}
@Override
public Vector getCenter() {
return centerAccum.divide(vertices.size());
}
@Override
public void expand(Vector... changes) throws RegionOperationException {
}
@Override
public void contract(Vector... changes) throws RegionOperationException {
}
@Override
public void shift(Vector change) throws RegionOperationException {
shiftCollection(vertices, change);
shiftCollection(vertexBacklog, change);
for (int i = 0; i < triangles.size(); ++i) {
final Triangle triangle = triangles.get(i);
final Vector v0 = change.add(triangle.getVertex(0));
final Vector v1 = change.add(triangle.getVertex(1));
final Vector v2 = change.add(triangle.getVertex(2));
triangles.set(i, new Triangle(v0, v1, v2));
}
minimumPoint = change.add(minimumPoint);
maximumPoint = change.add(maximumPoint);
centerAccum = change.multiply(vertices.size()).add(centerAccum);
lastTriangle = null;
}
private static void shiftCollection(Collection<Vector> collection, Vector change) {
final List<Vector> tmp = new ArrayList<Vector>(collection);
collection.clear();
for (Vector vertex : tmp) {
collection.add(change.add(vertex));
}
}
@Override
public boolean contains(Vector pt) {
if (!isDefined()) {
return false;
}
final int x = pt.getBlockX();
final int y = pt.getBlockY();
final int z = pt.getBlockZ();
final Vector min = getMinimumPoint();
final Vector max = getMaximumPoint();
if (x < min.getBlockX()) return false;
if (x > max.getBlockX()) return false;
if (y < min.getBlockY()) return false;
if (y > max.getBlockY()) return false;
if (z < min.getBlockZ()) return false;
if (z > max.getBlockZ()) return false;
return containsRaw(pt);
}
private boolean containsRaw(Vector pt) {
if (lastTriangle != null && lastTriangle.above(pt)) {
return false;
}
for (Triangle triangle : triangles) {
if (lastTriangle == triangle) {
continue;
}
if (triangle.above(pt)) {
lastTriangle = triangle;
return false;
}
}
return true;
}
public Collection<Vector> getVertices() {
if (vertexBacklog.isEmpty()) {
return vertices;
}
final List<Vector> ret = new ArrayList<Vector>(vertices);
ret.addAll(vertexBacklog);
return ret;
}
public Collection<Triangle> getTriangles() {
return triangles;
}
@Override
public AbstractRegion clone() {
return new ConvexPolyhedralRegion(this);
}
}

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.cui.CUIRegion;
import com.sk89q.worldedit.cui.SelectionPointEvent;
import com.sk89q.worldedit.cui.SelectionPolygonEvent;
import com.sk89q.worldedit.cui.SelectionShapeEvent;
import com.sk89q.worldedit.regions.polyhedron.Triangle;
public class ConvexPolyhedralRegionSelector implements RegionSelector, CUIRegion {
private int maxVertices;
private final ConvexPolyhedralRegion region;
private BlockVector pos1;
public ConvexPolyhedralRegionSelector(LocalWorld world, int maxVertices) {
this.maxVertices = maxVertices;
region = new ConvexPolyhedralRegion(world);
}
public ConvexPolyhedralRegionSelector(RegionSelector oldSelector, int maxVertices) {
this.maxVertices = maxVertices;
if (oldSelector instanceof ConvexPolyhedralRegionSelector) {
final ConvexPolyhedralRegionSelector convexPolyhedralRegionSelector = (ConvexPolyhedralRegionSelector) oldSelector;
pos1 = convexPolyhedralRegionSelector.pos1;
region = new ConvexPolyhedralRegion(convexPolyhedralRegionSelector.region);
} else {
final Region oldRegion;
try {
oldRegion = oldSelector.getRegion();
} catch (IncompleteRegionException e) {
region = new ConvexPolyhedralRegion(oldSelector.getIncompleteRegion().getWorld());
return;
}
final int minY = oldRegion.getMinimumPoint().getBlockY();
final int maxY = oldRegion.getMaximumPoint().getBlockY();
region = new ConvexPolyhedralRegion(oldRegion.getWorld());
for (final BlockVector2D pt : new ArrayList<BlockVector2D>(oldRegion.polygonize(maxVertices < 0 ? maxVertices : maxVertices / 2))) {
region.addVertex(pt.toVector(minY));
region.addVertex(pt.toVector(maxY));
}
learnChanges();
}
}
@Override
public boolean selectPrimary(Vector pos) {
clear();
pos1 = pos.toBlockVector();
return region.addVertex(pos);
}
@Override
public boolean selectSecondary(Vector pos) {
if (maxVertices >= 0 && region.getVertices().size() > maxVertices) {
return false;
}
return region.addVertex(pos);
}
@Override
public BlockVector getPrimaryPosition() throws IncompleteRegionException {
return pos1;
}
@Override
public Region getRegion() throws IncompleteRegionException {
if (!region.isDefined()) {
throw new IncompleteRegionException();
}
return region;
}
@Override
public Region getIncompleteRegion() {
return region;
}
@Override
public boolean isDefined() {
return region.isDefined();
}
@Override
public int getArea() {
return region.getArea();
}
@Override
public void learnChanges() {
pos1 = region.getVertices().iterator().next().toBlockVector();
}
@Override
public void clear() {
region.clear();
}
@Override
public String getTypeName() {
return "Convex Polyhedron";
}
@Override
public List<String> getInformationLines() {
List<String> ret = new ArrayList<String>();
ret.add("Vertices: "+region.getVertices().size());
ret.add("Triangles: "+region.getTriangles().size());
return ret;
}
@Override
public void explainPrimarySelection(LocalPlayer player, LocalSession session, Vector pos) {
session.describeCUI(player);
player.print("Started new selection with vertex "+pos+".");
}
@Override
public void explainSecondarySelection(LocalPlayer player, LocalSession session, Vector pos) {
session.describeCUI(player);
player.print("Added vertex "+pos+" to the selection.");
}
@Override
public void explainRegionAdjust(LocalPlayer player, LocalSession session) {
session.describeCUI(player);
}
@Override
public int getProtocolVersion() {
return 3;
}
@Override
public String getTypeID() {
return "polyhedron";
}
@Override
public void describeCUI(LocalSession session, LocalPlayer player) {
Collection<Vector> vertices = region.getVertices();
Collection<Triangle> triangles = region.getTriangles();
player.dispatchCUIEvent(new SelectionShapeEvent(getTypeID()));
Map<Vector, Integer> vertexIds = new HashMap<Vector, Integer>(vertices.size());
int lastVertexId = -1;
for (Vector vertex : vertices) {
vertexIds.put(vertex, ++lastVertexId);
session.dispatchCUIEvent(player, new SelectionPointEvent(lastVertexId, vertex, getArea()));
}
for (Triangle triangle : triangles) {
final int[] v = new int[3];
for (int i = 0; i < 3; ++i) {
v[i] = vertexIds.get(triangle.getVertex(i));
}
session.dispatchCUIEvent(player, new SelectionPolygonEvent(v));
}
}
@Override
public String getLegacyTypeID() {
return "cuboid";
}
@Override
public void describeLegacyCUI(LocalSession session, LocalPlayer player) {
if (isDefined()) {
session.dispatchCUIEvent(player, new SelectionPointEvent(0, region.getMinimumPoint(), getArea()));
session.dispatchCUIEvent(player, new SelectionPointEvent(1, region.getMaximumPoint(), getArea()));
} else {
session.dispatchCUIEvent(player, new SelectionShapeEvent(getLegacyTypeID()));
}
}
}

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions.polyhedron;
import com.sk89q.worldedit.Vector;
public class Edge {
private final Vector start;
private final Vector end;
public Edge(Vector start, Vector end) {
this.start = start;
this.end = end;
}
@Override
public boolean equals(Object other) {
if (!(other instanceof Edge)) {
return false;
}
Edge otherEdge = (Edge) other;
if ((this.start == otherEdge.end) && (this.end == otherEdge.start)) {
return true;
}
if ((this.end == otherEdge.end) && (this.start == otherEdge.start)) {
return true;
}
return false;
}
@Override
public int hashCode() {
return start.hashCode() ^ end.hashCode();
}
@Override
public String toString() {
return "(" + this.start + "," + this.end + ")";
}
/**
* Generates a triangle from { this.start, this.end, vertex }
*
* @param vertex The 3rd vertex for the triangle
* @return a triangle
*/
public Triangle createTriangle(Vector vertex) {
return new Triangle(this.start, this.end, vertex);
}
public Triangle createTriangle2(Vector vertex) {
return new Triangle(this.start, vertex, this.end);
}
}

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions.polyhedron;
import com.sk89q.worldedit.Vector;
public class Triangle {
private final Vector[] vertices;
private final Vector normal;
private final double b;
/**
* Constructs a triangle with the given vertices (counter-clockwise)
*
* @param v0
* @param v1
* @param v2
*/
public Triangle(Vector v0, Vector v1, Vector v2) {
vertices = new Vector[] { v0, v1, v2 };
this.normal = v1.subtract(v0).cross(v2.subtract(v0)).normalize();
this.b = Math.max(Math.max(normal.dot(v0), normal.dot(v1)), normal.dot(v2));
}
/**
* Returns the triangle's vertex with the given index, counter-clockwise.
*
* @param index Vertex index. Valid input: 0..2
* @return a vertex
*/
public Vector getVertex(int index) {
return vertices[index];
}
/**
* Returns the triangle's edge with the given index, counter-clockwise.
*
* @param index Edge index. Valid input: 0..2
* @return an edge
*/
public Edge getEdge(int index) {
if (index == vertices.length - 1) {
return new Edge(vertices[index], vertices[0]);
}
return new Edge(vertices[index], vertices[index + 1]);
}
/**
* Returns whether the given point is above the plane the triangle is in.
*
* @param pt
* @return
*/
public boolean below(Vector pt) {
return normal.dot(pt) < b;
}
/**
* Returns whether the given point is above the plane the triangle is in.
*
* @param pt
* @return
*/
public boolean above(Vector pt) {
return normal.dot(pt) > b;
}
@Override
public String toString() {
return tag+"(" + this.vertices[0] + "," + this.vertices[1] + "," + this.vertices[2] + ")";
}
String tag = "Triangle";
public Triangle tag(String tag) {
this.tag = tag;
return this;
}
}