Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-09 13:00:05 +01:00
Reduced some code duplication in the regions.
Dieser Commit ist enthalten in:
Ursprung
c838ef7b25
Commit
22798f49c8
@ -20,13 +20,17 @@
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package com.sk89q.worldedit.regions;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.data.ChunkStore;
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public abstract class AbstractRegion implements Region {
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/**
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@ -91,4 +95,109 @@ public abstract class AbstractRegion implements Region {
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return points;
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}
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/**
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* Get the number of blocks in the region.
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*
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* @return number of blocks
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*/
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public int getArea() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int)((max.getX() - min.getX() + 1) *
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(max.getY() - min.getY() + 1) *
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(max.getZ() - min.getZ() + 1));
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}
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/**
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* Get X-size.
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*
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* @return width
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*/
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public int getWidth() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int) (max.getX() - min.getX() + 1);
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}
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/**
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* Get Y-size.
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*
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* @return height
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*/
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public int getHeight() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int) (max.getY() - min.getY() + 1);
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}
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/**
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* Get Z-size.
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*
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* @return length
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*/
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public int getLength() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int) (max.getZ() - min.getZ() + 1);
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}
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/**
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* Get a list of chunks.
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*
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* @return
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*/
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public Set<Vector2D> getChunks() {
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final Set<Vector2D> chunks = new HashSet<Vector2D>();
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final Vector min = getMinimumPoint();
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final Vector max = getMaximumPoint();
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final int minY = min.getBlockY();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (!contains(new Vector(x, minY, z))) {
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continue;
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}
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chunks.add(new BlockVector2D(
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x >> ChunkStore.CHUNK_SHIFTS,
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z >> ChunkStore.CHUNK_SHIFTS
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));
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}
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}
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return chunks;
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}
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@Override
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public Set<Vector> getChunkCubes() {
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final Set<Vector> chunks = new HashSet<Vector>();
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final Vector min = getMinimumPoint();
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final Vector max = getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); ++y) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (!contains(new Vector(x, y, z))) {
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continue;
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}
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chunks.add(new BlockVector(
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x >> ChunkStore.CHUNK_SHIFTS,
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y >> ChunkStore.CHUNK_SHIFTS,
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z >> ChunkStore.CHUNK_SHIFTS
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));
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}
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}
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}
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return chunks;
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}
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}
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@ -95,56 +95,6 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
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return Math.max(pos1.getBlockY(), pos2.getBlockY());
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}
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/**
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* Get the number of blocks in the region.
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*
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* @return number of blocks
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*/
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public int getArea() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int)((max.getX() - min.getX() + 1) *
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(max.getY() - min.getY() + 1) *
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(max.getZ() - min.getZ() + 1));
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}
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/**
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* Get X-size.
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*
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* @return width
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*/
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public int getWidth() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int) (max.getX() - min.getX() + 1);
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}
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/**
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* Get Y-size.
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*
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* @return height
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*/
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public int getHeight() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int) (max.getY() - min.getY() + 1);
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}
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/**
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* Get Z-size.
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*
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* @return length
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*/
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public int getLength() {
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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return (int) (max.getZ() - min.getZ() + 1);
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}
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/**
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* Expands the cuboid in a direction.
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*
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@ -20,17 +20,13 @@
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package com.sk89q.worldedit.regions;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.data.ChunkStore;
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/**
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* Represents a cylindrical region.
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@ -314,49 +310,6 @@ public class CylinderRegion extends AbstractRegion implements FlatRegion {
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return pt.toVector2D().subtract(center).divide(radius).lengthSq() <= 1;
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}
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/**
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* Get a list of chunks.
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*
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* @return
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*/
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public Set<Vector2D> getChunks() {
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Set<Vector2D> chunks = new HashSet<Vector2D>();
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (contains(new BlockVector(x, minY, z))) {
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chunks.add(new BlockVector2D(x >> ChunkStore.CHUNK_SHIFTS,
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z >> ChunkStore.CHUNK_SHIFTS));
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}
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}
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}
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return chunks;
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}
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@Override
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public Set<Vector> getChunkCubes() {
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Set<Vector> chunks = new HashSet<Vector>();
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); ++y) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (contains(new BlockVector(x, y, z))) {
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chunks.add(new BlockVector(x >> ChunkStore.CHUNK_SHIFTS,
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y >> ChunkStore.CHUNK_SHIFTS, z >> ChunkStore.CHUNK_SHIFTS));
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}
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}
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}
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}
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return chunks;
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}
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/**
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* Sets the height of the cylinder to fit the specified Y.
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@ -213,40 +213,22 @@ public class EllipsoidRegion extends AbstractRegion {
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* @return
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*/
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public Set<Vector2D> getChunks() {
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Set<Vector2D> chunks = new HashSet<Vector2D>();
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final Set<Vector2D> chunks = new HashSet<Vector2D>();
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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final Vector min = getMinimumPoint();
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final Vector max = getMaximumPoint();
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final int centerY = getCenter().getBlockY();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); ++y) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (contains(new BlockVector(x, y, z))) {
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chunks.add(new BlockVector2D(x >> ChunkStore.CHUNK_SHIFTS,
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z >> ChunkStore.CHUNK_SHIFTS));
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}
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (!contains(new BlockVector(x, centerY, z))) {
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continue;
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}
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}
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}
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return chunks;
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}
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@Override
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public Set<Vector> getChunkCubes() {
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Set<Vector> chunks = new HashSet<Vector>();
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); ++y) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (contains(new BlockVector(x, y, z))) {
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chunks.add(new BlockVector(x >> ChunkStore.CHUNK_SHIFTS,
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y >> ChunkStore.CHUNK_SHIFTS, z >> ChunkStore.CHUNK_SHIFTS));
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}
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}
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chunks.add(new BlockVector2D(
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x >> ChunkStore.CHUNK_SHIFTS,
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z >> ChunkStore.CHUNK_SHIFTS
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));
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}
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}
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@ -21,16 +21,13 @@ package com.sk89q.worldedit.regions;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.data.ChunkStore;
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/**
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* Represents a 2D polygonal region.
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@ -409,50 +406,6 @@ public class Polygonal2DRegion extends AbstractRegion implements FlatRegion {
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return inside;
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}
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/**
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* Get a list of chunks.
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*
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* @return
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*/
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public Set<Vector2D> getChunks() {
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Set<Vector2D> chunks = new HashSet<Vector2D>();
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (contains(new BlockVector(x, minY, z))) { // Not the best
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chunks.add(new BlockVector2D(x >> ChunkStore.CHUNK_SHIFTS,
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z >> ChunkStore.CHUNK_SHIFTS));
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}
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}
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}
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return chunks;
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}
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@Override
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public Set<Vector> getChunkCubes() {
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Set<Vector> chunks = new HashSet<Vector>();
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); ++y) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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if (contains(new BlockVector(x, y, z))) { // Not the best
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chunks.add(new BlockVector(x >> ChunkStore.CHUNK_SHIFTS,
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y >> ChunkStore.CHUNK_SHIFTS, z >> ChunkStore.CHUNK_SHIFTS));
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}
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}
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}
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}
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return chunks;
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}
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/**
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* Return the number of points.
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*
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