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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-26 02:50:06 +01:00

default to a meaningful preload chunk count

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dordsor21 2021-09-22 15:58:20 +01:00
Ursprung a3d50585c2
Commit 663d0139b7
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@ -330,12 +330,12 @@ public class Settings extends Config {
" - Low values may result in FAWE waiting on requests to the main thread", " - Low values may result in FAWE waiting on requests to the main thread",
" - Higher values use more memory and isn't noticeably faster", " - Higher values use more memory and isn't noticeably faster",
" - A good (relatively) safe way to set this is", " - A good (relatively) safe way to set this is",
" - Use 32 x GB of RAM / number of players expected to be using WE at the same time", " - Use 128 x GB of RAM / number of players expected to be using WE at the same time",
" - Paper and derivatives only. (requires delay-chunk-unloads-by to be set)." " - Paper and derivatives only. (requires delay-chunk-unloads-by to be set)."
}) })
// Renamed from PRELOAD_CHUNK because it was set to 100000... something that lots of servers will now have which is // Renamed from PRELOAD_CHUNK because it was set to 100000... something that lots of servers will now have which is
// wayyy too much... // wayyy too much...
public int PRELOAD_CHUNK_COUNT = 128; public int PRELOAD_CHUNK_COUNT = 512;
@Comment({ @Comment({
"If pooling is enabled (reduces GC, higher memory usage)", "If pooling is enabled (reduces GC, higher memory usage)",