From 663d0139b7c141008ddab05880040bfa33ad7c7f Mon Sep 17 00:00:00 2001 From: dordsor21 Date: Wed, 22 Sep 2021 15:58:20 +0100 Subject: [PATCH] default to a meaningful preload chunk count --- .../com/fastasyncworldedit/core/configuration/Settings.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worldedit-core/src/main/java/com/fastasyncworldedit/core/configuration/Settings.java b/worldedit-core/src/main/java/com/fastasyncworldedit/core/configuration/Settings.java index 447e8d2e2..4babe7423 100644 --- a/worldedit-core/src/main/java/com/fastasyncworldedit/core/configuration/Settings.java +++ b/worldedit-core/src/main/java/com/fastasyncworldedit/core/configuration/Settings.java @@ -330,12 +330,12 @@ public class Settings extends Config { " - Low values may result in FAWE waiting on requests to the main thread", " - Higher values use more memory and isn't noticeably faster", " - A good (relatively) safe way to set this is", - " - Use 32 x GB of RAM / number of players expected to be using WE at the same time", + " - Use 128 x GB of RAM / number of players expected to be using WE at the same time", " - Paper and derivatives only. (requires delay-chunk-unloads-by to be set)." }) // Renamed from PRELOAD_CHUNK because it was set to 100000... something that lots of servers will now have which is // wayyy too much... - public int PRELOAD_CHUNK_COUNT = 128; + public int PRELOAD_CHUNK_COUNT = 512; @Comment({ "If pooling is enabled (reduces GC, higher memory usage)",