Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 19:02:36 +01:00
Fixed typo in brush radius too large
Dieser Commit ist enthalten in:
Ursprung
f3c97887bc
Commit
5d0335eea5
@ -290,7 +290,7 @@ public class BrushCommands {
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maxRadius = Math.max(config.maxBrushRadius, config.butcherMaxRadius);
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maxRadius = Math.max(config.maxBrushRadius, config.butcherMaxRadius);
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}
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}
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if (radius > maxRadius) {
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if (radius > maxRadius) {
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player.printError(TranslatableComponent.of("worldedit.bruch.radius-too-large", TextComponent.of(maxRadius)));
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player.printError(TranslatableComponent.of("worldedit.brush.radius-too-large", TextComponent.of(maxRadius)));
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return;
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return;
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}
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}
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@ -7,7 +7,7 @@
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"worldedit.biomeinfo.position": "Biomes at your position: {0}",
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"worldedit.biomeinfo.position": "Biomes at your position: {0}",
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"worldedit.biomeinfo.selection": "Biomes in your selection: {0}",
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"worldedit.biomeinfo.selection": "Biomes in your selection: {0}",
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"worldedit.bruch.radius-too-large": "Maximum allowed brush radius: {0}",
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"worldedit.brush.radius-too-large": "Maximum allowed brush radius: {0}",
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"worldedit.brush.apply.description": "Apply brush, apply a function to every block",
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"worldedit.brush.apply.description": "Apply brush, apply a function to every block",
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"worldedit.brush.apply.radius": "The size of the brush",
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"worldedit.brush.apply.radius": "The size of the brush",
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"worldedit.brush.apply.shape": "The shape of the region",
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"worldedit.brush.apply.shape": "The shape of the region",
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