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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-09-06 16:12:51 +02:00

Fixed typo in brush radius too large

Dieser Commit ist enthalten in:
Matthew Miller 2019-11-17 15:31:46 +10:00
Ursprung f3c97887bc
Commit 5d0335eea5
2 geänderte Dateien mit 2 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -290,7 +290,7 @@ public class BrushCommands {
maxRadius = Math.max(config.maxBrushRadius, config.butcherMaxRadius);
}
if (radius > maxRadius) {
player.printError(TranslatableComponent.of("worldedit.bruch.radius-too-large", TextComponent.of(maxRadius)));
player.printError(TranslatableComponent.of("worldedit.brush.radius-too-large", TextComponent.of(maxRadius)));
return;
}

Datei anzeigen

@ -7,7 +7,7 @@
"worldedit.biomeinfo.position": "Biomes at your position: {0}",
"worldedit.biomeinfo.selection": "Biomes in your selection: {0}",
"worldedit.bruch.radius-too-large": "Maximum allowed brush radius: {0}",
"worldedit.brush.radius-too-large": "Maximum allowed brush radius: {0}",
"worldedit.brush.apply.description": "Apply brush, apply a function to every block",
"worldedit.brush.apply.radius": "The size of the brush",
"worldedit.brush.apply.shape": "The shape of the region",