Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
Use translation message for brush assignment
Dieser Commit ist enthalten in:
Ursprung
2bcf3eedf1
Commit
3ccb5e0aed
@ -997,11 +997,14 @@ public class BrushCommands {
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// TODO NOT IMPLEMENTED
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// UtilityCommands.list(dir, actor, args, page, null, true, baseCmd);
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}
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//FAWE end
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static void setOperationBasedBrush(
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Player player,
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LocalSession session,
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//FAWE start - Expression > double
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Expression radius,
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//FAWE end
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Contextual<? extends Operation> factory,
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RegionFactory shape,
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String permission
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@ -1013,9 +1016,9 @@ public class BrushCommands {
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tool.setFill(null);
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tool.setBrush(new OperationFactoryBrush(factory, shape, session), permission);
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player.print(TextComponent.of("Set brush to " + factory));
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player.print(Caption.of("worldedit.brush.operation.equip", TextComponent.of(factory.toString())));
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ToolCommands.sendUnbindInstruction(player, UNBIND_COMMAND_COMPONENT);
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}
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//FAWE end
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@Command(
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name = "deform",
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@ -1418,6 +1421,7 @@ public class BrushCommands {
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bs.setBrush(brush);
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return process(player, arguments, bs);
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}
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//FAWE end
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static void setOperationBasedBrush(
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Player player, LocalSession session, double radius,
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@ -1434,5 +1438,4 @@ public class BrushCommands {
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player.print(Caption.of("worldedit.brush.operation.equip", TextComponent.of(factory.toString())));
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ToolCommands.sendUnbindInstruction(player, UNBIND_COMMAND_COMPONENT);
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}
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//FAWE end
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}
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