Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-07 03:50:06 +01:00
Add //br snow
Apparently an upstream addition we forgot to pull.
Dieser Commit ist enthalten in:
Ursprung
45a8030aeb
Commit
2bcf3eedf1
@ -91,8 +91,10 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
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import com.sk89q.worldedit.function.Contextual;
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import com.sk89q.worldedit.function.factory.Apply;
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import com.sk89q.worldedit.function.factory.ApplyLayer;
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import com.sk89q.worldedit.function.factory.Deform;
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import com.sk89q.worldedit.function.factory.Paint;
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import com.sk89q.worldedit.function.factory.Snow;
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import com.sk89q.worldedit.function.mask.ExistingBlockMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.operation.Operation;
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@ -101,6 +103,7 @@ import com.sk89q.worldedit.internal.annotation.ClipboardMask;
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import com.sk89q.worldedit.internal.expression.Expression;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.regions.factory.CylinderRegionFactory;
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import com.sk89q.worldedit.regions.factory.RegionFactory;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.worldedit.util.HandSide;
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@ -1012,6 +1015,7 @@ public class BrushCommands {
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player.print(TextComponent.of("Set brush to " + factory));
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}
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//FAWE end
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@Command(
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name = "deform",
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@ -1116,7 +1120,30 @@ public class BrushCommands {
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new Deform("y+=1"), shape, "worldedit.brush.lower"
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);
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}
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//FAWE end
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@Command(
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name = "snow",
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desc = "Snow brush, sets snow in the area"
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)
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@CommandPermissions("worldedit.brush.snow")
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public void snow(
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Player player, LocalSession localSession,
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@Arg(desc = "The shape of the region")
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RegionFactory shape,
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@Arg(desc = "The size of the brush", def = "5")
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double radius,
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@Switch(name = 's', desc = "Whether to stack snow")
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boolean stack
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) throws WorldEditException {
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if (shape instanceof CylinderRegionFactory) {
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shape = new CylinderRegionFactory(radius);
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}
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setOperationBasedBrush(player, localSession, radius,
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new ApplyLayer(new Snow(stack)), shape, "worldedit.brush.snow"
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);
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}
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@Command(
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name = "sphere",
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