Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
Add //br snow
Apparently an upstream addition we forgot to pull.
Dieser Commit ist enthalten in:
Ursprung
45a8030aeb
Commit
2bcf3eedf1
@ -91,8 +91,10 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
|
||||
import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
|
||||
import com.sk89q.worldedit.function.Contextual;
|
||||
import com.sk89q.worldedit.function.factory.Apply;
|
||||
import com.sk89q.worldedit.function.factory.ApplyLayer;
|
||||
import com.sk89q.worldedit.function.factory.Deform;
|
||||
import com.sk89q.worldedit.function.factory.Paint;
|
||||
import com.sk89q.worldedit.function.factory.Snow;
|
||||
import com.sk89q.worldedit.function.mask.ExistingBlockMask;
|
||||
import com.sk89q.worldedit.function.mask.Mask;
|
||||
import com.sk89q.worldedit.function.operation.Operation;
|
||||
@ -101,6 +103,7 @@ import com.sk89q.worldedit.internal.annotation.ClipboardMask;
|
||||
import com.sk89q.worldedit.internal.expression.Expression;
|
||||
import com.sk89q.worldedit.math.BlockVector3;
|
||||
import com.sk89q.worldedit.math.Vector3;
|
||||
import com.sk89q.worldedit.regions.factory.CylinderRegionFactory;
|
||||
import com.sk89q.worldedit.regions.factory.RegionFactory;
|
||||
import com.sk89q.worldedit.session.ClipboardHolder;
|
||||
import com.sk89q.worldedit.util.HandSide;
|
||||
@ -1012,6 +1015,7 @@ public class BrushCommands {
|
||||
|
||||
player.print(TextComponent.of("Set brush to " + factory));
|
||||
}
|
||||
//FAWE end
|
||||
|
||||
@Command(
|
||||
name = "deform",
|
||||
@ -1116,7 +1120,30 @@ public class BrushCommands {
|
||||
new Deform("y+=1"), shape, "worldedit.brush.lower"
|
||||
);
|
||||
}
|
||||
//FAWE end
|
||||
|
||||
@Command(
|
||||
name = "snow",
|
||||
desc = "Snow brush, sets snow in the area"
|
||||
)
|
||||
@CommandPermissions("worldedit.brush.snow")
|
||||
public void snow(
|
||||
Player player, LocalSession localSession,
|
||||
@Arg(desc = "The shape of the region")
|
||||
RegionFactory shape,
|
||||
@Arg(desc = "The size of the brush", def = "5")
|
||||
double radius,
|
||||
@Switch(name = 's', desc = "Whether to stack snow")
|
||||
boolean stack
|
||||
) throws WorldEditException {
|
||||
|
||||
if (shape instanceof CylinderRegionFactory) {
|
||||
shape = new CylinderRegionFactory(radius);
|
||||
}
|
||||
|
||||
setOperationBasedBrush(player, localSession, radius,
|
||||
new ApplyLayer(new Snow(stack)), shape, "worldedit.brush.snow"
|
||||
);
|
||||
}
|
||||
|
||||
@Command(
|
||||
name = "sphere",
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren