Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
Now /ascend and /descend won't land you in lava anymore. /unstuck made more accurate.
Dieser Commit ist enthalten in:
Ursprung
3a940ba936
Commit
383a475237
@ -137,7 +137,7 @@ public abstract class WorldEditPlayer {
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* that free position.
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*/
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public void findFreePosition() {
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Vector pos = getPosition();
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = pos.getBlockY();
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int origY = y;
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@ -187,6 +187,13 @@ public abstract class WorldEditPlayer {
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if (free == 2) {
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spots++;
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if (spots == 2) {
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int type = server.getBlockType(new Vector(x, y - 2, z));
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// Don't get put in lava!
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if (type == 10 || type == 11) {
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return false;
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}
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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@ -223,7 +230,10 @@ public abstract class WorldEditPlayer {
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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if (server.getBlockType(new Vector(x, y, z)) != 0) {
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int type = server.getBlockType(new Vector(x, y, z));
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// Don't want to end up in lava
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if (type != 0 && type != 10 && type != 11) {
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// Found a block!
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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return true;
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