Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
Changed /descend to be a little more accurate, to not drop players from a high distance, and to not drop players into the void.
Dieser Commit ist enthalten in:
Ursprung
ad0bb92c8f
Commit
3a940ba936
@ -36,7 +36,7 @@ public abstract class WorldEditPlayer {
|
||||
public WorldEditPlayer() {
|
||||
server = WorldEdit.getServer();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the name of the player.
|
||||
*
|
||||
@ -51,13 +51,13 @@ public abstract class WorldEditPlayer {
|
||||
public abstract Vector getBlockOn();
|
||||
/**
|
||||
* Get the point of the block that is being stood in.
|
||||
*
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
public abstract Vector getBlockIn();
|
||||
/**
|
||||
* Get the player's position.
|
||||
*
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
public abstract Vector getPosition();
|
||||
@ -75,7 +75,7 @@ public abstract class WorldEditPlayer {
|
||||
public abstract double getYaw();
|
||||
/**
|
||||
* Get the ID of the item that the player is holding.
|
||||
*
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public abstract int getItemInHand();
|
||||
@ -93,7 +93,7 @@ public abstract class WorldEditPlayer {
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.).
|
||||
*
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public abstract String getCardinalDirection();
|
||||
@ -204,14 +204,14 @@ public abstract class WorldEditPlayer {
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
public boolean descendLevel() {
|
||||
Vector pos = getPosition();
|
||||
Vector pos = getBlockIn();
|
||||
int x = pos.getBlockX();
|
||||
int y = pos.getBlockY() - 1;
|
||||
int z = pos.getBlockZ();
|
||||
|
||||
byte free = 0;
|
||||
|
||||
while (y >= 0) {
|
||||
while (y >= 1) {
|
||||
if (server.getBlockType(new Vector(x, y, z)) == 0) {
|
||||
free++;
|
||||
} else {
|
||||
@ -219,8 +219,20 @@ public abstract class WorldEditPlayer {
|
||||
}
|
||||
|
||||
if (free == 2) {
|
||||
setPosition(new Vector(x + 0.5, y, z + 0.5));
|
||||
return true;
|
||||
// So we've found a spot, but we have to drop the player
|
||||
// lightly and also check to see if there's something to
|
||||
// stand upon
|
||||
while (y >= 0) {
|
||||
if (server.getBlockType(new Vector(x, y, z)) != 0) {
|
||||
// Found a block!
|
||||
setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
|
||||
return true;
|
||||
}
|
||||
|
||||
y--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
y--;
|
||||
@ -231,7 +243,7 @@ public abstract class WorldEditPlayer {
|
||||
|
||||
/**
|
||||
* Gives the player an item.
|
||||
*
|
||||
*
|
||||
* @param type
|
||||
* @param amt
|
||||
*/
|
||||
@ -239,7 +251,7 @@ public abstract class WorldEditPlayer {
|
||||
|
||||
/**
|
||||
* Returns true if equal.
|
||||
*
|
||||
*
|
||||
* @param other
|
||||
* @return whether the other object is equivalent
|
||||
*/
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren