Initial bugged version
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/cmake-build-debug
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/.idea
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6
CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.25)
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project(ReferenceLinkingC C)
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set(CMAKE_C_STANDARD 11)
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add_executable(ReferenceLinkingC rl.c RLBench.c)
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0
README.md
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0
README.md
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301
RLBench.c
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301
RLBench.c
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// This is adapted from a benchmark written by John Ellis and Pete Kovac
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// of Post Communications.
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// It was modified by Hans Boehm of Silicon Graphics.
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// Translated to C++ 30 May 1997 by William D Clinger of Northeastern Univ.
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// Translated to C 15 March 2000 by Hans Boehm, now at HP Labs.
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//
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// This is no substitute for real applications. No actual application
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// is likely to behave in exactly this way. However, this benchmark was
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// designed to be more representative of real applications than other
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// Java GC benchmarks of which we are aware.
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// It attempts to model those properties of allocation requests that
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// are important to current GC techniques.
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// It is designed to be used either to obtain a single overall performance
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// number, or to give a more detailed estimate of how collector
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// performance varies with object lifetimes. It prints the time
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// required to allocate and collect balanced binary trees of various
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// sizes. Smaller trees result in shorter object lifetimes. Each cycle
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// allocates roughly the same amount of memory.
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// Two data structures are kept around during the entire process, so
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// that the measured performance is representative of applications
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// that maintain some live in-memory data. One of these is a tree
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// containing many pointers. The other is a large array containing
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// double precision floating point numbers. Both should be of comparable
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// size.
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//
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// The results are only really meaningful together with a specification
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// of how much memory was used. It is possible to trade memory for
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// better time performance. This benchmark should be run in a 32 MB
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// heap, though we don't currently know how to enforce that uniformly.
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//
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// Unlike the original Ellis and Kovac benchmark, we do not attempt
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// measure pause times. This facility should eventually be added back
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// in. There are several reasons for omitting it for now. The original
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// implementation depended on assumptions about the thread scheduler
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// that don't hold uniformly. The results really measure both the
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// scheduler and GC. Pause time measurements tend to not fit well with
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// current benchmark suites. As far as we know, none of the current
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// commercial Java implementations seriously attempt to minimize GC pause
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// times.
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#include "rl.h"
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#ifdef GC
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# include "gc.h"
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#endif
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#ifdef PROFIL
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extern void init_profiling();
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extern dump_profile();
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#endif
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// These macros were a quick hack for the Macintosh.
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//
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// #define currentTime() clock()
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// #define elapsedTime(x) ((1000*(x))/CLOCKS_PER_SEC)
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#define currentTime() stats_rtclock()
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#define elapsedTime(x) (x)
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/* Get the current time in milliseconds */
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unsigned
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stats_rtclock( void )
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{
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struct timeval t;
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struct timezone tz;
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if (gettimeofday( &t, &tz ) == -1)
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return 0;
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return (t.tv_sec * 1000 + t.tv_usec / 1000);
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}
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static const int kStretchTreeDepth = 18; // about 16Mb
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static const int kLongLivedTreeDepth = 16; // about 4Mb
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static const int kArraySize = 500000; // about 4Mb
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static const int kMinTreeDepth = 4;
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static const int kMaxTreeDepth = 16;
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typedef struct Node0_struct {
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Rl left;
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Rl right;
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int i, j;
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} Node0;
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#ifdef HOLES
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# define HOLE() GC_NEW(Node0);
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#else
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# define HOLE()
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#endif
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typedef Rl* Node;
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#define TO_NODE(rl) ((Node0*) (rl)->ref)
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void init_Node(Node me, Node l, Node r) {
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Node0* node = TO_NODE(me);
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rl_set(&node->left, me->ref, l);
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rl_set(&node->right, me->ref, r);
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}
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#ifndef GC
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void destroy_Node(void* me) {
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Node0* node = (Node0*)me;
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if(node->left.ref)
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rl_free(&node->left);
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if(node->right.ref)
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rl_free(&node->right);
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}
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#endif
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// Nodes used by a tree of a given size
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static int TreeSize(int i) {
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return ((1 << (i + 1)) - 1);
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}
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// Number of iterations to use for a given tree depth
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static int NumIters(int i) {
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return 2 * TreeSize(kStretchTreeDepth) / TreeSize(i);
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}
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// Build tree top down, assigning to older objects.
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static void Populate(int iDepth, Node thisNode) {
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Node0* node = TO_NODE(thisNode);
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if (iDepth<=0) {
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node->left.ref = NULL;
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node->right.ref = NULL;
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return;
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} else {
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iDepth--;
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# ifdef GC
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thisNode->left = GC_NEW(Node0); HOLE();
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thisNode->right = GC_NEW(Node0); HOLE();
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# else
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rl_alloc(&node->left, node, sizeof(Node0), destroy_Node);
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rl_alloc(&node->right, node, sizeof(Node0), destroy_Node);
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# endif
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Populate (iDepth, &node->left);
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Populate (iDepth, &node->right);
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}
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}
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// Build tree bottom-up
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static void MakeTree(Node result, int iDepth) {
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if (iDepth<=0) {
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# ifndef GC
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rl_alloc(result, NULL, sizeof(Node0), destroy_Node);
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Node0* node = TO_NODE(result);
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node->left.ref = NULL;
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node->right.ref = NULL;
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# else
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result = GC_NEW(Node0); HOLE();
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# endif
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/* result is implicitly initialized in both cases. */
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} else {
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Rl left, right;
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MakeTree(&left, iDepth-1);
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MakeTree(&right, iDepth-1);
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# ifndef GC
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rl_alloc(result, NULL, sizeof(Node0), destroy_Node);
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# else
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result = GC_NEW(Node0); HOLE();
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# endif
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init_Node(result, &left, &right);
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printf("Set works\n");
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rl_free(&left);
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rl_free(&right);
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}
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}
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static void PrintDiagnostics() {
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#if 0
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long lFreeMemory = Runtime.getRuntime().freeMemory();
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long lTotalMemory = Runtime.getRuntime().totalMemory();
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System.out.print(" Total memory available="
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+ lTotalMemory + " bytes");
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System.out.println(" Free memory=" + lFreeMemory + " bytes");
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#endif
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}
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static void TimeConstruction(int depth) {
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long tStart, tFinish;
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int iNumIters = NumIters(depth);
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Rl tempTree;
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int i;
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printf("Creating %d trees of depth %d\n", iNumIters, depth);
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tStart = currentTime();
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for (i = 0; i < iNumIters; ++i) {
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# ifndef GC
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rl_alloc(&tempTree, NULL, sizeof(Node0), destroy_Node);
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# else
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tempTree = GC_NEW(Node0);
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# endif
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Populate(depth, &tempTree);
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# ifndef GC
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rl_free(&tempTree);
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# endif
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}
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tFinish = currentTime();
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printf("\tTop down construction took %d msec\n",
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elapsedTime(tFinish - tStart));
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tStart = currentTime();
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for (i = 0; i < iNumIters; ++i) {
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MakeTree(&tempTree, depth);
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# ifndef GC
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rl_free(&tempTree);
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# endif
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}
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tFinish = currentTime();
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printf("\tBottom up construction took %d msec\n",
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elapsedTime(tFinish - tStart));
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}
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int main() {
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Node root;
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Node longLivedTree;
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Rl tempTree;
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long tStart, tFinish;
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long tElapsed;
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int i, d;
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double *array;
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#ifdef GC
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// GC_full_freq = 30;
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// GC_free_space_divisor = 16;
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// GC_enable_incremental();
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#endif
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printf("Garbage Collector Test\n");
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printf(" Live storage will peak at %d bytes.\n\n",
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2 * sizeof(Node0) * TreeSize(kLongLivedTreeDepth) +
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sizeof(double) * kArraySize);
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printf(" Stretching memory with a binary tree of depth %d\n",
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kStretchTreeDepth);
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PrintDiagnostics();
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# ifdef PROFIL
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init_profiling();
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# endif
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tStart = currentTime();
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// Stretch the memory space quickly
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MakeTree(&tempTree, kStretchTreeDepth);
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printf("Made tree\n");
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# ifndef GC
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rl_free(&tempTree);
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# endif
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// Create a long lived object
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printf(" Creating a long-lived binary tree of depth %d\n",
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kLongLivedTreeDepth);
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# ifndef GC
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rl_alloc(longLivedTree, NULL, sizeof(Node0), destroy_Node);
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# else
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longLivedTree = GC_NEW(Node0);
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# endif
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Populate(kLongLivedTreeDepth, longLivedTree);
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// Create long-lived array, filling half of it
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printf(" Creating a long-lived array of %d doubles\n", kArraySize);
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# ifndef GC
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array = malloc(kArraySize * sizeof(double));
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# else
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# ifndef NO_PTRFREE
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array = GC_MALLOC_ATOMIC(sizeof(double) * kArraySize);
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# else
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array = GC_MALLOC(sizeof(double) * kArraySize);
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# endif
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# endif
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for (i = 0; i < kArraySize/2; ++i) {
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array[i] = 1.0/i;
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}
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PrintDiagnostics();
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for (d = kMinTreeDepth; d <= kMaxTreeDepth; d += 2) {
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TimeConstruction(d);
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}
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if (longLivedTree == 0 || array[1000] != 1.0/1000)
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fprintf(stderr, "Failed\n");
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// fake reference to LongLivedTree
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// and array
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// to keep them from being optimized away
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tFinish = currentTime();
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tElapsed = elapsedTime(tFinish-tStart);
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PrintDiagnostics();
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printf("Completed in %d msec\n", tElapsed);
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# ifdef GC
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printf("Completed %d collections\n", GC_gc_no);
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printf("Heap size is %d\n", GC_get_heap_size());
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# endif
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# ifdef PROFIL
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dump_profile();
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# endif
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}
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104
rl.c
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104
rl.c
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#include "rl.h"
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#include <stdbool.h>
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#include <malloc.h>
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struct RlBox {
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bool marked;
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Rl* first;
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Rl* last;
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Destructor destructor;
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};
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#define RLBOX_SIZE sizeof(struct RlBox)
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#define PTR_TO_RLBOX(ptr) ((struct RlBox*)((ptr) - RLBOX_SIZE))
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inline void rl_alloc(Rl* reference, const void* owner, const size_t size, const Destructor destructor) {
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struct RlBox* box = (struct RlBox*) malloc(RLBOX_SIZE + size);
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box->marked = false;
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box->first = NULL;
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box->last = NULL;
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box->destructor = destructor;
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reference->prev = NULL;
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reference->next = NULL;
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reference->owner = PTR_TO_RLBOX(owner);
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reference->ref = box + RLBOX_SIZE;
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}
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// reference may not point to a valid object
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inline void rl_set(Rl* reference, const void* owner, const Rl* copy) {
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reference->prev = PTR_TO_RLBOX(copy->ref)->last;
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reference->next = NULL;
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reference->owner = PTR_TO_RLBOX(owner);
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reference->ref = copy->ref;
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reference->prev->next = reference;
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}
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static void unmark(struct RlBox* obj) {
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if(!obj->marked)
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return;
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obj->marked = false;
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Rl* ref = obj->first;
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while(ref) {
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unmark(ref->owner);
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ref = ref->next;
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}
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}
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static bool search_root(struct RlBox* obj) {
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if(obj->marked)
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return false;
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obj->marked = true;
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Rl* ref = obj->first;
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while(ref) {
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if(!ref->owner || search_root(ref->owner)) {
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// mark reversal
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Rl* prev = ref->prev;
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while(prev) {
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unmark(prev->owner);
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prev = ref->prev;
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}
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obj->marked = false;
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// reordering
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if(ref != obj->first) {
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if(ref->next)
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ref->next->prev = ref->prev;
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else
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obj->last = ref->prev;
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ref->prev->next = ref->next;
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obj->first->prev = ref;
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obj->first = ref;
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}
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return true;
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}
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ref = ref->next;
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}
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return false;
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}
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inline void rl_free(Rl* reference) {
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struct RlBox* obj = PTR_TO_RLBOX(reference->ref);
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if(obj->first != reference) {
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if(reference->next)
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reference->next->prev = reference->prev;
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||||
else
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obj->last = reference->prev;
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||||
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||||
reference->prev->next = reference->next;
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||||
return;
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||||
}
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||||
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if(search_root(obj))
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return;
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obj->destructor(reference->ref);
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free(obj);
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}
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//TODO foolproofed versions (with NULL, prev set, etc.)
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34
rl.h
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34
rl.h
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#pragma once
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#include <stddef.h>
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||||
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typedef struct Rl Rl;
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typedef void (*Destructor)(void*);
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||||
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||||
struct Rl {
|
||||
Rl* prev;
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||||
Rl* next;
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||||
struct RlBox* owner;
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||||
void* ref;
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||||
};
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||||
|
||||
/*
|
||||
* rl_alloc has to be used for new object allocation of the size size.
|
||||
* reference will point to the new function afterwards.
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||||
* owner should be the struct containing reference and may be NULL if Rl is on the stack or in a global variable.
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||||
* The destructor has to rl_free all references inside the newly allocated object.
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||||
*
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||||
* This function disregards potential malloc() failures.
|
||||
*/
|
||||
void rl_alloc(Rl* reference, const void* owner, size_t size, Destructor destructor);
|
||||
|
||||
/*
|
||||
* rl_set has to be used to set the reference Rl to point to the same object as copy.
|
||||
* owner should be the struct containing reference and may be NULL if Rl is on the stack or in a global variable.
|
||||
*/
|
||||
void rl_set(Rl* reference, const void* owner, const Rl* copy);
|
||||
|
||||
/*
|
||||
* rl_free has to be called prior to discarding a Rl to prevent resource leaks.
|
||||
* Rl* has to point to a valid object (not NULL)
|
||||
*/
|
||||
void rl_free(Rl* reference);
|
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