geforkt von SteamWar/BungeeCore
Merge pull request 'Add Hover to Check Reminder and Reminder on Connection' (#197) from schem_aleart into master
Reviewed-on: SteamWar/BungeeCore#197 Reviewed-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Commit
a3e8b1e95c
src/de/steamwar
bungeecore
messages
@ -144,6 +144,13 @@ public class Message {
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}
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}
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}
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}
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public static void team(String message, String onHover, ClickEvent onClick, Object... params){
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for(ProxiedPlayer player : ProxyServer.getInstance().getPlayers()){
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if(player.getGroups().contains(ConnectionListener.TEAM_GROUP))
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sendPrefixless(message, player, Message.parse(onHover, player, params), onClick, params);
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}
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}
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private final String message;
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private final String message;
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private final Object[] params;
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private final Object[] params;
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@ -68,9 +68,14 @@ public class CheckCommand extends BasicCommand {
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ProxyServer.getInstance().getScheduler().schedule(BungeeCore.get(), () -> {
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ProxyServer.getInstance().getScheduler().schedule(BungeeCore.get(), () -> {
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List<Schematic> schematics = getSchemsToCheck();
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List<Schematic> schematics = getSchemsToCheck();
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if(schematics.size() != currentCheckers.size())
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if(schematics.size() != currentCheckers.size())
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Message.team("CHECK_REMINDER", schematics.size() - currentCheckers.size());
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Message.team("CHECK_REMINDER", "CHECK_REMINDER_HOVER", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/check list"), schematics.size() - currentCheckers.size());
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}, 10, 10, TimeUnit.MINUTES);
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}, 10, 10, TimeUnit.MINUTES);
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}
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}
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public static void sendReminder(ProxiedPlayer player) {
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List<Schematic> schematics = getSchemsToCheck();
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if(schematics.size() != currentCheckers.size())
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Message.send("CHECK_REMINDER", player, "CHECK_REMINDER_HOVER", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/check list"), schematics.size() - currentCheckers.size());
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}
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@Override
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@Override
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public void execute(CommandSender sender, String[] args) {
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public void execute(CommandSender sender, String[] args) {
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@ -24,6 +24,7 @@ import de.steamwar.bungeecore.Message;
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import de.steamwar.bungeecore.Servertype;
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import de.steamwar.bungeecore.Servertype;
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import de.steamwar.bungeecore.Subserver;
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import de.steamwar.bungeecore.Subserver;
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import de.steamwar.bungeecore.commands.ChallengeCommand;
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import de.steamwar.bungeecore.commands.ChallengeCommand;
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import de.steamwar.bungeecore.commands.CheckCommand;
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import de.steamwar.bungeecore.commands.MsgCommand;
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import de.steamwar.bungeecore.commands.MsgCommand;
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import de.steamwar.bungeecore.sql.SteamwarUser;
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import de.steamwar.bungeecore.sql.SteamwarUser;
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import de.steamwar.bungeecore.sql.UserGroup;
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import de.steamwar.bungeecore.sql.UserGroup;
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@ -63,8 +64,10 @@ public class ConnectionListener extends BasicListener {
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if(user.getUserGroup().isAdminGroup())
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if(user.getUserGroup().isAdminGroup())
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player.addGroups(ADMIN_GROUP);
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player.addGroups(ADMIN_GROUP);
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if(user.getUserGroup().isTeamGroup())
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if(user.getUserGroup().isTeamGroup()) {
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player.addGroups(TEAM_GROUP);
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player.addGroups(TEAM_GROUP);
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CheckCommand.sendReminder(player);
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}
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if(user.getUserGroup().isCheckSchematics())
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if(user.getUserGroup().isCheckSchematics())
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player.setPermission(CHECK_PERMISSION, true);
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player.setPermission(CHECK_PERMISSION, true);
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@ -201,6 +201,7 @@ FIGHT_BROADCAST_HOVER=§aGegen §7{1} §ekämpfen
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#CheckCommand
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#CheckCommand
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CHECK_REMINDER=§7Es sind §e{0} §7Schematics zu prüfen§8!
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CHECK_REMINDER=§7Es sind §e{0} §7Schematics zu prüfen§8!
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CHECK_REMINDER_HOVER=§eZu prüfende Schematics
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CHECK_NOT_CHECKING=§cDu prüfst derzeit nicht.
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CHECK_NOT_CHECKING=§cDu prüfst derzeit nicht.
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CHECK_HELP_LIST=§8/§7check list §8- §7Zeigt die Liste der ungeprüften Schematics
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CHECK_HELP_LIST=§8/§7check list §8- §7Zeigt die Liste der ungeprüften Schematics
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CHECK_HELP_NEXT=§8/§7check next §8- §7Nächste Prüffrage§8/§7freigeben
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CHECK_HELP_NEXT=§8/§7check next §8- §7Nächste Prüffrage§8/§7freigeben
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@ -224,7 +225,7 @@ CHECK_RANK_HOVER=§aMit diesem Rang freigeben
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CHECK_ACCEPTED=§aDein §e{0} {1} §ewurde freigegeben§8!
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CHECK_ACCEPTED=§aDein §e{0} {1} §ewurde freigegeben§8!
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CHECK_ACCEPTED_TEAM=§7Die Schematic §e{0} §7von §e{1} §7ist nun freigegeben!
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CHECK_ACCEPTED_TEAM=§7Die Schematic §e{0} §7von §e{1} §7ist nun freigegeben!
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CHECK_DECLINED=§cDein §e{0} {1} §cwurde abgelehnt§8: §c{2}
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CHECK_DECLINED=§cDein §e{0} {1} §cwurde abgelehnt§8: §c{2}
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CHECK_DECLINED_TEAM=§7Die Schematic §e{0} §7von §e{1} §awurde aufgrund von §e{2} §7abgelehnt!
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CHECK_DECLINED_TEAM=§7Die Schematic §e{0} §7von §e{1} §7wurde aufgrund von §e{2} §7abgelehnt!
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#HistoricCommand
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#HistoricCommand
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HISTORIC_BROADCAST=§7Historischer §e{0}§8-§7Kampf von §e{1}§8!
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HISTORIC_BROADCAST=§7Historischer §e{0}§8-§7Kampf von §e{1}§8!
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