geforkt von SteamWar/BungeeCore
Replace BauLock to UserConfig
Update BauLockState.ALL to BauLockState.NONE Add "BAU_LOCKED_OPTIONS" in BungeeCore_de.properties Add "BAU_LOCKED_OPTIONS" in BungeeCore.properties
Dieser Commit ist enthalten in:
Ursprung
386395725d
Commit
19dad58712
@ -81,11 +81,11 @@ public class BauCommand extends BasicCommand {
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break;
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case "lock":
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setLocked(SteamwarUser.get(p), args);
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setLocked(SteamwarUser.get(p), args[1]);
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break;
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case "unlock":
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setLocked(SteamwarUser.get(p), new String[]{"", "OPEN"});
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setLocked(SteamwarUser.get(p), "OPEN");
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break;
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default:
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@ -127,9 +127,15 @@ public class BauCommand extends BasicCommand {
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return;
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}
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SteamwarUser worldOwner = SteamwarUser.get(args[1]);
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SteamwarUser user = SteamwarUser.get(p);
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if (worldOwner == null) {
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Message.send("UNKNOWN_PLAYER", user.getPlayer());
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return;
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}
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if(isLocked(worldOwner, user)) {
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Message.send("BAU_LOCKED_NOALLOWED", user.getPlayer());
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return;
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@ -321,29 +327,22 @@ public class BauCommand extends BasicCommand {
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}
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private static boolean isLocked(SteamwarUser owner, SteamwarUser target) {
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if (owner == null) {
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Message.send("UNKNOWN_PLAYER", target.getPlayer());
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return true;
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}
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BauLockState activeLockState = UserConfig.getUserLockState(owner.getId());
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if(activeLockState == null)
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activeLockState = BauLockState.OPEN;
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BauLockState activeLockState = BauLock.getUserLockState(owner.getId());
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return (activeLockState == BauLockState.TEAM && !(Team.get(owner.getId()) == Team.get(target.getId()))) || activeLockState == BauLockState.ALL;
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return activeLockState == BauLockState.NONE || (activeLockState == BauLockState.TEAM && !(Team.get(owner.getId()) == Team.get(target.getId())));
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}
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private static void setLocked(SteamwarUser owner, String[] args) {
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BauLockState newState = BauLockState.OPEN;
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if(args[1] != null) {
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BauLockState.valueOf(args[1].toUpperCase());
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newState = BauLockState.valueOf(args[1].toUpperCase());
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private static void setLocked(SteamwarUser owner, String arg) {
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if(arg == null || BauLockState.valueOf(arg) == null) {
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Message.send("BAU_LOCKED_OPTIONS", owner.getPlayer());
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return;
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}
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UserConfig.updateUserConfig(owner.getId(), UserConfig.lockConfigName, arg.toUpperCase());
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BauLock.updateUserConfig(owner.getId(), newState);
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String messageKey = "BAU_LOCKED";
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if(newState == BauLockState.OPEN)
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messageKey = "BAU_UNLOCKED";
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Message.send(messageKey, owner.getPlayer());
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Message.send("BAU_LOCKED_" + arg, owner.getPlayer());
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}
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}
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@ -1,38 +0,0 @@
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package de.steamwar.bungeecore.sql;
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public class BauLock {
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private static final String configName = "baulockstate";
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private static final Statement insert = new Statement("INSERT INTO `UserConfig`(`User`, `Config`, `Value`) VALUES (?,?,?)");
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private static final Statement update = new Statement("UPDATE `UserConfig` SET `Value`= ? WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement select = new Statement("SELECT `Value` FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement selectAll = new Statement("SELECT * FROM `UserConfig` WHERE 'User' = ? AND Config' = ?");
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public static BauLockState getUserLockState(int userID) {
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select.select(rs -> {
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if(rs.next())
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return BauLockState.valueOf(rs.getString("Value"));
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return BauLockState.OPEN;
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}, userID, configName);
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return BauLockState.OPEN;
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}
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public static void updateUserConfig(int userID, BauLockState state) {
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if(!exists(userID)) {
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insert.update(userID, configName, String.valueOf(state));
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}else
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update.update(String.valueOf(state), userID, configName);
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}
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private static boolean exists(int userID) {
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selectAll.select(rs -> {
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if(rs.next())
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return rs.getString(1) != null;
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return null;
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}, userID, configName);
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return false;
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}
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}
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@ -2,7 +2,7 @@ package de.steamwar.bungeecore.sql;
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public enum BauLockState {
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ALL, // Locks the build server for all users
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OPEN, //locks the build server for every user
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TEAM //opens the build server only for every added user which is in the same team as the buildOwner
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NONE, // Locks the build server for all users
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TEAM, //opens the build server only for every added user which is in the same team as the buildOwner
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OPEN //unlocks the build server for all users
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}
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38
src/de/steamwar/bungeecore/sql/UserConfig.java
Normale Datei
38
src/de/steamwar/bungeecore/sql/UserConfig.java
Normale Datei
@ -0,0 +1,38 @@
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package de.steamwar.bungeecore.sql;
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import java.util.UUID;
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public class UserConfig {
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public static final String lockConfigName = "baulockstate";
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private static final Statement insert = new Statement("INSERT INTO `UserConfig`(`User`, `Config`, `Value`) VALUES (?,?,?)");
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private static final Statement update = new Statement("UPDATE `UserConfig` SET `Value`= ? WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement select = new Statement("SELECT `Value` FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement delete = new Statement("DELETE FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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public static BauLockState getUserLockState(int userID) {
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return BauLockState.valueOf(getConfig(userID, lockConfigName));
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}
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public static String getConfig(int userID, String config) {
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return select.select(rs -> {
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if(rs.next())
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return rs.getString("Value");
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return null;
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}, userID, config);
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}
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public static void updateUserConfig(int userID, String config, String value) {
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if (getConfig(userID, config) == null) {
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insert.update(userID, config, value);
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} else {
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update.update(value, config, config);
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}
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}
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public static void removePlayerEntry(int userID, String config) {
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delete.update(userID, config);
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}
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}
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@ -197,8 +197,10 @@ BAU_ADDMEMBER_ADDED_TARGET=§aYou have been added to the world of §e{0}§a.
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BAU_TP_USAGE=§8/§7build tp §8[§eplayer§8]
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BAU_TP_NOALLOWED=§cYou are not allowed to teleport to this player's world.
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BAU_LOCKED_NOALLOWED=&cThe buildserver is currently locked.
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BAU_LOCKED=&eYou have locked your buildserver.
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BAU_UNLOCKED=&eYou have unlocked your buildserver.
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BAU_LOCKED_OPTIONS=§eBuildserver lock options: none, team, open.
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BAU_LOCKED_NONE=§eYou have closed your buildserver to all players.
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BAU_LOCKED_TEAM=§eYou've closed your buildserver to all beside added team members.
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BAU_LOCKED_OPEN=§eYou have reopened your build for all added players.
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BAU_DELMEMBER_USAGE=§8/§7build delmember §8[§eplayer§8]
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BAU_DELMEMBER_SELFDEL=§cYou cannot remove yourself!
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BAU_DELMEMBER_DELETED=§cPlayer was removed.
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@ -181,8 +181,10 @@ BAU_ADDMEMBER_ADDED_TARGET=§aDu wurdest zu der Welt von §e{0} §ahinzugefügt.
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BAU_TP_USAGE=§8/§7bau tp §8[§eSpieler§8]
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BAU_TP_NOALLOWED=§cDu darfst dich nicht auf diese Welt teleportieren.
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BAU_LOCKED_NOALLOWED=&cDer Buildserver ist momentan gelocked.
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BAU_LOCKED=&eDu hast dein Bau geschlossen.
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BAU_UNLOCKED=&eDu hast dein Bau wieder freigegeben.
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BAU_LOCKED_OPTIONS=§eBuildserver lock optionen: none, team, open.
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BAU_LOCKED_NONE=§eDu hast dein Bau für alle Spieler geschlossen.
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BAU_LOCKED_TEAM=§eDu hast dein Bau für alle außer hinzugefügte Teammitglieder geschlossen.
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BAU_LOCKED_OPEN=§eDu hast dein Bau für alle hinzugefügten Spieler wieder geöffnet.
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BAU_DELMEMBER_USAGE=§8/§7bau delmember §8[§eSpieler§8]
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BAU_DELMEMBER_SELFDEL=§cDu kannst dich nicht selbst entfernen!
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BAU_DELMEMBER_DELETED=§cDer Spieler wurde entfernt.
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