geforkt von SteamWar/BungeeCore
Add BauLock
Add BauCommand.isLocked Add BauLockState Add "BAU_LOCKED" and "BAU_UNLOCKED" in BungeeCore_de.properties Add "Bau_LOCKED" and "BAU_UNLOCKED" in BungeeCore.properties
Dieser Commit ist enthalten in:
Ursprung
e2f2968813
Commit
386395725d
@ -23,8 +23,7 @@ import de.steamwar.bungeecore.*;
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import de.steamwar.bungeecore.inventory.SWInventory;
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import de.steamwar.bungeecore.inventory.SWItem;
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import de.steamwar.bungeecore.network.NetworkSender;
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import de.steamwar.bungeecore.sql.BauweltMember;
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import de.steamwar.bungeecore.sql.SteamwarUser;
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import de.steamwar.bungeecore.sql.*;
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import de.steamwar.bungeecore.util.Chat19;
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import de.steamwar.messages.ChatSender;
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import de.steamwar.network.packets.server.BaumemberUpdatePacket;
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@ -67,7 +66,7 @@ public class BauCommand extends BasicCommand {
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togglewe(p, args);
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break;
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case "toggleworld":
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toggleworld(p, args);
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toggleWorld(p, args);
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break;
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case "delmember":
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delmember(p, args);
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@ -80,6 +79,15 @@ public class BauCommand extends BasicCommand {
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case "test":
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testarena(p, args);
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break;
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case "lock":
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setLocked(SteamwarUser.get(p), args);
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break;
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case "unlock":
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setLocked(SteamwarUser.get(p), new String[]{"", "OPEN"});
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break;
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default:
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HelpCommand.sendBauHelp(ChatSender.of(p));
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}
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@ -120,10 +128,14 @@ public class BauCommand extends BasicCommand {
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}
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SteamwarUser worldOwner = SteamwarUser.get(args[1]);
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if (worldOwner == null) {
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Message.send("UNKNOWN_PLAYER", p);
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SteamwarUser user = SteamwarUser.get(p);
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if(isLocked(worldOwner, user)) {
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Message.send("BAU_LOCKED_NOALLOWED", user.getPlayer());
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return;
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}else if (!p.getUniqueId().equals(worldOwner.getUuid()) && BauweltMember.getBauMember(worldOwner.getUuid(), p.getUniqueId()) == null){
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}
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if ((!p.getUniqueId().equals(worldOwner.getUuid()) && BauweltMember.getBauMember(worldOwner.getUuid(), p.getUniqueId()) == null)){
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SubserverSystem.sendDeniedMessage(p, worldOwner.getUuid());
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Message.send("BAU_TP_NOALLOWED", p);
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return;
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@ -185,7 +197,7 @@ public class BauCommand extends BasicCommand {
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isAllowedTo(target.isWorldEdit(), p, target, "BAU_MEMBER_TOGGLE_WORLD_EDIT");
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}
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private static void toggleworld(ProxiedPlayer p, String[] args){
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private static void toggleWorld(ProxiedPlayer p, String[] args){
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BauweltMember target = toggle(p, args, "toggleworld");
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if(target == null)
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return;
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@ -307,4 +319,31 @@ public class BauCommand extends BasicCommand {
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Message.send("BAU_MEMBER_TOGGLE_OFF", p, Message.parse(what, p));
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}
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}
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private static boolean isLocked(SteamwarUser owner, SteamwarUser target) {
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if (owner == null) {
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Message.send("UNKNOWN_PLAYER", target.getPlayer());
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return true;
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}
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BauLockState activeLockState = BauLock.getUserLockState(owner.getId());
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return (activeLockState == BauLockState.TEAM && !(Team.get(owner.getId()) == Team.get(target.getId()))) || activeLockState == BauLockState.ALL;
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}
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private static void setLocked(SteamwarUser owner, String[] args) {
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BauLockState newState = BauLockState.OPEN;
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if(args[1] != null) {
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BauLockState.valueOf(args[1].toUpperCase());
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newState = BauLockState.valueOf(args[1].toUpperCase());
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}
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BauLock.updateUserConfig(owner.getId(), newState);
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String messageKey = "BAU_LOCKED";
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if(newState == BauLockState.OPEN)
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messageKey = "BAU_UNLOCKED";
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Message.send(messageKey, owner.getPlayer());
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}
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}
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38
src/de/steamwar/bungeecore/sql/BauLock.java
Normale Datei
38
src/de/steamwar/bungeecore/sql/BauLock.java
Normale Datei
@ -0,0 +1,38 @@
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package de.steamwar.bungeecore.sql;
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public class BauLock {
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private static final String configName = "baulockstate";
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private static final Statement insert = new Statement("INSERT INTO `UserConfig`(`User`, `Config`, `Value`) VALUES (?,?,?)");
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private static final Statement update = new Statement("UPDATE `UserConfig` SET `Value`= ? WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement select = new Statement("SELECT `Value` FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement selectAll = new Statement("SELECT * FROM `UserConfig` WHERE 'User' = ? AND Config' = ?");
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public static BauLockState getUserLockState(int userID) {
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select.select(rs -> {
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if(rs.next())
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return BauLockState.valueOf(rs.getString("Value"));
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return BauLockState.OPEN;
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}, userID, configName);
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return BauLockState.OPEN;
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}
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public static void updateUserConfig(int userID, BauLockState state) {
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if(!exists(userID)) {
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insert.update(userID, configName, String.valueOf(state));
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}else
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update.update(String.valueOf(state), userID, configName);
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}
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private static boolean exists(int userID) {
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selectAll.select(rs -> {
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if(rs.next())
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return rs.getString(1) != null;
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return null;
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}, userID, configName);
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return false;
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}
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}
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8
src/de/steamwar/bungeecore/sql/BauLockState.java
Normale Datei
8
src/de/steamwar/bungeecore/sql/BauLockState.java
Normale Datei
@ -0,0 +1,8 @@
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package de.steamwar.bungeecore.sql;
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public enum BauLockState {
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ALL, // Locks the build server for all users
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OPEN, //locks the build server for every user
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TEAM //opens the build server only for every added user which is in the same team as the buildOwner
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}
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@ -196,6 +196,9 @@ BAU_ADDMEMBER_ADDED=§aThe player was added to your world.
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BAU_ADDMEMBER_ADDED_TARGET=§aYou have been added to the world of §e{0}§a.
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BAU_TP_USAGE=§8/§7build tp §8[§eplayer§8]
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BAU_TP_NOALLOWED=§cYou are not allowed to teleport to this player's world.
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BAU_LOCKED_NOALLOWED=&cThe buildserver is currently locked.
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BAU_LOCKED=&eYou have locked your buildserver.
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BAU_UNLOCKED=&eYou have unlocked your buildserver.
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BAU_DELMEMBER_USAGE=§8/§7build delmember §8[§eplayer§8]
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BAU_DELMEMBER_SELFDEL=§cYou cannot remove yourself!
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BAU_DELMEMBER_DELETED=§cPlayer was removed.
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@ -180,6 +180,9 @@ BAU_ADDMEMBER_ADDED=§aDer Spieler wurde zu deiner Welt hinzugefügt.
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BAU_ADDMEMBER_ADDED_TARGET=§aDu wurdest zu der Welt von §e{0} §ahinzugefügt.
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BAU_TP_USAGE=§8/§7bau tp §8[§eSpieler§8]
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BAU_TP_NOALLOWED=§cDu darfst dich nicht auf diese Welt teleportieren.
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BAU_LOCKED_NOALLOWED=&cDer Buildserver ist momentan gelocked.
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BAU_LOCKED=&eDu hast dein Bau geschlossen.
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BAU_UNLOCKED=&eDu hast dein Bau wieder freigegeben.
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BAU_DELMEMBER_USAGE=§8/§7bau delmember §8[§eSpieler§8]
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BAU_DELMEMBER_SELFDEL=§cDu kannst dich nicht selbst entfernen!
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BAU_DELMEMBER_DELETED=§cDer Spieler wurde entfernt.
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