# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:26671" # What should be the MOTD? Legacy color codes and JSON are accepted. motd = """ {"text":"hi"} """ # What should we display for the maximum number of players? (Velocity does not support a cap # on the number of players online.) show-max-players = 500 # Should we authenticate players with Mojang? By default, this is on. online-mode = true # Should we forward IP addresses and other data to backend servers? # Available options: # - "none": No forwarding will be done. All players will appear to be connecting from the proxy # and will have offline-mode UUIDs. # - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run # servers using Minecraft 1.12 or lower. # - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native # forwarding. Only applicable for Minecraft 1.13 or higher. ip-forwarding = "legacy" [servers] # Configure your servers here. lobby = "127.0.0.1:25565" lobby2 = "127.0.0.1:25566" # In what order we should try servers when a player logs in or is kicked from a server. try = [ "lobby" ]