13
0
geforkt von Mirrors/Velocity
Commit graph

7 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! ()
* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
89bcc9a100 Grab most of the low-hanging fruit. 2018-12-29 17:22:36 -05:00
Andrew Steinborn
25b5e00125 Reformat with Google code style and enforce Checkstyle.
Fixes 
2018-10-27 23:45:36 -04:00
Andrew Steinborn
32829c5637
Checker Framework integration () 2018-10-27 21:45:42 -04:00
Andrew Steinborn
8d045c9140 Bump versions of Gradle, log4j, and Netty. 2018-09-08 00:32:53 -04:00
Andrew Steinborn
25d13b2cc4 Bump to Gradle 4.9, fix deprecation warnings. 2018-07-31 15:25:34 -04:00
Andrew Steinborn
666d07e2a8 Initial commit. Very broken and only does Server List Ping! 2018-07-24 14:08:55 -04:00