creeper123123321
9f6d7c2e82
fix name
2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f
(Implementation) Allow injecting into backend connection
2020-04-13 10:35:26 -03:00
Andrew Steinborn
aae151e3d9
No need to register multiple times
2020-04-12 17:21:00 -04:00
Andrew Steinborn
4ddc55a5b7
No need to register multiple times
2020-04-12 17:20:54 -04:00
Andrew Steinborn
49ab2764c4
Close one last "proxy crasher" loophole
2020-04-12 17:18:53 -04:00
Andrew Steinborn
f49d36b719
Close one last "proxy crasher" loophole
2020-04-12 17:05:36 -04:00
Andrew Steinborn
b04b43954f
Merge branch 'dev/1.1.0' into decode-multiple
2020-04-11 22:05:43 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548
Only finish non-repeating tasks
2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb
Remove tasks from lookup map upon completion
2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-04-11 21:08:47 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
...
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
...
The 1.7 tablist packet only contains three types of information:
- Name of the tablist entry (limited to 16 characters including colors)
- Ping of the entry
- If this entry needs to be added or removed (client accepts duplicates
as 'ping update')
The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.
For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.
Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.
This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21
5089da07fc
Don't send ping update twice
...
VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00
Andrew Steinborn
ae7f0143de
Do not trim the args for string-based command APIs
2020-02-28 16:54:46 -05:00
Andrew Steinborn
29bedf0943
Do not trim the args for string-based command APIs
2020-02-28 16:54:25 -05:00
Andrew Steinborn
65acb13dca
Checkstyle
2020-02-21 18:51:41 -05:00
Andrew Steinborn
3e053d63b4
Allow ping passthrough for descriptions too
2020-02-21 18:36:10 -05:00
Andrew Steinborn
932f3bc2bf
Merge branch 'dev/1.1.0' into decode-multiple
2020-02-17 20:52:19 -05:00
Andrew Steinborn
c63bd4cd02
Fix checkstyle error
2020-02-17 20:35:28 -05:00
Andrew Steinborn
8ae7945b9f
Upon connection exception, discard all incoming packets instead
2020-02-17 19:34:22 -05:00
Andrew Steinborn
37994449d7
Fix regressions with plugin dependency loading from #272
...
This is a quick and dirty fix because it's late. I'll need to
commit a better fix later.
2020-02-16 03:19:13 -05:00
Andrew Steinborn
3b6f8e2421
Use more obvious/broken-down test cases for topological sort tests
2020-02-16 00:29:35 -05:00
Andrew Steinborn
e558b7ca1f
Update to new bStats revision
2020-02-13 12:58:24 -05:00
alexstaeding
da8cee2260
Make PluginContainer injectable ( #272 )
2020-02-07 16:22:47 -05:00
Andrew Steinborn
77526d9bf4
Merge pull request #266 from alex11441/dev/1.1.0
...
Allow users to specify a reason in the shutdown command
2020-01-24 16:01:23 -05:00
Andrew Steinborn
c7bac69290
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-24 01:22:32 -05:00
Andrew Steinborn
53c951bc52
Revert "Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content"
...
This reverts commit 92571a65db
.
It looks like c3fab89bd7
nabbed it at last.
2020-01-24 01:21:50 -05:00
Andrew Steinborn
c3fab89bd7
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-20 17:37:21 -05:00
Andrew Steinborn
92571a65db
Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content
2020-01-14 22:18:05 -05:00
Andrew Steinborn
c14ceb315d
Return the magic-3 loop again... :(
2020-01-01 10:14:15 -05:00
Andrew Steinborn
a15c8ecc2b
Merge branch 'dev/1.1.0' into decode-multiple
2019-12-31 21:43:11 -05:00
Andrew Steinborn
08df080771
Try to diagnose memory leak
2019-12-31 21:43:02 -05:00
Alex
9f340347b6
Allow users to specify a reason in the shutdown command
2019-12-30 23:20:55 -07:00
Alex
941800ce96
Add VelocityServer#shutdown(boolean, TextComponent)
2019-12-30 23:20:25 -07:00
Andrew Steinborn
fb0446f4fc
Add DisconnectEvent#disconnectedDuringLogin()
2019-12-24 23:56:39 -05:00
Andrew Steinborn
deede70070
Rename mystery field in JoinGame
2019-12-17 13:57:48 -05:00
Andrew Steinborn
fa489f6014
Rename mystery field in JoinGame
2019-12-14 17:45:10 -05:00
Andrew Steinborn
97da6753b5
Merge branch 'dev/1.1.0' into decode-multiple
2019-12-06 03:10:25 -05:00
Andrew Steinborn
8c3f7e2ecc
Optimize DNS resolution logic for AsyncHttpClient
2019-12-01 15:17:17 -05:00
Andrew Steinborn
75359256b3
Introduce velocity.natives-tmpdir property for properly handling noexec /tmp
2019-11-29 14:27:27 -05:00
Andrew Steinborn
667610c251
Fix command block tab complete on <=1.12.2
2019-11-28 15:28:02 -05:00
Andrew Steinborn
d137d6ce46
Fix command block tab complete on <=1.12.2
2019-11-28 15:22:26 -05:00
Andrew Steinborn
d1acd5b6d5
Merge branch 'dev/1.1.0' into decode-multiple
2019-11-28 13:23:46 -05:00
Andrew Steinborn
50b50f3cbb
Fix 1.13+ tab complete for server commands
2019-11-28 13:12:53 -05:00
Andrew Steinborn
ae82bb21af
Merge branch 'dev/1.1.0' into decode-multiple
2019-11-27 01:09:21 -05:00
Andrew Steinborn
68e5372b2e
QuietException should be a RuntimeException
2019-11-27 01:04:48 -05:00
Andrew Steinborn
467fe34da3
Provide useful information for "unexpectedly disconnected from server"
...
Fixes #233
2019-11-27 01:01:50 -05:00
Andrew Steinborn
0c14eabe6b
Fix Checkstyle issues
2019-11-26 16:32:50 -05:00
Andrew Steinborn
87ad188f92
Finalize integrated BungeeQuack
2019-11-26 16:27:30 -05:00
Andrew Steinborn
b08f27b5c4
Merge branch 'dev/1.1.0' into bungeequack-integrate
2019-11-26 15:52:53 -05:00
Andrew Steinborn
0b6fc06e67
Initial 1.15-pre2 support
2019-11-26 15:10:22 -05:00
Andrew Steinborn
bfeca40b17
Make sure we only tab-complete commands for which we have access to
2019-11-26 14:08:16 -05:00
Andrew Steinborn
e29e20b1e8
Fix 1.13+ tab-complete with command but no arguments
...
As a nice side-effect, this simplifies the tab complete code
a bit.
2019-11-26 13:44:21 -05:00
Andrew Steinborn
ae14eb8ccb
Fix potential UDP speculative reflection attack
2019-11-23 01:07:29 -05:00
Andrew Steinborn
8725178d6d
Flush queued packets to the client in case we can't write
2019-11-17 14:52:12 -05:00
Andrew Steinborn
3eeea8e8f8
Add limited flush consolidation, if the remote server supports it.
2019-11-17 11:14:56 -05:00
Andrew Steinborn
d2b8271eb4
Allow running Velocity without any servers.
...
This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.
To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
e12f970684
Fix fresh 1.1.0 velocity.toml generation.
2019-11-16 22:34:30 -05:00
Andrew Steinborn
010a10f50f
Do not try to prevent people from running Velocity behind Velocity.
...
This commit absolutely does not change our support policy on this: this
is a completely unsupported setup. In any event, there is an existing
forwarding check in Velocity that covers this case quite well.
I am making this change to make the login process less "chatty" for
higher-latency links and 1.13+ servers.
2019-11-15 01:35:44 -05:00
Andrew Steinborn
ba8629ca0e
Try to decode multiple packets at once
2019-11-15 00:39:11 -05:00
Andrew Steinborn
d333eb30b8
Always create the length buffer using the best possible native buffer
2019-11-09 22:07:54 -05:00
Andrew Steinborn
8c98f5a4a6
Simplify and harden Netty handlers
2019-11-05 20:07:47 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
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Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent
2019-10-28 14:45:13 +01:00
Andrew Steinborn
3f321a5219
Indicate plugin loads
2019-10-26 21:10:38 -04:00
Andrew Steinborn
9d5930d96b
Integrate BungeeQuack functionality into Velocity
2019-10-20 00:58:55 -04:00
Andrew Steinborn
19e1e05bbc
Bring back kqueue transport from the dead
...
My PR to AsyncHttpClient was accepted and 2.10.4 was released with it
included.
2019-10-20 00:27:31 -04:00
Andrew Steinborn
6ff5cac4d3
Fix issues with decoding and Java fallback native
2019-10-19 23:56:44 -04:00
Joe Hirschfeld
a16684564b
Make AES crypto operations use one buffer
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All AES implementations being used are 'copy safe', where the source and
destination arrays may be the same. Lets save ourself a copy and reap
the performance wins!
2019-10-19 19:55:02 -07:00
james58899
bd35c6835e
Allow set redirect message
2019-10-17 08:32:50 +08:00
Andrew Steinborn
7747679ee1
Implement optimized compression for Java 11+
...
Using the fact that the Java Deflater/Inflater API now supports
ByteBuffers as of Java 11, we can provide performance benefits equivalent
to the Velocity 1.0.x native compression on servers running Java 11+ on
non-macOS and non-Linux platforms (such as Windows).
2019-10-04 17:08:14 -04:00
Andrew Steinborn
39e48c9467
Implement #149 to send just one respawn packet
2019-09-28 00:29:51 -04:00
Andrew Steinborn
62cd2c661a
Clean up HandshakeSessionHandler
2019-09-27 22:39:16 -04:00
Andrew Steinborn
546307b0d6
Suppress invalid protocol spam
2019-09-27 22:24:21 -04:00
Andrew Steinborn
9b570ff599
Revert this entirely for now.
2019-09-17 09:38:12 -04:00
Andrew Steinborn
8dea7567d8
Correctly handle 0-length packet
2019-09-17 09:33:43 -04:00
Andrew Steinborn
009c9afe09
Decode multiple VarInt-prefixed packets
...
If the remote server does flush consolidation, Velocity will be able to
frame the packets all at once instead of having to constantly decode
packets. This should provide a modest performance boost for them whilst
not impacting un-optimized servers.
2019-09-16 20:01:38 -04:00
Andrew Steinborn
138a887d73
Fix "all" not appearing in the tab-complete for /server
2019-09-15 19:55:04 -04:00
Andrew Steinborn
9c9fa1c5ae
Remove flush consolidation for now
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This is still highly experimental
2019-09-09 00:47:42 -04:00
Andrew Steinborn
63dcc56735
Also sort servers for /glist all
2019-09-07 17:09:36 -04:00
Andrew Steinborn
08173c50ef
Refactor and improve ServerCommand
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The code has been cleaned up and reorganized. As a small quality of life
change, the server names are now sorted in alphabetical order.
2019-09-07 17:06:10 -04:00
Andrew Steinborn
983f3012a6
Merge branch 'dev/1.1.0' into feature/flush-consolidation-v2
2019-09-07 00:34:08 -04:00
Andrew Steinborn
ecfb14411d
Merge remote-tracking branch 'origin/dev/1.1.0' into dev/1.1.0
2019-09-07 00:15:34 -04:00
Andrew Steinborn
35856fec04
Merge branch 'dev/1.1.0' into natives-java-improvements
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# Conflicts:
# native/src/main/java/com/velocitypowered/natives/encryption/JavaVelocityCipher.java
2019-09-07 00:06:13 -04:00
Gabik21
aef0f2ca8c
Fix name mapping not being cleared on switch
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This fixes a bug where tablist would be messed up for 1.7 clients due to
an internal misconception.
2019-09-05 12:17:19 +02:00
Leymooo
fd367c6efd
Add method to determine if player is in OnlineMode
2019-09-04 01:44:40 +03:00
Gabik21
592517b9f3
Remove unnessecary diff
2019-08-29 19:58:00 +02:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0'
2019-08-29 19:47:04 +02:00
Andrew Steinborn
dbfbd1e2a9
Rename ConnectedPlayer#minecraftConnection -> ConnectedPlayer#connection
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This is consistent with VelocityServerConnection
2019-08-17 20:17:12 -04:00
Gabik21
ca81b05551
Remove no longer used imports
2019-08-16 11:50:49 +02:00
Andrew Steinborn
b3ca066a17
Lower write water mark to 1MB
2019-08-10 14:08:45 -04:00
Andrew Steinborn
7cb86067bc
Lower the explicit flush count
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Initial testing suggests this makes flush consolidation stable, although
the CPU usage will be increased as we are more aggressive in flushing
messages to the channels.
2019-08-08 18:39:22 -04:00
Andrew Steinborn
ca3426033f
Revert "Revert "Merge branch 'feature/flush-consolidation' into dev/1.1.0""
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This reverts commit e476ee815a
.
2019-08-08 18:00:52 -04:00
Andrew Steinborn
648c149872
Fix bug where connect() wouldn't reset in-flight connections
2019-08-08 17:22:38 -04:00
Andrew Steinborn
e476ee815a
Revert "Merge branch 'feature/flush-consolidation' into dev/1.1.0"
...
This reverts commit f72f50819d
, reversing
changes made to 3b9db94ce9
.
2019-08-08 08:22:37 -04:00
Andrew Steinborn
f72f50819d
Merge branch 'feature/flush-consolidation' into dev/1.1.0
2019-08-07 21:17:52 -04:00
Andrew Steinborn
3b9db94ce9
Explicitly parse IP addresses before using an unresolved address
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This allows plugins to more correctly use InetSocketAddress#getAddress(),
however "gotchas" remain.
2019-08-07 16:22:07 -04:00
Andrew Steinborn
32ef77f954
Flush consolidation tweaks
2019-08-07 16:04:34 -04:00
Andrew Steinborn
195a506117
Flush consolidation
2019-08-07 15:02:48 -04:00