diff --git a/velocity.toml b/velocity.toml deleted file mode 100644 index ff854116c..000000000 --- a/velocity.toml +++ /dev/null @@ -1,34 +0,0 @@ -# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. -bind = "0.0.0.0:26671" - -# What should be the MOTD? Legacy color codes and JSON are accepted. -motd = """ -{"text":"hi"} -""" - -# What should we display for the maximum number of players? (Velocity does not support a cap -# on the number of players online.) -show-max-players = 500 - -# Should we authenticate players with Mojang? By default, this is on. -online-mode = true - -# Should we forward IP addresses and other data to backend servers? -# Available options: -# - "none": No forwarding will be done. All players will appear to be connecting from the proxy -# and will have offline-mode UUIDs. -# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run -# servers using Minecraft 1.12 or lower. -# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native -# forwarding. Only applicable for Minecraft 1.13 or higher. -ip-forwarding = "legacy" - -[servers] -# Configure your servers here. -lobby = "127.0.0.1:25565" -lobby2 = "127.0.0.1:25566" - -# In what order we should try servers when a player logs in or is kicked from a server. -try = [ - "lobby" -] \ No newline at end of file