tower: regions: 1: minX: 0 maxX: 69 minZ: 0 maxZ: 79 2: minX: 54 maxX: 74 minZ: 63 maxZ: 84 escapeHeight: 1 spawn: x: 66 y: 12 z: 71 yaw: 180.0 pitch: 0.0 doors: [] keys: [] lavaY: 62 laveSpace: 8 meltingBlocks: SPRUCE_TRAPDOOR: 10 SMOOTH_STONE: 120 SMOOTH_STONE_SLAB: 60 STONE_BRICK_SLAB: 60 ANDESITE: 120 ANDESITE_SLAB: 60 ANDESITE_WALL: 45 JUKEBOX: 10 IRON_BLOCK: 240 IRON_DOOR: 60 IRON_TRAPDOOR: 60 QUARTZ_SLAB: 30 QUARTZ_STAIRS: 30 SMOOTH_RED_SANDSTONE_STAIRS: 30 SMOOTH_RED_SANDSTONE_SLAB: 30 END_STONE: 240 REDSTONE_LAMP: 30 GLASS: 30 GLASS_PANE: 3 TINTED_GLASS: 30 WHITE_STAINED_GLASS: 30 WHITE_STAINED_GLASS_PANE: 3 ORANGE_STAINED_GLASS: 30 ORANGE_STAINED_GLASS_PANE: 3 MAGENTA_STAINED_GLASS: 30 MAGENTA_STAINED_GLASS_PANE: 3 LIGHT_BLUE_STAINED_GLASS: 30 LIGHT_BLUE_STAINED_GLASS_PANE: 3 YELLOW_STAINED_GLASS: 30 YELLOW_STAINED_GLASS_PANE: 3 LIME_STAINED_GLASS: 30 LIME_STAINED_GLASS_PANE: 3 PINK_STAINED_GLASS: 30 PINK_STAINED_GLASS_PANE: 3 GRAY_STAINED_GLASS: 30 GRAY_STAINED_GLASS_PANE: 3 LIGHT_GRAY_STAINED_GLASS: 30 LIGHT_GRAY_STAINED_GLASS_PANE: 3 CYAN_STAINED_GLASS: 30 CYAN_STAINED_GLASS_PANE: 3 PURPLE_STAINED_GLASS: 30 PURPLE_STAINED_GLASS_PANE: 3 BLUE_STAINED_GLASS: 30 BLUE_STAINED_GLASS_PANE: 3 BROWN_STAINED_GLASS: 30 BROWN_STAINED_GLASS_PANE: 3 GREEN_STAINED_GLASS: 30 GREEN_STAINED_GLASS_PANE: 3 RED_STAINED_GLASS: 30 RED_STAINED_GLASS_PANE: 3 BLACK_STAINED_GLASS: 30 BLACK_STAINED_GLASS_PANE: 3 BLACKSTONE_WALL: 45 COBBLESTONE_WALL: 45 MOSSY_COBBLESTONE_WALL: 45 BRICK_WALL: 45 PRISMARINE_WALL: 45 RED_SANDSTONE_WALL: 45 ANDESITE_STAIRS: 60 IRON_BARS: 45 YELLOW_CONCRETE: 120 MAGENTA_CONCRETE: 120 LIGHT_BLUE_CONCRETE: 120 LIME_CONCRETE: 120 PINK_CONCRETE: 120 GRAY_CONCRETE: 120 LIGHT_GRAY_CONCRETE: 120 CYAN_CONCRETE: 120 PURPLE_CONCRETE: 120 BLUE_CONCRETE: 120 BROWN_CONCRETE: 120 GREEN_CONCRETE: 120 RED_CONCRETE: 120 BLACK_CONCRETE: 120 WHITE_CONCRETE: 120 ORANGE_CONCRETE: 120 YELLOW_CONCRETE_POWDER: 120 MAGENTA_CONCRETE_POWDER: 120 LIGHT_BLUE_CONCRETE_POWDER: 120 LIME_CONCRETE_POWDER: 120 PINK_CONCRETE_POWDER: 120 GRAY_CONCRETE_POWDER: 120 LIGHT_GRAY_CONCRETE_POWDER: 120 CYAN_CONCRETE_POWDER: 120 PURPLE_CONCRETE_POWDER: 120 BLUE_CONCRETE_POWDER: 120 BROWN_CONCRETE_POWDER: 120 GREEN_CONCRETE_POWDER: 120 RED_CONCRETE_POWDER: 120 BLACK_CONCRETE_POWDER: 120 WHITE_CONCRETE_POWDER: 120 ORANGE_CONCRETE_POWDER: 120 PISTON: 60 OBSERVER: 60 SMOOTH_QUARTZ_SLAB: 30 SMOOTH_QUARTZ_STAIRS: 30 DEAD_TUBE_CORAL_BLOCK: 10 DEAD_BRAIN_CORAL_BLOCK: 10 DEAD_FIRE_CORAL_BLOCK: 10 DEAD_BUBBLE_CORAL_BLOCK: 10 DEAD_HORN_CORAL_BLOCK: 10 TUBE_CORAL_BLOCK: 10 BRAIN_CORAL_BLOCK: 10 FIRE_CORAL_BLOCK: 10 BUBBLE_CORAL_BLOCK: 10 HORN_CORAL_BLOCK: 10 DEAD_TUBE_CORAL: 2 DEAD_BRAIN_CORAL: 2 DEAD_FIRE_CORAL: 2 DEAD_BUBBLE_CORAL: 2 DEAD_HORN_CORAL: 2 TUBE_CORAL: 2 BRAIN_CORAL: 2 FIRE_CORAL: 2 BUBBLE_CORAL: 2 HORN_CORAL: 2 DEAD_TUBE_CORAL_FAN: 2 DEAD_BRAIN_CORAL_FAN: 2 DEAD_FIRE_CORAL_FAN: 2 DEAD_BUBBLE_CORAL_FAN: 2 DEAD_HORN_CORAL_FAN: 2 TUBE_CORAL_FAN: 2 BRAIN_CORAL_FAN: 2 FIRE_CORAL_FAN: 2 BUBBLE_CORAL_FAN: 2 HORN_CORAL_FAN: 2 FURNACE: 60 BLAST_FURNACE: 60 SMOKER: 60 HOPPER: 120 DROPPER: 60 DISPENSER: 60 NOTE_BLOCK: 40 ANVIL: 120 GRASS_BLOCK: 120 DIRT: 120 COARSE_DIRT: 120 ROOTED_DIRT: 90 DIRT_PATH: 120 CHAIN: 70 MUSHROOM_STEM: 10 RED_MUSHROOM_BLOCK: 10 BROWN_MUSHROOM_BLOCK: 10 SCULK: 40 SCULK_VEIN: 10 SCULK_CATALYST: 40 SCULK_SHRIEKER: 40 SCULK_SENSOR: 40 DAYLIGHT_DETECTOR: 40 towerGenerator: x: 0 y: 12 z: 0 minHeight: 190 maxHeight: 240 schematicType: steamtower fillRegions: 1: minX: 31 minZ: 29 maxX: 38 maxZ: 34 percentage: 0.25 material: MANGROVE_ROOTS 2: minX: 31 minZ: 46 maxX: 38 maxZ: 51 percentage: 0.25 material: MANGROVE_ROOTS minNoBombFloors: 2 maxNoBombFloors: 7 minBombs: 20 maxBombs: 60 tntChance: 0.3 tntRegions: 1: minX: 3 minZ: 3 maxX: 30 maxZ: 77 2: minX: 40 minZ: 3 maxX: 67 maxZ: 77 3: minX: 30 minZ: 3 maxX: 40 maxZ: 28 4: minX: 30 minZ: 52 maxX: 40 maxZ: 77 keyChance: 0.8 minNoKeyFloors: 2 maxNoKeyFloors: 7 doorBlocks: 1: x: 36 dy: 1 z: 32 2: x: 36 dy: 1 z: 33 3: x: 33 dy: 1 z: 46 4: x: 33 dy: 1 z: 47 minX: -28 maxX: 98 minZ: -27 maxZ: 107 winconditions: - LAST_REMAINING - LAST_OUTSIDE