tower-generator #6
@ -31,5 +31,6 @@ KEY_NAME=
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KEY_FOUND=§a{0} §7found a key§8!
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GAME_TIE=§aThe game ended in a tie§8!
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GAME_TIME=§a{0}:{1}
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CATCH_UP_WARNING=§4!! §cYou should catch up §4!!
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COMMAND_START=§aThe game will start soon§8!
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@ -30,4 +30,6 @@ GAME_TIE=
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KEY_NAME=§eSchlüssel
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KEY_FOUND=§a{0} §7hat einen Schlüssel gefunden§8!
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CATCH_UP_WARNING=§4!! §cDu solltest aufholen §4!!
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COMMAND_START=§7Das Spiel startet bald§8!
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@ -37,8 +37,10 @@ public class StartCommand extends SWCommand {
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@Register
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public void command(@Validator Player player) {
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if (countdown.getTime() > 10) {
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countdown.setOverride(true);
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countdown.setTime(10);
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}
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TowerRun.getMessage().send("COMMAND_START", player);
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}
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@ -22,6 +22,7 @@ package de.steamwar.towerrun.countdowns;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.state.GameStateToggleListener;
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import de.steamwar.towerrun.state.GameStates;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.Bukkit;
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import org.bukkit.scheduler.BukkitTask;
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@ -31,6 +32,7 @@ import java.util.EnumSet;
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public abstract class Countdown extends GameStateToggleListener {
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@Setter
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@Getter
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protected int time = defaultTime();
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protected BukkitTask task;
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@ -23,6 +23,7 @@ import de.steamwar.inventory.SWItem;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.config.Config;
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import de.steamwar.towerrun.config.WorldConfig;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.state.GameStateBukkitListener;
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import de.steamwar.towerrun.state.GameStates;
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import org.bukkit.*;
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@ -37,17 +38,18 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.*;
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import java.util.function.Function;
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import java.util.stream.Stream;
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public class IngameListener extends GameStateBukkitListener {
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private int time = 0;
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private final Map<Integer, List<Block>> blocksToMelt = new HashMap<>();
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private BukkitRunnable runnable;
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private BukkitRunnable blocksToMeltRunnable;
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private BukkitRunnable antiCampRunnable;
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public IngameListener() {
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super(EnumSet.of(GameStates.INGAME));
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@ -56,7 +58,7 @@ public class IngameListener extends GameStateBukkitListener {
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@Override
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public void enable() {
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super.enable();
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runnable = new BukkitRunnable() {
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blocksToMeltRunnable = new BukkitRunnable() {
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@Override
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public void run() {
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List<Block> blocks = blocksToMelt.get(time);
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@ -71,26 +73,52 @@ public class IngameListener extends GameStateBukkitListener {
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});
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}
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};
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runnable.runTaskTimer(TowerRun.getInstance(), 0, 1);
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blocksToMeltRunnable.runTaskTimer(TowerRun.getInstance(), 0, 1);
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antiCampRunnable = new BukkitRunnable() {
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@Override
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public void run() {
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double minY = TowerRunGame.PLAYERS_ALIVE.stream()
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.map(p -> p.player().getLocation().getY())
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.min(Comparator.comparing(Function.identity()))
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.orElse(0.0);
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TowerRunGame.PLAYERS_ALIVE.forEach(towerRunPlayer -> {
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if (towerRunPlayer.player().getLocation().getY() - minY > 20) {
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towerRunPlayer.player().sendTitle("§a", TowerRun.getMessage().parse("CATCH_UP_WARNING", towerRunPlayer.player()), 5, 30, 5);
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}
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if (towerRunPlayer.player().getLocation().getY() - minY > 30) {
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towerRunPlayer.player().damage(1.0);
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}
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});
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}
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};
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antiCampRunnable.runTaskTimer(TowerRun.getInstance(), 100, 100);
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}
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@Override
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public void disable() {
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super.disable();
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runnable.cancel();
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runnable = null;
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blocksToMeltRunnable.cancel();
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blocksToMeltRunnable = null;
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blocksToMelt.clear();
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time = 0;
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antiCampRunnable.cancel();
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antiCampRunnable = null;
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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event.setDeathMessage(null);
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Bukkit.getScheduler().runTaskLater(TowerRun.getInstance(), () -> {
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if (TowerRun.getTowerGenerator() != null) {
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event.getEntity().teleport(TowerRun.getTowerGenerator().getSpawn());
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
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} else {
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event.getEntity().teleport(WorldConfig.SPAWN);
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}
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}, 5
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);
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event.getEntity().setGameMode(GameMode.SPECTATOR);
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Bukkit.getOnlinePlayers().forEach(player -> {
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player.sendTitle("", TowerRun.getMessage().parse("PLAYER_DIED", player, event.getEntity().getPlayer().getName()), 10, 70, 20);
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@ -158,15 +186,6 @@ public class IngameListener extends GameStateBukkitListener {
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TowerRun.getMessage().broadcast("KEY_FOUND", event.getPlayer().getName());
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}
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@EventHandler
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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if (TowerRun.getTowerGenerator() != null) {
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event.setRespawnLocation(TowerRun.getTowerGenerator().getSpawn());
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} else {
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event.setRespawnLocation(WorldConfig.SPAWN);
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}
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}
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@EventHandler
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public void onBlockPhysics(BlockPhysicsEvent event) {
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if (event.getSourceBlock().getType() != Material.LAVA) {
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In neuem Issue referenzieren
Einen Benutzer sperren
vllt. in den TowerGenerator ne höhen angepasste Location reinlegen, dann muss man die nicht immer neuberechnen