tower-generator #6
@ -15,11 +15,11 @@ tower:
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doors:
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doors:
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1:
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1:
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x: 138
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x: 138
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y: 229
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y: 228
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z: 858
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z: 858
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2:
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2:
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x: 137
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x: 137
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y: 229
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y: 228
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z: 858
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z: 858
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lavaY: 255
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lavaY: 255
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laveSpace: 7
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laveSpace: 7
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@ -32,7 +32,7 @@ tower:
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minX: 93
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minX: 93
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maxX: 167
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maxX: 167
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minZ: 813
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minZ: 813
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maxZ: 863
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maxZ: 883
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winconditions:
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winconditions:
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- LAST_REMAINING
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- LAST_REMAINING
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@ -64,6 +64,8 @@ towerGenerator:
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x: 0
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x: 0
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y: 12
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y: 12
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z: 0
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z: 0
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minHeight: 200
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maxHeight: 250
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schematicType: steamtower
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schematicType: steamtower
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fillRegions:
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fillRegions:
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1:
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1:
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@ -87,6 +89,44 @@ towerGenerator:
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maxZ: 46
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maxZ: 46
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percentage: 1.0
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percentage: 1.0
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material: MANGROVE_ROOTS
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material: MANGROVE_ROOTS
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minNoBombFloors: 2
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maxNoBombFloors: 7
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minBombs: 20
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maxBombs: 60
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tntChance: 0.3
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tntRegions:
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1:
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minX: 3
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minZ: 3
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maxX: 26
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maxZ: 76
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2:
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minX: 43
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minZ: 3
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maxX: 66
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maxZ: 76
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3:
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minX: 27
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minZ: 53
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maxX: 42
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maxZ: 76
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4:
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minX: 27
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minZ: 3
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maxX: 42
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maxZ: 26
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keyChance: 0.3
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minNoKeyFloors: 2
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maxNoKeyFloors: 7
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doorBlocks:
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1:
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x: 30
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dy: 1
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z: 35
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2:
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x: 30
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dy: 1
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z: 36
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minX: -28
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minX: -28
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maxX: 98
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maxX: 98
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@ -214,13 +214,35 @@ public class WorldConfig {
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public final int x;
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public final int x;
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public final int y;
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public final int y;
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public final int z;
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public final int z;
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public final int minHeight;
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public final int maxHeight;
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public final int minNoBombFloors;
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public final int maxNoBombFloors;
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public final double tntChance;
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public final int minBombs;
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public final int maxBombs;
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public final double keyChance;
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public final int minNoKeyFloors;
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public final int maxNoKeyFloors;
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public final SchematicType schematicType;
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public final SchematicType schematicType;
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public final TowerGeneratorFillRegion[] fillRegions;
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public final TowerGeneratorFillRegion[] fillRegions;
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public final Region[] tntRegions;
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public final TowerGeneratorDoorBlock[] doorBlocks;
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public TowerGeneratorConfig(ConfigurationSection section) {
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public TowerGeneratorConfig(ConfigurationSection section) {
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x = section.getInt("x");
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x = section.getInt("x");
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y = section.getInt("y");
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y = section.getInt("y");
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z = section.getInt("z");
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z = section.getInt("z");
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minHeight = section.getInt("minHeight");
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maxHeight = section.getInt("maxHeight");
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minNoBombFloors = section.getInt("minNoBombFloors");
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maxNoBombFloors = section.getInt("maxNoBombFloors");
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minBombs = section.getInt("minBombs");
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maxBombs = section.getInt("maxBombs");
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tntChance = section.getDouble("tntChance");
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keyChance = section.getDouble("keyChance");
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minNoKeyFloors = section.getInt("minNoKeyFloors");
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maxNoKeyFloors = section.getInt("maxNoKeyFloors");
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schematicType = SchematicType.fromDB(section.getString("schematicType"));
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schematicType = SchematicType.fromDB(section.getString("schematicType"));
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ConfigurationSection fillRegionsSection = section.getConfigurationSection("fillRegions");
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ConfigurationSection fillRegionsSection = section.getConfigurationSection("fillRegions");
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@ -236,6 +258,34 @@ public class WorldConfig {
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} else {
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} else {
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fillRegions = new TowerGeneratorFillRegion[0];
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fillRegions = new TowerGeneratorFillRegion[0];
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}
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}
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ConfigurationSection tntRegionsSection = section.getConfigurationSection("tntRegions");
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if (tntRegionsSection != null) {
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List<ConfigurationSection> tntRegions = tntRegionsSection.getKeys(false).stream()
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.map(tntRegionsSection::getConfigurationSection)
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.toList();
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this.tntRegions = new Region[tntRegions.size()];
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for (int i = 0; i < tntRegions.size(); i++) {
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this.tntRegions[i] = new Region(tntRegions.get(i));
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}
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} else {
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tntRegions = new Region[0];
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}
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ConfigurationSection doorBlocksSection = section.getConfigurationSection("doorBlocks");
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if (doorBlocksSection != null) {
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List<ConfigurationSection> doorBlocks = doorBlocksSection.getKeys(false).stream()
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.map(doorBlocksSection::getConfigurationSection)
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.toList();
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this.doorBlocks = new TowerGeneratorDoorBlock[doorBlocks.size()];
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for (int i = 0; i < doorBlocks.size(); i++) {
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this.doorBlocks[i] = new TowerGeneratorDoorBlock(doorBlocks.get(i));
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}
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} else {
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doorBlocks = new TowerGeneratorDoorBlock[0];
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}
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}
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}
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}
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}
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@ -257,4 +307,17 @@ public class WorldConfig {
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material = Material.valueOf(section.getString("material"));
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material = Material.valueOf(section.getString("material"));
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}
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}
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}
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}
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@Getter
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public static final class TowerGeneratorDoorBlock {
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private final int x;
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private final int dy;
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private final int z;
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public TowerGeneratorDoorBlock(ConfigurationSection section) {
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x = section.getInt("x");
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dy = section.getInt("dy");
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z = section.getInt("z");
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}
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}
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}
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}
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@ -17,12 +17,18 @@ import de.steamwar.towerrun.game.TowerRunGame;
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import lombok.Getter;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.Material;
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import org.bukkit.block.*;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.type.Door;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.io.File;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.ArrayList;
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
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import java.util.List;
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import java.util.List;
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Chaoscaot
hat
could be final could be final
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import java.util.Objects;
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import java.util.Objects;
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Chaoscaot
hat
Attribute sind im camelCase Attribute sind im camelCase
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import java.util.Random;
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import java.util.Random;
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@ -66,11 +72,14 @@ public class TowerGenerator {
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public void generate() {
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public void generate() {
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new BukkitRunnable() {
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new BukkitRunnable() {
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int height = random.nextInt(50) + 200;
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int height = random.nextInt(config.maxHeight - config.minHeight) + config.minHeight;
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int y = TowerGenerator.this.config.y;
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int y = TowerGenerator.this.config.y;
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int noBombFloors;
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int noKeyFloors;
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{
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{
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TowerGenerator.this.height = height;
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noBombFloors = random.nextInt(config.maxNoBombFloors - config.minNoBombFloors) + config.minNoBombFloors;
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noKeyFloors = random.nextInt(config.maxNoKeyFloors - config.minNoKeyFloors) + config.minNoKeyFloors;
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}
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}
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@Override
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@Override
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@ -79,21 +88,93 @@ public class TowerGenerator {
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SchematicNode schematicNode = allSchematics.get(random.nextInt(allSchematics.size()));
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SchematicNode schematicNode = allSchematics.get(random.nextInt(allSchematics.size()));
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SchematicData schematicData = new SchematicData(schematicNode);
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SchematicData schematicData = new SchematicData(schematicNode);
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int currentY;
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int currentY;
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int width;
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int depth;
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try {
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try {
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Clipboard clipboard = schematicData.load();
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Clipboard clipboard = schematicData.load();
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try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(Bukkit.getWorlds().get(0)), -1)) {
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try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(Bukkit.getWorlds().get(0)), -1)) {
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ClipboardHolder ch = new ClipboardHolder(clipboard);
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ClipboardHolder ch = new ClipboardHolder(clipboard);
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Operations.completeBlindly(ch.createPaste(e).to(BlockVector3.at(config.x, y, config.z)).build());
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Operations.completeBlindly(ch.createPaste(e).to(BlockVector3.at(config.x, y, config.z)).build());
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}
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}
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width = clipboard.getDimensions().getX();
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depth = clipboard.getDimensions().getZ();
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currentY = y;
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currentY = y;
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y += clipboard.getDimensions().getY();
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y += clipboard.getDimensions().getY();
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height -= clipboard.getDimensions().getY();
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height -= clipboard.getDimensions().getY();
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TowerGenerator.this.height += clipboard.getDimensions().getY();
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} catch (IOException e) {
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} catch (IOException e) {
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allSchematics.remove(schematicNode);
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allSchematics.remove(schematicNode);
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return;
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return;
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}
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}
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spawn = WorldConfig.SPAWN.clone().add(0, y, 0);
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spawn = WorldConfig.SPAWN.clone().add(0, y, 0);
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List<Container> chestBlocks = new ArrayList<>();
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for (int x = config.x; x < config.x + width; x++) {
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for (int z = config.z; z < config.z + depth; z++) {
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for (int y = currentY; y < this.y; y++) {
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Block block = Bukkit.getWorlds().get(0).getBlockAt(x, y, z);
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||||||
YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Chaoscaot
hat
Könnte man das nicht eher als Countdown umbauen? Könnte man das nicht eher als Countdown umbauen?
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BlockState blockState = block.getState();
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if (blockState instanceof Chest) {
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chestBlocks.add((Container) blockState);
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}
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}
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}
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}
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noBombFloors--;
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if (noBombFloors < 0 && random.nextDouble() < config.tntChance) {
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noBombFloors = random.nextInt(config.maxNoBombFloors - config.minNoBombFloors) + config.minNoBombFloors;
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int bombCount = random.nextInt(config.maxBombs - config.minBombs) + config.minBombs;
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for (int i = 0; i < bombCount; i++) {
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WorldConfig.Region region = config.tntRegions[random.nextInt(config.tntRegions.length)];
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int x = random.nextInt(region.max.getBlockX() - region.min.getBlockX()) + region.min.getBlockX();
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int z = random.nextInt(region.max.getBlockZ() - region.min.getBlockZ()) + region.min.getBlockZ();
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int y = currentY + 1;
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Bukkit.getWorlds().get(0).getBlockAt(x, y, z).setType(Material.TNT, true);
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}
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}
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noKeyFloors--;
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if (!chestBlocks.isEmpty() && noKeyFloors < 0 && random.nextDouble() < config.keyChance) {
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noKeyFloors = random.nextInt(config.maxNoKeyFloors - config.minNoKeyFloors) + config.minNoKeyFloors;
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Inventory inventory = chestBlocks.get(random.nextInt(chestBlocks.size())).getInventory();
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inventory.addItem(new ItemStack(Material.LEVER, 1));
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for (WorldConfig.TowerGeneratorDoorBlock doorBlock : config.doorBlocks) {
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int x = doorBlock.getX();
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int y = currentY + doorBlock.getDy();
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int z = doorBlock.getZ();
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Block block = Bukkit.getWorlds().get(0).getBlockAt(x, y, z);
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for (int i = 0; i < 5; i++) {
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if (block.getType().isAir()) {
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block.setType(Material.IRON_BLOCK, true);
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block = block.getRelative(0, 1, 0);
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} else {
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break;
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}
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}
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Bukkit.getScheduler().runTaskLater(TowerRun.getInstance(), () -> {
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Block door = Bukkit.getWorlds().get(0).getBlockAt(x, y, z);
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door.setType(Material.IRON_DOOR, true);
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door = door.getRelative(0, 1, 0);
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door.setType(Material.IRON_DOOR, true);
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}, 10);
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Bukkit.getScheduler().runTaskLater(TowerRun.getInstance(), () -> {
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Block door = Bukkit.getWorlds().get(0).getBlockAt(x, y, z);
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Door doorState = (Door) door.getBlockData();
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doorState.setFacing(BlockFace.EAST);
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door.setBlockData(doorState, true);
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door = door.getRelative(0, 1, 0);
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doorState = (Door) door.getBlockData();
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doorState.setFacing(BlockFace.EAST);
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doorState.setHalf(Bisected.Half.TOP);
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door.setBlockData(doorState, true);
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}, 20);
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}
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}
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for (WorldConfig.TowerGeneratorFillRegion fillRegion : config.fillRegions) {
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for (WorldConfig.TowerGeneratorFillRegion fillRegion : config.fillRegions) {
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for (int x = fillRegion.getMinX(); x < fillRegion.getMaxX(); x++) {
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for (int x = fillRegion.getMinX(); x < fillRegion.getMaxX(); x++) {
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for (int z = fillRegion.getMinZ(); z < fillRegion.getMaxZ(); z++) {
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for (int z = fillRegion.getMinZ(); z < fillRegion.getMaxZ(); z++) {
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|
In neuem Issue referenzieren
Einen Benutzer sperren
Could be final,
Could be static